A Hat in Time

A Hat in Time

Her Dream
124 Comments
Niko=OvO= 27 May, 2024 @ 7:49pm 
I'm sorry, it seems like I can't find my way.:steamsad:
ParadoxX 30 Jan, 2024 @ 10:05pm 
As other comments said, this map would be really good if the level-breaking bugs were fixed. Unfortunately, they still havent been fixed
IIIIIIIIIIIIIIIIIIII 12 Oct, 2022 @ 10:43pm 
I think the second level is broken
Moon Moon 13 Apr, 2021 @ 3:23am 
What is the music?
Jimmy G 24 Jan, 2021 @ 1:29pm 
what watcherCCG sayed you just fall thow the foor
WatcherCCG 22 Jan, 2021 @ 10:10pm 
The first room transition is hopelessly broken. Don't bother with this one.
Sage 25 Aug, 2020 @ 1:06pm 
this level would be great if the bugs (of which there are many) ever got fixed.
Chrismas95 8 Jun, 2019 @ 6:48pm 
When you go through the first vent, you fall through the floor. You actually DON'T need to cheat to get past this, just double jump and dive to the spring. Of course, the problem is you only have on shot since the vent won't let you back in unless you reset the mod, which seems like an oversight. Also, it'd be nice to know where to stand to activate the checkpoints.
The area with the rift pons also leads nowhere, as far as I could tell. No idea how to get the key and I feel like the black spot on the ground was meant for a Pon Pipe to the next floor?
Austin H 18 May, 2019 @ 1:01pm 
It's a nice looking map with good platforming, but three bugs make this unplayable. First, hat kid falls through the floor immediately after the first vent (bypassable with noclipping). Second, the pipes that require pons to advance don't spawn into the level at all (the first is bypassable, the second isn't). Third, the vents can only be used once each, though you frequently need to use a vent multiple times. These bugs are unfortunate, because this map could've been really good.
sylph 6 May, 2019 @ 11:08am 
same, Golomer's reported bug is still here. but the map is really nice overall!
PartTime 26 Apr, 2019 @ 3:21pm 
I thought it was pretty sweet! Mostly i enjoyed the first room! I also find the easter egg, and i love easter eggs! The music on the other hand was not fitting the theme in my opinion. It was lovely on in all
LC-DDM 12 Mar, 2019 @ 5:52pm 
Golomer's bug report is still in place as of this post - there's no solid ground, and only the platforms are solid.

You need to be -real- good to get to the Token location with this in place.
brickey.8 2 Mar, 2019 @ 8:38pm 
I encountered the same bug Golomer reported, I think it's because I tried to move a little to the right as I was landing from the swing? I did not try reentering the level to see if it works the second time. The stuff I saw in the first room was pretty neat though.
ZeroMeaning 2 Jan, 2019 @ 5:08pm 
Its wonderful
DanielCNR  [author] 10 Dec, 2018 @ 9:04pm 
@Golomer Alright, thank you for reporting. I'll look into it!
Golomer 10 Dec, 2018 @ 4:43pm 
@DanielCNR When I let go of the hook to go into the vent, it teleports me into the next room, but I end up falling through the floor and teleport to the nearest checkpoint (which is back at the dishes in lava) and I can't go back in the vent unless I exit and re-enter the level.
DanielCNR  [author] 10 Dec, 2018 @ 4:09pm 
@Golomer Can you give me more details on what happened? I thought I had fixed the issues!
Golomer 10 Dec, 2018 @ 3:44pm 
Is the phasing through the floor after the vent glitch still being worked on? I can't really make it to the spring too well, and I have to reload the map (exiting to hub and going back to the map) because I can't enter the vent more than once without doing so. Dying doesn't help either since I can't take damage (even though there's health pons).

Sorry if I seem impatient. :HatHealth:
DanielCNR  [author] 28 Oct, 2018 @ 10:11pm 
@Veggie Ice Cream™ Thank you for reporting! it will be fixed
Veggie Ice Cream™ 28 Oct, 2018 @ 9:36pm 
Keep phasing through the floor after first vent
atti 7 Oct, 2018 @ 12:03pm 
Great level, but there's a bug that I think is from an update and/or the DLC. After I swing through the first vent, I phase through the floor, and end up at the last check point. It wasnt too much of a problem since I have the kirby hat mod (which gives me infinite air jumps), but others might have trouble with it
Ritnio 22 Aug, 2018 @ 2:03pm 
Ah, well that's fine. I still wish to try it out. It's a workshop item so there is bound to be a couple bugs here and there. Thank you for replying to me~
DanielCNR  [author] 22 Aug, 2018 @ 2:02pm 
@Ritnio Sure! Stream any of my mods. I will warn you though, This mod is really broken because its outdated so some textures are missing and stuff.
Ritnio 22 Aug, 2018 @ 1:56pm 
Hey, Daniel...I wanted to stream this, do I have your permission to do so?
Adanos 2 Aug, 2018 @ 8:59pm 
Nice. Especially liked the VR-like last stage, which was refreshingly different. Also good music :)
Finraziel 18 Jul, 2018 @ 12:19pm 
Nice level, but just a headsup to others, it takes forever to load, but it does eventually get there.
Pahu 16 Jul, 2018 @ 7:53am 
That music tho.
Snicker 2 Jul, 2018 @ 1:32pm 
My own "this is too hard!!" whines aside - the only actual bugs I found were a couple of things that have no hitbox that should have (above the stove where the rift token floats, for example, that rail should be something you can walk on, or at least the pan), and the final exit tunnel - I had to jump in and out of it several times to trigger the exit.

I was frustrated in two areas (where the dweller blocks are prevalent, and the invisible wall areas), but I wouldn't change them - I DID finish the level after all, I just would never play it a second time - I don't hate myself THAT much ;)

It's a great level concept and design - looking forward to more you've done.
DanielCNR  [author] 2 Jul, 2018 @ 1:19pm 
@Snicker Sorry about that! this was one of my first levels I made back when modding for the game first came out so its bound to have some level design flaws like that haha
Snicker 2 Jul, 2018 @ 11:00am 
Beautiful level, however, there are several frustrating parts. The very end exit didn't work correctly the first several times I tried, and the blind leaps were quite annoying after missing them several times. Still, very well done.
DaffyAJ 20 May, 2018 @ 10:00am 
Fantastic level. Very creative.
Vazeyo 8 May, 2018 @ 8:47am 
Hey. I just wanted to know what the name of the music theme is. (the funky one)
Akhlys 17 Apr, 2018 @ 1:42pm 
Whoo, a vehicle. Whish there was done more with it tho. Was quite trippy
qwsa95 16 Apr, 2018 @ 6:55am 
This is amazing!!!Thanks!
game_wizard2008 13 Apr, 2018 @ 4:24pm 
This was a really fun level, and I couldn't resist using the Mouse Hat in the Tiny Hat Kid section!
Z.R. Tune 8 Apr, 2018 @ 6:58pm 
Grate map, but it needs a lot of polish. I enjoyed it.
✨ ジェニイ姫 ✨ 21 Mar, 2018 @ 1:28am 
at first I was like "this is a pretty normal level" :/

then the music kicked in more, then I accidentally went into the first vent and then I saw the rest of the level.

This is a super cool looking level and it shines out above the rest. Just wish there was a challenge level in this style rather than a scenic walk through your park. Thanks though!
DanielCNR  [author] 14 Mar, 2018 @ 10:45am 
@JavaScript go to the mail room in the spaceship and talk to the goofy mafia!
CoffeeText 14 Mar, 2018 @ 9:46am 
Confused as to how to access the map after the March 13 Update.
kudo 8 Mar, 2018 @ 8:38pm 
This is a great stage. I loved the level design and the atmosphere, especially the darker portions. There was one part that became frustrating, particularly the hooking segment in the dark space, but it was manageable after a few tries. Anyway, fantastic work!
DanielCNR  [author] 18 Feb, 2018 @ 10:35am 
@ianmiller30 its not stuck. It just takes a very long time to load for some reason. Sorry!
Eagle91 18 Feb, 2018 @ 9:16am 
It's stuck on the loading screen.
DanielCNR  [author] 17 Feb, 2018 @ 9:05pm 
@ianmiller30 Check advanced graphical settings
Eagle91 17 Feb, 2018 @ 8:57pm 
How do you disable the depth of field?
ElTiagon 23 Jan, 2018 @ 8:42am 
Dude, that was freaking awesome, nice job with the level design
Rorschach 15 Jan, 2018 @ 4:30pm 
Really good level, cool concepts and executed well. One of the more unique and memorable levels as I'm working my way through from earliest levels. Also loved the use of negative space in the final segment( or you know, really dark walls), a unique asthetic the way things seemed to appear from nowhere and the vehicle was a neat addition.
Anyone wondering about the controls for a pad, use the Circle or B button to exit and use Cross or A to hop and turn around.
zack1stplayer 14 Jan, 2018 @ 8:20pm 
Ok, I tested it out, it's "B" on an Xbox One controller. Thanks for responding btw!
DanielCNR  [author] 14 Jan, 2018 @ 5:01pm 
@zack1stplayer it should work on controller but since I use kb/m I have no idea what button it is
zack1stplayer 14 Jan, 2018 @ 4:58pm 
I see there is a note that states 'Press "e" to dismount vehicle,' did you add custom controls for this or did you use a preexisting control, ask this because I want to know if it'll work with a controller.
GothicRain 12 Jan, 2018 @ 1:50pm 
really enjoyed this map! Great design and layout and fantastic music. Good job!