Divinity: Original Sin 2

Divinity: Original Sin 2

Deathknight - Skills Unlimited
97 Comments
Adam Bloodsong 26 Feb, 2023 @ 5:13am 
you stole this class from World of Warcraft
Rykari 3 Apr, 2020 @ 3:20am 
Link the Difinitive edition you muppet. The way you say it implies you've updated THIS mod for difinitive edition
LightningReimerh 5 Nov, 2018 @ 9:49am 
Please put a link to the Definitive Edition somewhere :D
Terberos  [author] 20 Sep, 2018 @ 2:01pm 
Now updated for Definitive Edition in a separate Mod!
Sin 17 Sep, 2018 @ 11:22am 
<3 <3 <3 @Terberos
Terberos  [author] 17 Sep, 2018 @ 10:06am 
It will be ported, in the early future. :) Next few days i think.
Sin 14 Sep, 2018 @ 11:50pm 
Any progress on getting it ported?
Sin 11 Sep, 2018 @ 1:01pm 
Must have for DE!!!
MrWhite 1 Sep, 2018 @ 3:06pm 
Please, port it to DE
Creepz 13 Aug, 2018 @ 8:29am 
Is this mod series dead? I'm a huge fan of the mod, and have been looking forward to other classes for a long time.
Terberos  [author] 6 Jul, 2018 @ 11:23am 
I'll try it to port this to definitive edition.
MrWhite 3 Jul, 2018 @ 4:39pm 
Will your port this mod to definitive edition? Zombi spell is my true love, though I think the range of it can be increased
Terberos  [author] 29 Jun, 2018 @ 9:14am 
The necromancer traders receive the skillbooks over time after you have reached higher level and have some game progress. Similar progress is needed here like the T2 skills of the necromancer. :) You have to be out of Fort Joy.
Lusantia 21 Jun, 2018 @ 6:30pm 
Hello, is this a class i pick when i start the game with a new character? im really confusd as it wasnt an option, also im level 4 in fort joy an no one has the books or anything. is this not compatible with vampire?
Citizen snips 16 May, 2018 @ 8:56pm 
where is the vender
Kryptic Chaos 29 Mar, 2018 @ 5:53pm 
Sweetb15 - Tarquinn had them all for me at level 18.
Sweetb15 20 Mar, 2018 @ 12:57am 
Awesome mod, but I just finished Act 4, level 18, and Still have yet to find any of the skills books for Rain of frozen blood, Presence of blood harvest, and Desecration. I was really looking forward to using these abilities before the end of the game, but I never lucked up and found those last 3. I know you said you had intentions of adding an update for the mod in the future, any way to add a chest or vendor with the items near early game? Great job otherwise!
Tony93 4 Mar, 2018 @ 10:02am 
Hey I discovered that the Arcanist Mod is incompatible with this one, it may explain why some of you aren't finding the books
Kryptic Chaos 2 Mar, 2018 @ 9:12pm 
Another thing that weirded me out about Presence of Blood Harvest is that it gives you strength, yet scales off of Intelligence, is this intended?
Kryptic Chaos 2 Mar, 2018 @ 9:09pm 
I will say however, sweet mod.
Kryptic Chaos 2 Mar, 2018 @ 9:06pm 
Does Bringer of Pain scale off of Strength? I'm looking to make a build max str or int, but Bringer of Pain seems to scale off of Strength while Presence of Blood Harvest scales off of int, it seems that going full blood isn't viable.
RndmPlb 17 Feb, 2018 @ 7:32am 
Good to have you back Terberos ! Great mod, any idea on when the update could come ? I am thinking of starting a new run with one of my characters being an enhanced necromancer (necromancy rebalance + death knight) and I might very well wait for your update !
Terberos  [author] 12 Feb, 2018 @ 1:08am 
Hello everyone. The mod still works. The skillbooks will be unlocked as the game progresses. GM Support Mode has not been integrated yet. Unfortunately, I did not manage to implement an option for crafting. The mod is not dead either. I will release an update for the Deathknight in the near future and see if I can develop more Skills Unlimited class mods. I have always followed the comments over the last few months and followed the reviews. In the near future I will implement these suggestions and improvements. Thank you and continue to play the mod if you want, it still works.
Back to Black 11 Feb, 2018 @ 2:57am 
UltimateZero, common necro traders (accept Mona) do sell books. First 4 in Amadia's Sanctuary, others - later on form level 9. No special trader, all common like Tarquin, Jahan etc.
UltimateZero 10 Feb, 2018 @ 1:32pm 
"The Skillbooks can be purchased from necromancer teachers. I will implement a craft opportunity as soon as possible, and will later place books in the world that can be found."

Is this even a thing? I can only find the 4 basic skills in character creation, but necro traders don't sell any of the books

Please, the concept behind this class (And the "advanced class" in general) is really cool, don't stop updating it
Fractured 6 Feb, 2018 @ 4:38pm 
Unsure if this mod is even in the game. Any way to confirm/deny if it is working?
Sin 6 Feb, 2018 @ 1:56am 
I'm guessing this mod is dead.... hasnt been updated in months.... which seems to be a theme for alot of these DoS2 Mods... smh.... saddening
Izex 5 Feb, 2018 @ 5:09pm 
This used to work with GM mode and you seemed to have recently changed it to not work with GM mode. This made my players in my game crash when they went to their skills menu along with several other bugs (all fixed by removing your mod).
Acmeth 30 Jan, 2018 @ 5:17pm 
Amazing Idea :D I love where this going hope there are more comming keep it up.:steamhappy:
MrWhite 16 Jan, 2018 @ 9:49am 
Is it a bug? Some skills(that does water damage) do not have elementary affinity reduction
Xoraak 13 Jan, 2018 @ 6:59am 
I tested with Cheat Commander. The skills unlock as you level up. Its not broken ;)
Abaal 13 Jan, 2018 @ 6:22am 
Yep, it seems broken. Too bad, was a great mod. :(
Greenegg 11 Jan, 2018 @ 6:20pm 
mod currently broken? necro lady in fort joy doesn't seem to sell the skills
MrWhite 6 Jan, 2018 @ 2:35am 
Still wasn't able to find any spells in act 1, maybe you will create an additional trader?
MrWhite 5 Jan, 2018 @ 4:08am 
Bloody nice mod)
Brybry 31 Dec, 2017 @ 8:16pm 
It seems to be presently impossible to determine that the mod is correctly active in game. You may want to add a preset or token item to help verify.
HopesEnd 30 Dec, 2017 @ 4:57pm 
Hey, can you add GM in the Workshop? I want to use the class is GM Mode also!
Niteshade 27 Dec, 2017 @ 7:06pm 
So is this set of class skills meant to be used as a preset at game start or are the skills available once started and learnable as you increase in level? I had a few assorted class mods, some that can be used as a preset and others who's skills are just made available thru normal progress and/or as presets.
Trying to pin down where all my class/skill mods stand so it's easier to plan out a game.
Terberos  [author] 27 Dec, 2017 @ 2:06am 
I will release a patch in the near future which will fix some minor issues and improve the balance a bit. If bugs have arisen through the patches, I'll take care of it. The mod is not dead. I'll always looking for that it works with the game's latest patches. @ Ex Virtus: It's an advanced class, the books you get like any other books of any other class spread over the game progress. At the same intervals. Theoretically, there are no classes in the game. The Deathknight is like any other class just a composition of skill trees. The combination of skills make up these classes.
Lyrinix 22 Dec, 2017 @ 12:45pm 
Feel like I wanna make edits to some of the stats. Any chance you would be willing to share your project?
Slifar 18 Dec, 2017 @ 10:08am 
I've been able to find some skillbooks in Amadia's Sanctuary. Sold by the same guy that sells Necromancy spells there.
Ex Virtus 13 Dec, 2017 @ 3:22pm 
Actually scrap that, as of right now the skillbooks aren't even available from the necro vendor so the mod is dead due to patching probably.
Rakjo 13 Dec, 2017 @ 3:14pm 
i am at act 2 and i cant find any vendor who sells the spells, am i missing something?
Ex Virtus 13 Dec, 2017 @ 2:46pm 
As of right now, it is at the very least not added as a starting class. So I find it hard to call it an advanced class, since all it seems to be is extra skills added to the 3 mentioned skill trees.

Is this a mistake, or intended? Because you're talking about core skills that run through the deathknight, and by not being able to pick one as a starting class you won't be able to get these core skills.
Scorptilezero 10 Dec, 2017 @ 12:41pm 
Does this mod works with the mod Ascension by Sinistralis?
Mr. Boopster 9 Dec, 2017 @ 10:52pm 
ok so can someone be more specific in terms of what this mod actually is? is it a starting class mod or something else, granted it's a stupid question but i'm not a smart man
lordhuynh 30 Nov, 2017 @ 3:02pm 
I installed this mod mid play though on a friends game. Where can we find the starting chest that is present in the tut?
Nomi 25 Nov, 2017 @ 5:32am 
@Siren, yes in sanctum, one of the trade will sell u deathknight book.(the one always metion his friend's blade?forgot his name)
Terberos  [author] 20 Nov, 2017 @ 2:30am 
The necromancer traders receive the skillbooks over time after you have reached higher level and have some game progress. Similar progress is needed here like the T2 skills of the necromancer. :) I try to publish the next mod this year, but i cant promise it. :)
Susiria 17 Nov, 2017 @ 6:09am 
Need more spells !!!!!! DMG SPELLSS !!!!!