The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Darkstadt
68 Comments
*Logan* 4 Nov, 2015 @ 6:33am 
This was a fun dungeon with a very unique environment.
To access the inner tower, you need to do the dungeon below the camp.
I had fun in this dungeon and it was not hard to find.
I was never able to open the gate at the end of the Bowels area though. Did I miss a chain or is this broken?
Other than that, great dungeon and tower, I had fun.
Rated Up. :ggesnb:
Bromora 31 May, 2014 @ 7:05am 
would the cult happen to be the mythic dawn for oblivion?
Bokken Boy 24 Mar, 2013 @ 3:57pm 
this is an awesome unique dungeon/tower, and for me it has good replay value.
Khârn the Betrayer 19 Jan, 2013 @ 3:57am 
I wish you would make the underground a player home. Perfect for a demonic character. Just a thought Hah! Although if you do dont move in any furniture ..Its perfect the way it is.
Falatier 18 Sep, 2012 @ 2:48pm 
ok lol
illuce 18 Sep, 2012 @ 2:32pm 
No it just deleted the youtube account without asking or anything...
Acey  [author] 18 Sep, 2012 @ 7:43am 
It does not require dawnguard
Remmy_boy 17 Sep, 2012 @ 2:08pm 
does it require dawngaurd
Falatier 14 Sep, 2012 @ 5:18pm 
did you close your youtube account?
illuce 10 Sep, 2012 @ 9:34pm 
Sadly it seems very unlikely that i will be able to get them back up Due to me failing and youtube deleting my channel because of it being linked to gmail....
Acey  [author] 10 Sep, 2012 @ 5:18pm 
Thanks for notifying me! I also used your vids on my Art portfolio :) I'll download them after you put them back up, just to be sure.
illuce 7 Sep, 2012 @ 3:09pm 
Sorry my youtube channel broke and the videos are gone...That really sucks :C I was gonna try to get back into uploading too
Acey  [author] 7 Sep, 2012 @ 10:02am 
Because I made this way before Dawnguard was released and I do not have Dawnguard
Ģ◊иℤ◊⚡ℤ∀муpΛй 27 Aug, 2012 @ 1:21am 
Why not using the Lava from Dawngaurd DLC ??
tiY 9 Jul, 2012 @ 5:09pm 
tgm is a console command that stands for toggle god mode! it does what it says and puts you in god mode where you lose neither health nor magicka or stamina. you also have unlimited arrows and have a remarkable higher chance of hitting the enemy with a critical hit.
hope i helped
Wolffendraken 4 Jun, 2012 @ 6:34pm 
lava would look better if opaque
tumbleweed_biff 23 May, 2012 @ 7:58am 
cam27932, it is so nice to receive helpful and thoughtful comments from others, especially ones crafted with such intelligence and wit. It would be particularly helpful, however, if you fully explained the acronyms and abbreviations used, such as TGM ...
cam27932 14 May, 2012 @ 5:20pm 
use tgm dumbass
tumbleweed_biff 4 May, 2012 @ 6:16pm 
It might be interesting, but half of the tower, quite literally, is missing: walls, floors, etc. Cannot see the camp at all. No lava, no dremora, etc. Just 4 conjurer types that I may or may not be able to shoot depending upon angle and finding a hole in the invisible structure. Verdict: far from ready for prime time.
Ntonisthier 4 May, 2012 @ 11:49am 
I don't know if this is an issue caused in conjunction with another mod, but as long as I have this mod activated, it's impossible for me to start a new game; the whole Helgen area seems completely messed up, eventually the carriage will come to a gate that won't open.
Paragon of Badassosity 23 Apr, 2012 @ 3:40pm 
Good dungeon. Not "great," but with some work I think it could be.

Had a problem after crossing the river and going up the stairs - there are two small traughs with lava in them. They're hard to see and really hard to get out of. With a little bit of stealth and trickery I was able to catch most of the guys up top in them, then felt a little cheated when they just died to the fire : \

Other than that I think my only suggestion would be to add in more lore about the Mythic Dawn. Good work sir!
The Joker 2 Apr, 2012 @ 3:14am 
Great, enjoyed it. Don't fall into the rivers of pitch!
Vehudur 30 Mar, 2012 @ 4:32pm 
This is nice, except a few minor graphical glitches. And I found out the hard way the lava is excessively lethal.
Klaus 25 Mar, 2012 @ 2:37pm 
with patch 1.5 and this mod = lot of crashes
76561198043346341 5 Mar, 2012 @ 6:01pm 
lolz
illuce 29 Feb, 2012 @ 8:33pm 
Haha thanks!....Took me like 10 minutes to figure out the book was important XD
Acey  [author] 29 Feb, 2012 @ 7:23pm 
Ok it was actually pretty interesting seeing your playthrough. Throwing that book in the fire made me LOL XD
Acey  [author] 29 Feb, 2012 @ 6:34pm 
Also about the followers, it is really due to a bug of the creation kit, it said so on the modding forums.
Acey  [author] 29 Feb, 2012 @ 6:34pm 
Thx for making those videos :D, I added them, saves me a lot of trouble.
Vids look great!
illuce 27 Feb, 2012 @ 1:07pm 
FORGOT SOMETHING SORRY!! Whenever i think something through it always goes badly.......But yeah if you were to put it in the description it would be great for both of us! I would get more views from here so my video is easier to find then random youtubers find it and go play the mod! That's how lots of people find mods and custom stories anyway!....I did not word this the way i wanted too :(
O'cat Feeb 27 Feb, 2012 @ 12:36pm 
When I go into the trap door to the basement my follower loads in at the gate to the tower. When I go into the bowels where the lava is my follower loads in at the back exit behind the last book. It's Jenassa, if that matters.
illuce 27 Feb, 2012 @ 7:01am 
Hey i did a youtube playthrough of your dungeon, Your dungeon was the first one i recorded but i will be doing a lot in the future i know i am still beggining with youtube videos so it's probably really bad But IF you like it could you CONSIDER (emphasis on important words :3 ) Putting my videos in the mod description?

Part 1:http://www.youtube.com/watch?v=uwjgH1ZqgW0&feature=channel_video_title

Part 2:http://www.youtube.com/watch?v=NUYGkLs-3Ng&feature=related

If you do decide to do it you will definatly make my day! And your mod was awesome!!!!
Acey  [author] 26 Feb, 2012 @ 5:14pm 
Im dutch, the name could be considered german :P, It had to be a germanic name to convey the age of the building, or that was the Idea. I really have no idea of the game freezings and corrupt savegames, Im pretty sure I haven't touched Jorrvaskr.

About the follower bug, does it occur in all levels, or only with the lava part? coz the Lava part is not really usable for followers due to the platforming bit.
O'cat Feeb 26 Feb, 2012 @ 4:49pm 
I'm not having the follower problem in some other player modded dungeons, e.g. Westbrook Keep. So maybe there's a fix. Thought you'd want to know.

Despite the glitches I really like your thinking with this mod. The conception and layout and detail is quite good. Hope you can squash the bugs.
DutchDude 26 Feb, 2012 @ 7:32am 
This mod causes my save games to become corrupt. All of them. When I disable Darkstadt, my saves work again. just so you know. By the way, I'm using the beta patch. Too bad, this looks really cool.
ÐarkruneÐK 25 Feb, 2012 @ 4:36pm 
Is the mod german? - The title Darkstadt sounds german to me :-P
Magus 25 Feb, 2012 @ 4:54am 
For some reason when I have this mod loaded I can't enter Jorrvaskr without my game freezing. I checked to see if it was this mod and sure enough it was. Until its fixed I'll have to unsubscribe. Too bad too, it looked pretty cool
Acey  [author] 23 Feb, 2012 @ 4:57am 
Ok I added a buglist to the description, so you don't have to read all the comments.
Making it impossible to load the game at all is new for me. Are you using other mods as well? I saw that the arena mod has its arena placed on nearly the same location as Darkstadt, this will never be compatible if its in the same cell(s), unless one of us moves our dungeon.
pandamoneus 22 Feb, 2012 @ 10:34pm 
whenever i went inside (or to a new lvl inside) my follower either appeared in a different section or not at all. didnt make any real difference since mages woulda rped him, just pointing it out
flyboy7902000 22 Feb, 2012 @ 10:32pm 
This mod won't allow me to load my game.
Acey  [author] 22 Feb, 2012 @ 4:37pm 
I am aware of the seeing through exterior thing, the problem is that it is a problem that only sometimes occurs, so I don't know the cause yet. About the not spawning enemies, I am also unsure what the cause is, though I did also encounter that while testing, sometimes, but only the second time each time, the first time always worked. What you can try is saving inside the dungeon or use the autosave of entry, that worked for me.
Ommamar 22 Feb, 2012 @ 11:16am 
Pretty buggy at the moment. Unsubscribing for now tweak it so I can enjoy it please.
polynike 22 Feb, 2012 @ 8:38am 
Great layout. However I am encountering a few problems. The tower itself is sort of see through with no exterior walls. I got killed by the Dremora Churl, hadn't realised the follower bug until I read the posts below. When I reloaded there were no enemies at all in Darkstadt.
Flødefyr 22 Feb, 2012 @ 6:48am 
Where is the lever to open the barrier when we are in the cave?
alastair21 22 Feb, 2012 @ 12:40am 
Very nice; challenging and engaging. It doesn't quite feel like skyrim, but then again it gives skyrim something that it was missing. May make more sense if future maps with lava are located near the vulcanic/geothermal zone in the rift. Still a nice change from the typical dungeon.
O'cat Feeb 21 Feb, 2012 @ 11:00pm 
Okay but sometimes there are mages in the tower and sometimes there aren't. Sometimes there are conjurers on both sides of the lava and sometimes there aren't. I don't know if that helps you ... or if I was clear before and just don't understand how the navmesh causes it. I had the strong feeling that some of them weren't spawning at all half the time. Thanks again.
Acey  [author] 21 Feb, 2012 @ 7:46pm 
The spawns on the outside are hard to control because of animals and other NPC's.

The sometimes idle enemies in the bowels is possibly because of how Bethesda layed out their AI system. There is no Navmesh between the islands (so they don't walk into the lava) maybe that causes it.

also this mod doesn't have ridiculous drops, maybe a relatively high quantity of rare alchemy ingredients, but that's all.
O'cat Feeb 21 Feb, 2012 @ 7:21pm 
@BoP Thanks for the explanation of the follower behavior. I had not heard that yet, but will look to see if it tracks across other mods as I add them.
_ 21 Feb, 2012 @ 1:45pm 
@phil_throckmorton I'm not the creator, obviously, but if I remember correctly, navmeshes are bugged out and broken in the CK. Meaning it's impossible for followers to follow you in any modded buildings until Bethesda releases a fix.
O'cat Feeb 21 Feb, 2012 @ 9:40am 
Well conceived. Loved the layout, even the spiders, and the way your mobs were leveled to make a challenge ... when they spawned that is. I ran it a few times. Once only the lowbees spawned outside, and not the adepts. Twice no mages spawned in the tower. And one time only the outside mobs and the Conjurers in the bowels spawned, and the Conjurers just sat there on the far side of the lava until I walked up and started stabbing.

I'll keep it loaded in hope you can fix the spawn issues. I'd love to play a fully functional version.

Also (maybe related???), like I think someone said below, my follower bugs for some reason. She's always waiting at the exit, both in the lower level and in the bowels. Won't go up into the tower at all.