GameMaker: Studio

GameMaker: Studio

The light collector [BETA]
17 Comments
Firel 25 Sep, 2013 @ 1:40pm 
No problem :D thanks anyway!
76561198078934051  [author] 24 Sep, 2013 @ 12:50pm 
Thanks by the offer but right now we are working on another project more suitable for everyone. The return of a forgotten classic at 2014. Maybe someday we will take this project back but not now. Regards.
Firel 1 Sep, 2013 @ 4:01pm 
I can give you my SoundPacket that me and a co-creator worked with. will that be good???
76561198074948317 10 Jan, 2013 @ 2:29am 
Amazing Graphics!!
76561198074762047 9 Jan, 2013 @ 9:26am 
Graphics are phenomenal. Gameplay needs a lot of work but good start keep going.
bacteriaman 7 Jan, 2013 @ 10:23am 
There's lots of great sources for royalty free sound effects. Pond5.com and Sounddogs.com are two great sources. The former is my favorite. The prices are mostly reasonable and searching for the right sound effect is super easy.
76561198078934051  [author] 7 Jan, 2013 @ 2:12am 
Yeah we know the sound effects are very ugly, but is difficult to find great sounds without copyright. (Also was the last step before upload the game to the workshop)
If we get a good response from the community,we will work in all the things mentioned above by the users.
But something is happen here. There are one hundred suscribers and only 37 votes.

Please, rate the game.
bacteriaman 6 Jan, 2013 @ 9:22pm 
Wonderful artwork, nice animation and attention to detail.

The transition between jumping, sliding and tripping is super smooth.

I agree with another poster. I had a hard time distinguishing the background and obstacles.

I'm kind of obsessive about sound effects and the light collection sound seems oddly out of place. I'd suggest something more whimsical and magical.

All and all very nicely done.
HeatXfeR 6 Jan, 2013 @ 4:25pm 
Such potential, and for only 20 days, you should finish this and submit it to Indie contest. I would like to submit some suggestions, like pressing enter to scroll through the texts, and making the collision smaller on the logs, or at the very least adding the ability to jump straight up with "W" without having to run and jump. I expect great things from this game!
76561198078934051  [author] 6 Jan, 2013 @ 10:11am 
The reason of why the resolution is 1024x768 instead 1280x720 is because some people play on 4:3 monitors (maybe will be an option in the future), the orbs show you the way, if they are over your head you must to jump the obstacle, if they are at floor level you must slide... The original formula it´s like in another games but only in the tutorial you go from right to left. You haven´t played a lot. huh? The game was made in only 20 days, The drawing artist work really hard for it.

Thanks for comment your thoughts about the game
Ghilea 6 Jan, 2013 @ 4:04am 
I think the graphic in the game are nice but it’s really hard to see if there are an obstacle and/or background. Especially when you’re running as the obstacle pop up really fast because the screen is so small. It would really help if there’s an indicator when an obstacle are coming, or change the depth of the obstacle to be more eye friendly, maybe you can make the screen to be wider?

One more thing, why do you running from right to left instead of left to right? Why change the platform formula gamers are used too?

Anyway, keep up the good work and it will be a nice little game.^^
burlap 6 Jan, 2013 @ 12:55am 
This game is so amazingly frustrating! (in a good way) It makes make want to perfect my ninja skills :) besides the ultra-smooth mechanics, the player animation is what really impresses me. Good job, and good luck!
danyablett 5 Jan, 2013 @ 9:55pm 
Wow this game has amazing graphics. Once you get the hang of it, its really fun. Your character moves so fluently
76561198078934051  [author] 5 Jan, 2013 @ 3:09pm 
I don´t really understand what you mean, the resources are made with other programs of course but the code is entirely on gm studio with no extension files or libraries.
Vestezen 5 Jan, 2013 @ 1:49pm 
is this game made only using gameMaker studio ?
76561198078934051  [author] 4 Jan, 2013 @ 1:15pm 
Thanks. we will work on it. There are some bugs to solve first
$_ 4 Jan, 2013 @ 4:04am 
Nice, i like the idea, good work, keep it up, :)

i noticed that the text at the start, when it became too long of length, it would wrap it self to a new line, shouldn't it do this without the user seeing this snap transition?

I think the character changing directions was a little slow, but never the less, this will be something brilliant. =D