Stellaris

Stellaris

Alien Suns: The Outer Rim
59 Comments
Kite Sergal (Ammonite616) 7 Jan @ 5:12am 
i tried contacting them on thier website. no luck. i might bite the bullet and post it soon.
Mythomaniac Gremlin 4 Jan @ 1:07am 
@Kite Sergal (Ammonite616) if you are still waiting for an answer I would contact the creator directly through their website
https://www.scwatsonart.com
TurgidJuiceTree 14 Dec, 2024 @ 1:44am 
@Kite Sergal please just post it, you will never hear from them.
Kite Sergal (Ammonite616) 28 Nov, 2024 @ 4:26am 
I have made animated versions of most of these portraits. Even made it so one of the races has clothing options (3rd one on the preview) just waiting on permission to post. If S.C. Watson is reading this; please contact me about this! have a nice day
aanikron 7 Dec, 2022 @ 10:12am 
I too would so love for these awesomely imaginative aliens to get the same animation treatment as the main mod. I love them, it's just that animation does so much more to bring them alive.
Grendain 30 Sep, 2022 @ 9:45am 
I hope for Update like Other Animated Alien Sun Mod
Mestre d'Avis 28 Sep, 2022 @ 6:59pm 
Is this getting updated?
SEVEN GOON SESH 17 Apr, 2021 @ 2:39pm 
:(
MrFunEGUY 5 Aug, 2020 @ 12:50pm 
So first, I want to say that this version does still work fine for the most part, for people who want to use it. That said, I have updated this. I fixed some formatting issues that I'm fairly certain were limiting the amount of species names generated in game, and got rid of the "Flaming Bone Poeplan" species.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2188484116
Rubaedo 26 Apr, 2020 @ 12:28pm 
We miss you babe. Hope you haven't forgotten us.
Procyon 15 Feb, 2020 @ 4:16am 
could you please add a squid or something like in war of the worlds
Little Tee 1 Dec, 2019 @ 9:44am 
No pressure. At all. Just wondered if you had any news?
Kheeran 17 Jun, 2019 @ 9:03pm 
Please update these, would love to have them in my game again, thanks!
Crony 12 May, 2019 @ 9:37pm 
Any chance for an animated update for this? The races really look nice.
Selcouth 10 Dec, 2018 @ 5:13pm 
Cool, looking forward to it!
paulo 10 Dec, 2018 @ 9:05am 
Wonderful! and thanks for the good news.
|dvh| 10 Dec, 2018 @ 8:21am 
Awesome, thank you!
S.C.Watson  [author] 10 Dec, 2018 @ 8:03am 
Animation is in the works. And, an update is pending.
paulo 3 Nov, 2018 @ 4:35pm 
Indeed, it's a shame this portrait pack was not animated (yet).
Selcouth 3 Nov, 2018 @ 4:10pm 
Any progress getting this one animated?
paulo 28 Sep, 2018 @ 9:46am 
Yeah, but I really, really HATE that damn warning! So I will still wait for the update.
Etherbird 28 Sep, 2018 @ 9:33am 
@paulo
you can easily use this on 2.1.3, the warning in the launcher just refers to the version number in a doc file. As the past few updates changed nothing about the portrait system, you can just ignore it, or "update" it yourself by simply changing the version number in said doc.
paulo 8 Sep, 2018 @ 6:44pm 
Hello? please, update this mod (and Alien Suns) to the update 2.1.3 and beyond.

P.S: I am really boring, no?

paulo 24 Jun, 2018 @ 7:33pm 
Please, update this mod for the 2.1.1.
𐩸 23 May, 2018 @ 6:37am 
I'm getting a lot of 'ship name is too long' from all of your alien suns mods that add namelists. These error messages end up taking up most of my error log now. Would it be possible to fix this? I am not sure if this bug has always been here or if it's because of the recent 2.1 update.
|dvh| 28 Apr, 2018 @ 6:43am 
Awesome, thank you for the info!
DPh Kraken 27 Apr, 2018 @ 5:20pm 
+|dvh|
Not yet, but it is happening.
|dvh| 25 Apr, 2018 @ 7:17am 
Are these portraits animated like the main set?
Invicta 26 Feb, 2018 @ 9:41pm 
can you please leave up a depreciated 1.9 ver for those of us not updating to 2.0, if its not to much of a bother.
UntrustedLife 26 Feb, 2018 @ 7:26pm 
Do the namelists have support for colossus and such or did you just change version numbers not getting rid of unused sections/not adding the new ones slows down load times for namelists significantly in 2.0 from my experience with my own mods.
paulo 22 Feb, 2018 @ 4:24pm 
Please, update your mods for 2.0.
alos 26 Dec, 2017 @ 10:55am 
@paulo
https://www.oreganoproductions.com/alien-suns-sketchbook
read up on "The Cake is Indeed a Lie"
paulo 10 Dec, 2017 @ 12:07pm 
Eeeerrrr... your mods are not compatible with the update 1.9. 0 (Boulle).
Skullblossom 6 Nov, 2017 @ 3:14pm 
These are all seriously cool.
S.C.Watson  [author] 2 Nov, 2017 @ 5:48pm 
Roll back from the beta.

Nothing is wrong under the hood here (again, you're the only experiencing this), and the mod is up to date for cepek, so.
♥ Rommel ♥ 2 Nov, 2017 @ 1:16am 
it is literally telling me this when I select one of your portraits "Traits have to be connected to Humanoids, Plantoids, etc its lists the other vanilla species portrait groups." It sounds like something is wrong under the hood; Its mostly due to the recent beta patch screwing up stuff. Because this happens everytime I try to use your mod.
S.C.Watson  [author] 31 Oct, 2017 @ 10:11pm 
There's got to be something else in play, since you are the only one that is experiencing this.

Run the game with only one of the mods active at a time - and make sure you don't have any other mods. None of my mods conflict with each other, so I can not fathom why you would be getting a conflict like that from just my mods.
♥ Rommel ♥ 31 Oct, 2017 @ 7:03pm 
the only mods I am using is the Outer Rim and your Atmosphere mods that is it. :/
S.C.Watson  [author] 31 Oct, 2017 @ 6:34pm 
@ ♥ Rommel ♥ - Alien Suns & Alien Suns: Outer Rim do not modify, add, or change any traits whatsoever. I'm not sure what exactly would be causing your issue but my best guess is that you've got some sort of whackadoodle mod conflict going on somehow. D:
♥ Rommel ♥ 31 Oct, 2017 @ 6:08pm 
Is there a reason why when I select one of the portraits in your mod, that I cannot select any traits? Its really odd, because with any of your portraits I try to use the trait menu is blank. But when I choose any other vanilla portrait I have traits appear.
S.C.Watson  [author] 30 Oct, 2017 @ 10:45am 
At best, you'd end up with a biped of some sort, with a head and limbs in the same general locations, but at that point, I think the similarities would end.

Convergent evolution is interesting. It's best seen in the evolution of the eye, with multitudes of species evolving it independently, and in different ways.

Environment plays a huge role on driving evolution - for example; aquatic (swimming) species, like fish and mammals. You have a specific set of forms that work best in an aquatic environment with some variation. But it doesn't end there - diet, climate, and mate selection play huge, though not as obvious roles in evolution.

Check my original Alien Suns - you'll find the Kukeri, Nloam and Nomouku all follow bipedal body plans. :)

The Outer Rim is intentionally a bit wilder.
Lucidnonsense 30 Oct, 2017 @ 10:14am 
It would be interesting to see a species who "do to convergent evolution, ended up looking alot like humans"

In the same way that bats look like birds...most sci-fi that use that excuse fail to explore just how different something that developed very similar adaptations may look.
S.C.Watson  [author] 29 Oct, 2017 @ 12:14pm 
@ Scarecrow - Glad you like them! And thanks for the ideas :)

@ Pureon - Thanks! interesting that the Mekelanaek are seemingly as popular as they are :)
Scarecrow 28 Oct, 2017 @ 6:51pm 
These mods are so awesome! I'm just going to throw some inspiration your way just in case you want some :) Tardigrades, coral, undead, spiders, sharks, canines, goblins, rock creatures.
Pureon 28 Oct, 2017 @ 2:55am 
Once again, fantastic aliens from S.C.Watson! Love the Mekelanek and all the others. Thanks :)
S.C.Watson  [author] 26 Oct, 2017 @ 7:38pm 
@Time Turner - no, I got that. I meant, what were you curious about regarding them? Their mask design was inspired by the Salish people up where I live (Pacific NW) - I thought it would be cool to take their basic aesthetic and "modernize" it some, hence the more techish feel to, but I also wanted to make it feel alien as well.
Lucidnonsense 26 Oct, 2017 @ 2:34pm 
@S.C Watson The fourth race, the one with the red lights.
S.C.Watson  [author] 26 Oct, 2017 @ 10:11am 
@jounk33 I'm noting if not overdoing it! :D

@Time Turner (igotthatreference.gif) - Glad you like it!
Re: Mekelanek ... how do you mean? >__>
Re: Macine Races - Yes! Fully intend on it - though I have to say PDX did do a good job with theirs recently. I was impressed.
Lucidnonsense 26 Oct, 2017 @ 9:29am 
Some very good stuff, a worthy addition to alien suns, 2 questions
1: what the heck is going on with the Mekelanek
2: any chance of seeing some machine races in the future?
jounk33 26 Oct, 2017 @ 8:31am 
Once more, a very ambitious work from S.C.Watson.