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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=222403838
I made some changes to it tho.
But unfortunately I can only really help more if there are LUA errors in the console for this addon. Or else I can't really help or identify the problem, there are just too many variables to consider.
come on big guy
I would disable addons that have HUD elements and see if that resolves the problem.
I'm not responding to anything else unless you give me LUA errors.
fl0am: Thanks for the interest. I work on the guns almost every week and have put over 500 hours into them. There are about 100 that I wish to eventually release with the highest possible quality. Once I'm happy with them I will release them. Ive finished about 20-30 of them as well as numerous CW 2.0 improvements like bullet physics/tracers, shell ejection, and shell models. I may start releasing them in packs when I get around to packaging them up. The best thing I can recommend is you follow me so you'll know when I release them. Trust me I'm working on it :)
https://drive.google.com/drive/folders/1tNMgT2BqU8Ajme3uQK5klzOrTjQGJIb0?usp=sharing
Thanks on letting me know about the other weights, I'll keep those in mind. I did notice the VSS wasn't working correctly.
Yeah magazines are on the list too, Ill probably add an option to include the weights of them. This one is important to me. I like that idea a lot. Not sure how I'll do it yet.
You're more then welcome to mess around with my code if you want to try to add your own ammo types and weights. I am not currently working on this but I am working on another multiplayer mod since I'm trying to figure out client server stuff. Once I get that mod out, I will try to redo my older addons like this and the LifeLine mod to work online. Given I have time with my job/school and all.
Here is the code:
https://drive.google.com/open?id=16RSWIAC0OigirUYL2Ao4jjOBhdm_rWEL
- Grenades of all varieties are unaffected by weight
- The RPG-7 Mod for CW2 is also unaffected
- 40mm Grenades are completely unaffected
- The VSS Vintorez is unaffected
(Obvious)-Magazines with the magazine system are completely unaffected, allowing you to carry double the ammo with the same weight.
Making a 250k battleship with an accuaracy under 50% until the target gets within 500 meters is dissapointing, especially when a 166k ship has 80% accuracy at 2 kilometers.
The result of that is that I'm now building a new ship based off of that ship to surpase my battleship in both cost and combat effectiveness.
Only time will tell, and good luck with your work!
I definitely understand the annoyance of those situations and I'm not sure how to solve the damage indicators, but I'm sure there must be way to disable them. I know nothing of online stuff though.
As much as I enjoyed working on this, I'm current working on finishing my weapon pack, which I spent ALOT of time on. I am very picky with sounds, shell size/type/position, animations, stats, and attachments. So maybe that will be a good compromise for putting this mod on the backburner.
Specifically, how ONLY the host is affected by red-screening on damage
The result?
- Host drops someone to 2 health, they can see fine and return fire
- Host is dropped to 2 health, their screen is now bright red and their vision is completely impaired. They are unable to see their target.
- The Host is now dead because they couldn't keep aiming at their target because they were blinded by crimson.
- Host cannot find a mod that disables the damn red screen effect
- Host is sad
Fortunately red-screen is accompanied by the host's ability to tank bullets like a literal tank.
- Host shoots someone, 10-90 damage
- Anyone shoots host, 1-5 90% of the time, any other damage is rare. (That or people just can't hit anything valuable....)
Both of these are equally annoying but at least the host gets an advantage out of it.
I actually got the magazine mod to alleviate this by forcing people to go through the same arbitrary process of getting ammo for most of the weapons that we use. That would mostly be a result of the fact we only really use UECW and CW2, along with active reload (Manually loading each bullet) rifles. If you're ambushed without a gun you have to:
- Get a gun out
- Use the single magazine in the gun to kill your assailant
- If the above fails, you have to get into cover, get a magazine/take the magazine out, get ammo for the gun, reload the magazine, and then get back in the fight
Usually this time between initial defense is enough to kill the defender.
I will at some point for sure work on this and my LifeLine mod to work in multiplayer, but im also programming 40 hours per week for work this month, so its really hard for me to get around to this as I'm sure you understand. Ill be sure to let you know when I start working on it, and I would appreciate any help with testing if possible because I don't do custom server or gamemodes. Thanks again for your interest!
I suggest the compatibility with the magazine system addon
The magazines should have a set empty weight that should be constant through each mag (just to have standards) and have ammo apply when in the mags as well. You should only need it to read the ammo in the magazines and then apply the ammo to the weight. Just giving suggestions the technical's all on you