Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The music goes well with the game to
Some balance needs to be made. I end up with only using the first and the second skill when I progressed to level 30 a few times. The other skills you get are more or less worthless compared to magic missile. Magic missile do more than double amount of damage then the other offensive skills (except for the last death skill) and they are much slower too. Because I could kill every enemy less than 2 seconds I thought that the death skill was just not worth it.
I think I had a glitch too.
When I were around level 26 the ground under me disappeared.
Could become a nice little game and it’s on the right path but I want to see some more variation on the surroundings, make grass or moss. It becomes a bit boring with only dirt.
I would like to point out that when you die, your lives get chunked down (as is supposed to) BUT you respawn right where you died. So my first attempt, when I slipped into lava by accident, I kept respawning above the pit and falling right back in again. If the lives were numerical rather than hearts, I would have gone to probably -15 lives before I finally ESC'd out :)
Wouldn't mind having co-op mode be accessible via tcp/ip or some other form of connection rather than two people on the same keyboard :)
Any other questions, feel free :) I like beta testing little games like this!