Project Zomboid

Project Zomboid

SSR: Safehouses Overhaul
136 Comments
Oneline  [author] 14 Dec, 2024 @ 11:48pm 
@RegularPlayer it definitely can be caused by incompatibility with other mods that affect safehouses, but it's probably one of reasons I mentioned earlier. It is also possible to lose recently claimed safehouses by shutting down server without saving. And of course there's an option to remove safehouses for inactivity in server settings.

You should check server logs to confirm:
1) the moment when safehouse was claimed;
2) the moment when safehouse was removed.
Each of them has a corresponding message (if safehouse is removed by the mod for points mismatch it will also show a message).
RegularPlayer 14 Dec, 2024 @ 10:16am 
Still doesn't work
RegularPlayer 14 Dec, 2024 @ 9:29am 
I believe the problem is a Incompatibility with another mod called Faction Safehouses with friends, A mod that will Automatically add faction members to safehouses

I removed that mod and will tell you if the issue persists

And yes, I have installed the Safehouse limit uncap java mod
Oneline  [author] 14 Dec, 2024 @ 5:32am 
@RegularPlayer safehouse claim can be removed in a few cases:
1) some player(s) left the faction, and it no longer has enough points to own claimed safehouse(s).
2) you forgot to install the fix that removes 1 safehouse per player limit, and when faction claims the second safehouse it simply isn't synced.
RegularPlayer 13 Dec, 2024 @ 3:28pm 
Safehouse claims are sometimes removed, typically when the player logs out, can you help us out?
RegularPlayer 11 Dec, 2024 @ 2:00pm 
nevermind!
RegularPlayer 11 Dec, 2024 @ 1:57pm 
Hello! Players get redbox errors when inside of a house & claiming safehouse's doesn't seem to work
Oneline  [author] 4 Nov, 2024 @ 2:26am 
@silent реальное время. Часовой пояс любой, какой установите в настройках системы, на которой запущен игровой сервер.
slnt_666 3 Nov, 2024 @ 11:32pm 
StartTime=20
EndTime=21
Здесь указывается игровое время или реальное время? И если реальное, то в каком UTC?
Oneline  [author] 13 Jun, 2024 @ 1:13pm 
@merry ssr-private and ssr-private-lite are mutually exclusive
ash 13 Jun, 2024 @ 12:31pm 
How can i install ssr-private-lite? when install with ssr-private, i got tons of errors when entring a house
asdas 9 May, 2024 @ 5:54am 
I start the server via the internet browser. I can't start with ''start-server-jm.sh''
Oneline  [author] 7 May, 2024 @ 11:01pm 
@asdas sounds like you skipped step 1, which results in the mod not working. When everything is set up correctly, you can see a corresponding message in server console/log on startup
asdas 7 May, 2024 @ 8:52am 
I use this mode on the server, but there is no raid-time text, I set the start time and end time, but it does not work, what should I do?
Oneline  [author] 31 Aug, 2023 @ 10:02am 
By plugin I mean a mod that has at least one lua script that override some functions of the original mod, altering or expanding its functionality. Plugin must be loaded after the original mod in order to work correctly.
Alokiar 31 Aug, 2023 @ 5:22am 
oof, alright, appreciate you. Does it need to be a mod or a plugin? Or are the terms interchangeable.
Oneline  [author] 30 Aug, 2023 @ 3:04am 
@SussyBakaGod you need to create a plugin using the following example: https://pastebin.com/h52EcrBP (put the script into media/lua/shared of your own mod)
Alokiar 29 Aug, 2023 @ 1:55pm 
How would I adjust the point gain per faction member?
Oneline  [author] 31 Jul, 2023 @ 8:31am 
@zefirr I only know that you need to set SafehouseAllowRespawn option value in server settings to "true". Never heard about 24 hour limit (honestly never used respawn in safehouses). Btw this has nothing to do with my mod.
Zefirr 31 Jul, 2023 @ 7:23am 
it is possible to do something for when player claim a safehouse they have to wait 24 hour for
have the right to respawn inside ? or something like that ? ^^
NaYceR 26 Jul, 2023 @ 6:05am 
@oneline is it possible to make raidtime only a half hour in the settings?
Oneline  [author] 26 Jul, 2023 @ 3:39am 
@zefirr "ssr script" isn't my mod.

@NaYceR "start-server-jm.sh" is for Linux. On Windows you need to replace one line in "StartServer64.bat". Read the instructions more carefully please.
NaYceR 26 Jul, 2023 @ 2:54am 
i see ...

[25-07-23 16:37:23.109] LOG : General , 1690295843108> 7.884.170.596> [Core] SSROverride is not installed or outdated version is used..
[25-07-23 16:37:23.123] LOG : General , 1690295843115> 7.884.170.610> [Private] SSROveride v1.00 or newer is required..

this happens and im kinda stuck.. so i have a dedicate server installed the safehouse fix in the right direction.
added the files from this mod also in the right direction. but i do have a problem with the "start-server-jm.sh" i start my server with the "StartServer64.bat" and dont know how to implement this may i ask u to help me ? :d
Zefirr 25 Jul, 2023 @ 11:03am 
I got a problem with ur mod ssr script ^^' i call it here because ur not poster the ssr script mod. Humm

I dont get Faction point when i kill zombie or survive for a long time :/ i put the mod after all other ssr mod but nothing work.

If u want to check if i do an error my mod is ssr_eternitypoint thanks u for all ur awesome mods :)
Oneline  [author] 25 Jul, 2023 @ 8:41am 
@NaYceR I recommend checking the server console. You'll see a message with raid schedule if everything is installed correctly. Otherwise, there will be an error.
NaYceR 25 Jul, 2023 @ 7:49am 
so i have a problem... i have these options

RT=true
StartTime=20
EndTime=21
DaysOfWeek=1,2,3,4,5,6,7
AllowFireOnRT=false
AllowLootOnRT=false
HoursUntilPenalty=24

and still every can tresspass the safehouses and capture it.
Zefirr 23 Jul, 2023 @ 6:24am 
thank you ^^
Oneline  [author] 23 Jul, 2023 @ 4:58am 
@zefirr 1) well, at the moment you can probably create safezone from admin account and transfer it to player;
2) yes, you need to change value of CaptureGUI.captureTime
Zefirr 22 Jul, 2023 @ 12:11pm 
ok thanks and i have 2 otherquestion sorry ^^ .
- can we do something for claim construction made by a player ? :)
-can we modify the claim time (capture time) . :)??
Oneline  [author] 21 Jul, 2023 @ 4:51am 
Hi @zefirr. No, it's not possible
Zefirr 21 Jul, 2023 @ 1:00am 
Hi, is it possible to activate raid only when player from Faction are online ?
vsnegupal 15 Jun, 2023 @ 3:08pm 
Hi, thanks for the mod. I'll have a little more look at how it works, but everything seems to be working on my MP server. This is exactly what I need for my server. Could you please respond about the suggestion in the related section?
Oneline  [author] 3 Jun, 2023 @ 2:25am 
@catchfree1225 no, but you can easily implement this by creating a small plugin using the following example (put the script into media/lua/shared of your mod): https://pastebin.com/33TWY0Wp
catchfree1225 29 May, 2023 @ 1:13pm 
@Oneline
Is it able to enable Safehouse raid and capture in a specific zone?
For example the “force pvp zone” by IRbus or “toxic zone” by soul
Oneline  [author] 26 May, 2023 @ 12:18pm 
@AndyLoco example: you created a faction, recruited 3 members and claimed a safehouse for 1 point. If one of members leaves, your balance will become -1. In this case safehouse you claimed will be removed to ensure you don't have a negative balance.
AndyLoco 26 May, 2023 @ 12:06pm 
Hey @Oneline what do you mean with "but safehouses claimed by players not meeting points requirements will be lost" what would those meeting points be ?
Sebastianech04 26 Mar, 2023 @ 3:57pm 
In G-Portal you cant put this type of files, i try but the customer support cant make this, i leave this host and change for other and work.
NaYceR 23 Mar, 2023 @ 7:00am 
how is it possible to put it on a server from g-portal. im like an idiot
Oneline  [author] 19 Mar, 2023 @ 9:47pm 
@NukaBoy sure
Neko 19 Mar, 2023 @ 3:38pm 
okey thanks for your answer. Is it possible to just copy the code from the server-jm.sh to the start-server.sh and start it like that?
Oneline  [author] 19 Mar, 2023 @ 2:09pm 
@NukaBoy yes, you can add this mod in an ongoing, but safehouses claimed by players not meeting points requirements will be lost.
To install java mod you need to put class files into the right directories and use start-server-jm.sh to run the server. No need to change main class variable in json file (actually you shouldn't do that). Other steps you described seem correct.
Neko 19 Mar, 2023 @ 12:14pm 
also a question regarding the installation of the java mod. I did these steps now:
- Put the .class files into the right directories
- overwrite my start-server.sh with the new one
- changed the main class variable in ProjectZomboid64.json to this:
"mainClass": "zombie/SSROverride",

Now I only need to put the mod IDs and workshop IDs into my .ini file, restart server once so it creates the config files, edit the config files, restart server again?

Did I miss anything?
Neko 19 Mar, 2023 @ 11:56am 
Can you add this mod in an ongoing savegame?
Oneline  [author] 9 Mar, 2023 @ 11:38pm 
@SanHalconsito no. Game's UI is made in a way to allow only 1 safehouse per person. You can't claim or manage multiple safehouses, unless you're using some mod that modifies menus (like mine). So in order to be able to claim and manage multiple safehouses you need both the mod and the fix.
SanHalconsito 27 Feb, 2023 @ 7:14pm 
Hi, if I just want to be able to have more than one safehouse, can I just add the fix?
mthoms 7 Jan, 2023 @ 11:50am 
is this useable on gportal? any advice on setup or is it the same as above but with like filezilla?
Freemansoul 16 Dec, 2022 @ 9:48am 
Ohh, thank you very much mate, i appreciate it a lot! :)
Oneline  [author] 16 Dec, 2022 @ 8:06am 
@Freemansoul I released an update with a fix on the next day. ssr-private-lite works correctly now.
Freemansoul 15 Dec, 2022 @ 4:12pm 
I hope it is soon mate, thank you for your effort on it :)
Oneline  [author] 1 Dec, 2022 @ 4:55am 
@Freemansoul it seems ssr-private-lite still has problems. This will be fixed in the next update. Thanks for reporting.