Stellaris

Stellaris

Ascension Traits
99 Comments
an ascii image of yuuka kazami 27 Jun, 2022 @ 4:06pm 
Thank u been waiting since 2019 lul
Zarathustra 27 Jun, 2022 @ 3:57pm 
I have made an update to this mod
Ruhadre 1 Jun, 2021 @ 9:12pm 
@Freedom-In-Moonlight - Argual, the mod author, posted this comment on his steam page...

"People have my permission to update the mods, provided they add me as co-creator."
Iron knight Fe 21 Jun, 2020 @ 4:33am 
if any one picks up this mod post a link please
CaptainKampfkeks 24 Dec, 2019 @ 3:29am 
@Freedom-In-Moonlight how's the progress? Could you drop a link to your mod if you're at that point?
Freedom-In-Moonlight 28 May, 2019 @ 9:52pm 
Well apparently updating mods while feverish is bad.
I made a very simple mistake but it works now to go poke the original author for permission.
Freedom-In-Moonlight 25 May, 2019 @ 12:19pm 
Ok quick update fixed the owner = error and updated the version number but as a complete novice and someone who was forced to quit for years due to brain damage I have no idea how or why none of the techs are showing up still testing that and trying to compare to current versions of the tech code if anyone has ideas?
Freedom-In-Moonlight 24 May, 2019 @ 12:20pm 
Well crud guess I gotta try and update this myself I've never even made a mod for Stellaris but looks pretty straightforward.
Lets give it a go wish me luck y'all if I get it working I'll see if I can't upload it.
BlindManthicor 26 Apr, 2019 @ 5:01am 
Can you update pls ?
James Fire 23 Mar, 2019 @ 8:29pm 
Considering thos was updated 9 months ago, I have no idea why you're trying to use it.
Wite 23 Mar, 2019 @ 6:25pm 
Is there anyone else having two of the psionic traits provide nothing at all?
core_nxt 22 Feb, 2019 @ 6:43am 
will this be updated soon? because i really love this mod in my games.
Argual  [author] 21 Dec, 2018 @ 10:06am 
Sorry im pretty busy at the moment, i did not work on mods for a while now. If someone wants to they have my permission to update the mod, provided they ask me and add me as co-creator.
James Fire 18 Dec, 2018 @ 8:33am 
Why would you say it's abandoned? Last June is long after 2.1.3
FROZEN BERRIES 18 Dec, 2018 @ 5:44am 
Updated last fucking June

I think it's safe to say this was abandoned. Any modders out there want to revive this for 2.2?
Kamulyan 7 Dec, 2018 @ 9:58pm 
Plans to update for 2.2?
FiddleSticks96 20 Nov, 2018 @ 10:41pm 
@Argual Whenever lines 78 and/or 89 are checked in your events file my game CTDs.

Line 78: any_pop = { owner = { has_policy_flag = cybermen_integration_full } }
Line 89: any_pop = { owner = { has_policy_flag = cybermen_integration_selective } }

Something to do about policy flags. My error log complains about script errors and "Invalid context switch[owner]" right before the whole thing implodes.
FiddleSticks96 20 Nov, 2018 @ 10:35pm 
@dastormdragon I have also been having similar CTDs. The last that appears in the error log before a bunch of planet/pop IDs is a nearly identical line:

[00:27:15][trigger_impl.cpp:792]: Script Error: Invalid context switch[owner], file: events/asc_traits_upgrade.txt line: 89, Scope:

The line number is sometimes different. Only other one I remember is line 78.
Argual  [author] 7 Jul, 2018 @ 6:22am 
Quote:

"This mod does NOT modify vanilla files."
Exelsiar 7 Jul, 2018 @ 3:49am 
@peter34 It doesn't modify any files.
Peter34 6 Jul, 2018 @ 9:16pm 
So is this mod compatible with the Xenology mod? Or does it clash by editing some of the same files?
Fenrir (Away maybe for long) 2 Jun, 2018 @ 7:15am 
Can you upgrade it for the last 2.1.0 Major Update plz ?
The Erubian Warlord 1 Jun, 2018 @ 11:30am 
need update
vamware 22 May, 2018 @ 11:37am 
need updating
DSD 9 May, 2018 @ 1:28pm 
in your events file, the "owner = { has_policy_flag" bit appears to be causing my game to crash - error log shows "Script Error: Invalid context switch[owner]"
Exelsiar 28 Apr, 2018 @ 5:55pm 
Thank yee ^_^
Argual  [author] 28 Apr, 2018 @ 3:54pm 
Only adds :)
Exelsiar 28 Apr, 2018 @ 3:15pm 
Question, does this replace vanilla files, or just add to them? Thanks :3
Argual  [author] 6 Apr, 2018 @ 12:08pm 
Updated the mod, check description for info (news at bottom). Report bugs if u find some, i worked on this at little breaks so I was pretty tired and I found so many dumb mistakes before uploading :D Hope you enjoy, hope I didnt change assimilators too much, I just wanted to make this interesting for them while also not making them manage 2 trait tech trees.
Hunterfish | 3D > 2D 1 Apr, 2018 @ 6:01pm 
After ages searching for a good trait mod that respects synths and jedis i can finally rest... ty for this mod. Looks awesome and seems to work after a little testing.
KaneDraco 1 Apr, 2018 @ 1:40pm 
I'm not opposed to a new ascension perk. I kind of hate that I lost the 20% boost to production on machine worlds. Being able to mod my cyborg pops to make up for it, even at the cost of another ascension perk, would be good.
Argual  [author] 31 Mar, 2018 @ 2:52pm 
Thanks for the heads up. Maybe I let assimilators get the biological tier 1 too, and close it there. Or maybe I should add an ascension perk, and make that a requirement. I am open to ideas, and I'll try to figure something out in the meantime.
KaneDraco 31 Mar, 2018 @ 4:53am 
Hey, just wanted to let you know that in 2.0.2 Assimilators no longer get Machine Worlds as an option so they are unable to take full advantage of all traits. Thanks for the great mod.
Argual  [author] 19 Mar, 2018 @ 5:33pm 
No problem :) I actually appreciate you taking time to tell me you found the cause. Many people don't bother.
Words and Philosophy 19 Mar, 2018 @ 3:27pm 
alright, sorry for bothering, I found the culprit. it was a mod that gave 99 trait picks, not this one. no worries!
Argual  [author] 19 Mar, 2018 @ 3:18pm 
I dont think so, It only adds techs (which are guaranteed to show up after ascension pick, but after you research it, should not affect)
Ex_One 19 Mar, 2018 @ 2:20pm 
Ура Русский язык))
Words and Philosophy 19 Mar, 2018 @ 12:07pm 
is it possible that this mod could be disabling new trait points being added via research? After the update, I can research either trait or robomodding techs, but I'm not getting any points.
Argual  [author] 18 Mar, 2018 @ 8:02am 
oh okay :) ty
[KaMyHяKи] ☭ Kpoxa 18 Mar, 2018 @ 5:46am 
Hi, in the archive by reference was an extra file trait_ascension_traits_biological_l_english.yml delete it please
[KaMyHяKи] ☭ Kpoxa 16 Mar, 2018 @ 3:50pm 
thx you too
Argual  [author] 16 Mar, 2018 @ 3:47pm 
Thanks, I included it
Dragon of Desire 1 Mar, 2018 @ 2:53pm 
Alright! Should add (2.0) to the mod title then, or in the description! Thanks!
Argual  [author] 1 Mar, 2018 @ 2:22pm 
Its already updated
Dragon of Desire 28 Feb, 2018 @ 11:28pm 
Eagerly await an update to 2.0, or does it work fine without?
ʕ•ᴥ•ʔ 24 Feb, 2018 @ 8:42pm 
It's pretty tough to stay in the Psionic vein, given that they don't have many bonuses to specific resources. Maybe increase the flat Unity generation a bit and add a Happiness bonus? Leaving it with just the flat Unity and lowering the cost is also an option, although I think that might leave Psionic ascended empires at a disadvantage relative to the others
Argual  [author] 24 Feb, 2018 @ 6:54am 
Glad you do! :)