Total War: SHOGUN 2

Total War: SHOGUN 2

Ships with Flaming Arrows
25 Comments
haL- 3 Nov, 2021 @ 3:54am 
To anyone who wants to download this in 2021, be warned that the bow units sound glitch is no longer fixed.
Noahface 12 Oct, 2020 @ 1:58am 
WARNING: This mod doesn't have any of the DLC text packs, so any unit or building added in a DLC won't have a name, it'll just be blank.
UNOEMYNAME 15 Aug, 2018 @ 5:25am 
i dont see the sound is fixed tho ...
Aaron 27 Feb, 2018 @ 12:28pm 
Is it intended that this mod gives yari samurai the spear wall ability? I've ensured this is the only mod I have enabled and causing it. Could you remove it if it isn't intended?
Prince Of Persia 6 Sep, 2015 @ 8:46am 
Great mod matey, any idea how to solve some of the ships making canon sounds in S2 main campaign though? Cheers!
Kriffin 29 Apr, 2015 @ 9:10pm 
@Something101 - That is a bug from the native game. And your units will use them as well if you activate automatic use of the skill.
ben_bennie_nie 16 Sep, 2014 @ 10:49pm 
Nice mod but bugged. During rainy weather the AI is able of using flame arrows. Making this mod unusable in my opinion.
Éireannach Kλtten Findus 20 Jul, 2013 @ 2:31pm 
I just noticed i am subscribed to all 3 of he's steam workshop files.
Varus2319  [author] 4 Jul, 2013 @ 12:19pm 
Yea, you have to remove one of the tables from the mod. I haven't looked at the table names in a long time, but it's the Units table.

It's an incredibly bad bug, because using that units table is common to most mods. However, this particular one doesn't need it so I deleted it out.
Piro 30 Jun, 2013 @ 8:47am 
Varus2319 first thank you for this mod.

Secondly, please could you kindly tell me how you fixed the sound bug of arrows sounding like cannons after adding naval_flaming_arrows ability to medium and heavy bunes in unit_to_unit_ability_junction table? Thanks again!
Blunder Bro 27 Jun, 2013 @ 5:50am 
This is cool but the bigger ships should not have it. The bigger ships like the heavy bune are meant to over wealm enemies with boarding parties and be targets while the bow kobaya and other smaller ships shoot flaming arrows. Bow kobaya are meant to be fast so that they can use their "special" fire arrow ability.
tony40 9 Jun, 2013 @ 1:23am 
This solves my biggest problem with this game. I thank you.
Dark Impedance 18 May, 2013 @ 6:37am 
Awesome mod. I hated the fact that there would be so many empty ships after battle. This will allow for more carnage/sinking >:)

If you know how, would you be able to creat a mod that replaces all bowmen with gunners on ships for advanced ships when you research firearms?
Faustus Felix 8 May, 2013 @ 12:12pm 
I suppose it is extremely useful mod for admirals
nubbyclairvoyant 21 Apr, 2013 @ 2:59am 
Great mod, thanks! Lots more carnage now in naval battles..
A Random stranger 1 Apr, 2013 @ 11:01am 
does it work for all clans because its got rid of the fire arrows on the ships in the oda campaign
Charsi 20 Mar, 2013 @ 3:36pm 
Good mod, I use this now as it adds much needed fire arrows to key naval units. Before this mod I only ever built Bow Kobaya to shoot and Sengoku Bune to board.
Squidward ಥ_ಥ 16 Mar, 2013 @ 9:41pm 
I found a glitch. ok when you hover over the nanaban quarter (to build it) the menu for it messes up
P.S. i was on the otomo DLC
Great mod by the way :0
Gangfreak 27 Feb, 2013 @ 9:43am 
Varus2319 I want know, if it would be possible to add the flaming Arrows on Nihon-Maru???
Tobias Dunridge 9 Jan, 2013 @ 1:18am 
how about the rome version of fire arrows they last forever but are less likely to actually hit anyone
Varus2319  [author] 4 Jan, 2013 @ 11:33pm 
Yogi is right, that makes sense. That table supports multiple entries for each unit, so they should just stack up and have no issues.
The_Yogi 4 Jan, 2013 @ 9:28pm 
unit_to_unit_ability_junction table edits will never contradict another one, but it will stack and add over another.

So, This Mod will not have any compatibility problems.
Fangheart25 4 Jan, 2013 @ 3:49pm 
It is very simple to find out whether two mods are compatible, just download both and see if it works
Varus2319  [author] 4 Jan, 2013 @ 1:44pm 
Honestly I don't know. It probably does, but I'm not skilled enough to know how two mods interact yet. I don't know enough about how the game loads them up to tell you.
Zanzibar 4 Jan, 2013 @ 11:21am 
does it work with dartmod or more campaign years mod