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("en_US", "LOC_NAMED_MOUNTAIN_ARTIBONITE", "Artibonite"),
("en_US", "LOC_NAMED_MOUNTAIN_THOA", "Thoa"),
("en_US", "LOC_NAMED_MOUNTAIN_YAQUE", "Yaque"),
("en_US", "LOC_NAMED_MOUNTAIN_YAQUE", "Yaque"),
("en_US", "LOC_NAMED_MOUNTAIN_YUNA", "Yuna"),
("en_US", "LOC_NAMED_MOUNTAIN_OZAMA", "Ozama"),
but LOC_NAMED_MOUNTAIN need changes to LOC_NAMED_RIVER
I wasn't even cancelling anything...but maybe something to do with having a ton of cities capable of completing projects in 1 turn. Which is really painful when there isn't a "build this thing until I tell you otherwise" mechanism in civ VI.
Ah you :) thanks for saying so, that's absolutely the aim of the designs - having something a bit unique gives someone a reason to play with them, or at least I think so anyway. It's always really gratifying to hear that others are enjoying these mods, appreciate it dude!
Interesting to know how the interaction works. Ive encountered the same error in many other mods and games in the past. After a while you get a neck for how to break game mechanics I guess. It's amazing to me how dedicated you are to keep your mods up to date. I hope you get the support you deserve.
My favorite mechanics you put into the game so far are the quarries on grassland (and i noticed you changed the text of the relevant pantheon to show how the interaction works more clearly), the refresh actions on unit upgrade and the stealing of enemy GP-points. These feel like really unique additions to the basegame where other interactions are based more on mechanics that allready exist.
Looking forward to what your going to create in the future. Your Civs are the only ones i found compareable to the ones in the basegame qualitywise so far.
As for the +50% type bonuses - I would agree, except it would make it incompatible with the upcoming City-States Expanded update, because Maritime provides +1 Food and +1 Production, and there's no way to get +0.5 through type bonuses unfortunately. However, once the influence thing is fixed, you may find it a little less powerful if you're not swimming in envoys.
In any case, thanks for the heads up! :)
Currently if you start and cancel the Areyto ceremony project in a city your influence points go up every time but never down. So you can just get infinity influence points in a single turn by starting and canceling it over and over. Also the influence point increase doesnt end when the project finishes. So even without this "abuse" the project wouldnt work properly and breaks the game very fast.
Another thing that is not working according to plan is the Taino main passive Guatiao. It currently increases the culture and science buildings but not faith. Cant say if it works for gold.
Otherwise everything worked as intended. Thank you so much for your work
P.s. I think the Guatiao would be balanced at a 50% increase, though again, there are other broken civs. But this way Taino is definatly among the very top end of overpowered.
In the game with Anacaoa, it was obvious they would all be lost to the other players (including me).
Bottom line, you are in the clear. I think this one is on Firaxis for failing, in their efforts to completely foolproof the game, to properly consider the ingenuity of complete fools like me!
Thanks for all you add to the game!
Turns out that was a coincidence. I rolled back about 15 turns to before the friendship declaration. and when I faith purchased Tesla GE, and.....*BOOM* ......all the rest of the GE's dropped into Taino territory. Scattered all over, not lined up in the city center the way they do for player and (presumably) the other AI players.
Also, I'm using Concise UI and all of its components, including GP add on, so this *might* be on Eudamonia, BUT, Taino has been the only beneficiary of this particular glitch, as far as I can tell.
I'd look at Anacaoa's Entertainment Complex code, because she wasn't even showing up in the top 10 competitors for any of the GP's
So, anyway, as much as I value Anacaoa's presence in the game, She HAS TO SIT IT OUT because she is a much better CHEATER than I am!
Thanks for all you add to the game!
First, please know that I don't consider my setup to be "playing the game", I "sandbox" (using about a hundred mods including CME and Cheat Panel and I run a Cheat Engine trainer) to explore and understand the dynamics of the game, go off on "side excursion" history research, etc. Helps me expand my worldview.
So, in this instance, Teddy was in Modern Era by the time the ancient era ended for all other players. I had my trainer set for infinite faith and was buying up all the GP with faith to fill 55 cities worth of GW slots. I notice entire columns of GP are emptying out and see them all (the GP units) bursting out of Anacaoa's territory. (will send you the Screen shot if you tell me where) I look at her gossip log and see this began to occur immediately upon formal friendship .
Did you intend for Taino to be able to acquire over 50 GP while still in the Ancient Era. I mean, I'm playing as Teddy and OF COURSE I'M CHEATING, But immediately following the turn we befriended, she started adding a GP every turn. She only has one city - you should see the screenshot!
@Egetdominum haha glad you like it. Who doesn't love Taino? They gave us barbecues and hammocks after all :)