Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Melody's Fast Gameplay Mod (TFE & TSE)
39 Comments
magicmushroom 5 Oct, 2019 @ 9:06am 
okay thanks
Melody  [author] 5 Oct, 2019 @ 5:46am 
Install the one for HD TSE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1179466164
I'm not planning to update the one for Fusion anytime soon because, essentially, it breaks on every single game patch.
magicmushroom 4 Oct, 2019 @ 6:10pm 
Every time I try to start a new game of tse with this mod on it crashes :P
Melody  [author] 9 Dec, 2018 @ 6:59am 
Ah nice, I'm glad it still works after the latest patch.
VanillaDjinn 10 Jul, 2018 @ 10:38am 
After 5 hours my killed enemies per minute ratio has increased to over 9000. Thank you! Now I can play Scout competitively! 😛
Something Hank 25 Jun, 2018 @ 7:03am 
"Disclaimer: This is not for VR."

Time to get my Vive out.
Avarissce 19 Mar, 2018 @ 12:10am 
Looks neat, thanks for showing me!
Melody  [author] 19 Mar, 2018 @ 12:08am 
@Serena
Check Melody's Escape out.
Avarissce 18 Mar, 2018 @ 9:07pm 
Did you make the picture? If so, may I use it?
𝓘𝓷𝓕𝓲𝓝𝓘𝓽𝓨 21 Jan, 2018 @ 11:13am 
my life is now complete knowing that i will be screw by enamy 10 time faster than usual (thanks Meldy for Dark souls (i mean serious sam ))
Melody  [author] 3 Dec, 2017 @ 5:45am 
@PootularMayonnaise
The enemies probably have too many polygons in the collision mesh so they fall under the ground, ignoring collisions. I had a similar problem with some terrains I tried to import, I had to create an approximative collision mesh in order to fix it. I don't know how it may be related to my global game parameters file, probably reaction times and/or enemy speeds.
PootisMayo 3 Dec, 2017 @ 5:43am 
Yes they do.
Melody  [author] 2 Dec, 2017 @ 11:38pm 
@PootularMayonnaise
Checked replaced files and there's no apparent collision between the two mods. Do they fall under the ground ignoring collisions? If that, I guess there are too many polygons in the collision mesh of the enemy models.
Melody  [author] 2 Dec, 2017 @ 11:33pm 
@PootularMayonnaise
I'm checking that.
PootisMayo 2 Dec, 2017 @ 5:45pm 
I found out that when I have this addon and the ultimate resource pack for HD, that might be what is causing the enemies and bosses to fall to the grounds. Think you need to update the global game parameters of this addon, too.
Melody  [author] 23 Nov, 2017 @ 11:40am 
@PootularMayonnaise
Probably some difficulty balancement, I'll look into that soon.
PootisMayo 23 Nov, 2017 @ 10:37am 
Anything else planned for this mod, Melody?
PootisMayo 7 Nov, 2017 @ 3:24pm 
Good point.
Artificial 7 Nov, 2017 @ 2:19pm 
Well, Melody's weapon mod emphasizes faster lighter gameplay whereas my mod emphasizes (comparitively) slower more powerful tactical play. It's like a sleek Beretta 92FS versus an M134 Minigun. Sure the Beretta is much lighter, much easier to aim quickly, but precision is greatly needed. The Minigun in comparison will make sure the enemy and the wall they're hiding behind is thoroughly destroyed as long as you don't mind packing it around.

So our two weapon packs have two different design philosophies and I don't believe they would mix at all I'm afraid.
PootisMayo 7 Nov, 2017 @ 2:09pm 
This and Artificial's weapon enhancements are making me propose some sort of Project Brutality inspired weapon balance mod, and maybe sound replacement pack.
Melody  [author] 3 Nov, 2017 @ 8:06am 
Mod works after last patch by the way.
Melody  [author] 31 Oct, 2017 @ 1:57am 
@eksha
Because I'm still balancing the mod, video wouldn't represent anything "definitive".
eksha 30 Oct, 2017 @ 11:28pm 
Please, make a video explaining the features in detail. It definitely sounds interesting but without a proper changelog or a video it's hard to tell if it's really worth it. The current changelog entries are like super fucking abstract and don't tell you anything :D
[UFO] rad87gn 29 Oct, 2017 @ 1:41am 
This mod works fine in VR. Best for those that like full motion in the game. It helped make the massive maps faster to complete. I had no motion sickness playing the mod on VR.
darghe 28 Oct, 2017 @ 3:42am 
Kamikaze are giving me a bit hard time but so far its a simple but effective mod. Thanks
Melody  [author] 27 Oct, 2017 @ 4:33pm 
Balancement update. Check Release Notes for details.
Melody  [author] 26 Oct, 2017 @ 12:44am 
@FuckinVetgetable
Bunnyhopping is done different ways in many games (see, for instance, the difference between Half-Life bhop and Quake bhop). Bunnyhopping in Serious Sam can by performing sequential correct curvejumps.
No. I cant.
Its my mistake, i read bunnyhopping as strafejump. I thought you mentioned it and wounder why i dont ecountered it in the game.
Melody  [author] 26 Oct, 2017 @ 12:31am 
@FuckinVetgetable
Can you record a video of the problem you're experiencing?
I suppose so.
Melody  [author] 26 Oct, 2017 @ 12:24am 
@FuckinVetgetable
Can you curvejump in Serious Sam?
So. Where is strafejump?
DOSH BAANK 25 Oct, 2017 @ 12:16am 
SS revolution style speed
Well, well. Lets check this out.
Melody  [author] 23 Oct, 2017 @ 8:28pm 
@PootularMayonnaise
Thanks!

@Spy's Cr3ed
Hi, I and my sister are planning a slower mode than normal as well. My sister has low reaction times and bad aim, so I'm cooperating with her to make something suited for her and similar people as well. If you want to help us, I'll send you a friend request.
Spy's Cr3ed 23 Oct, 2017 @ 9:36am 
We need slower mode, not faster like this :DD
PootisMayo 23 Oct, 2017 @ 5:59am 
Looks superb.
Melody  [author] 23 Oct, 2017 @ 4:11am 
@Macho Pastelito
Thanks, glad you liked it.
Macho Pastelito 23 Oct, 2017 @ 3:51am 
I tried it out for a bit, I like it so far! I'm digging the faster movespeed and the weapons are fun to use. Nice work!