Stellaris

Stellaris

(Real Space) New Worlds
246 Comments
Lex Peregrine  [author] 21 Jan @ 10:45am 
Seriously?
1. This mod is no longer playable, it's for Stellaris 2.0, I find it hard to believe you can actually start the game unless you disabled automatic updates since 2020!
2. It doesn't add events, whatever happened with your capital is not my mod doing it!

So go find the right mod to be pissed off at, good luck!
Angelis Mortis 20 Jan @ 12:39pm 
Great mod. Once huge complaint though. Words can't describe how pissed I am . The event that causes volcanic activity and eventually destroys your planet with almost zero chance of stopping it. Who in their right mind thought that was a good idea? I can understand the event, the problem isn't in the event itself. It's in the inability to stop it. I was about 250 years in game and it happened on my capital. Boom! Volcanic activity on my CAPITAL FUCKING PLANET!. Ok , it says there is a decision to stop it. Oh wait... it says there is a very small chance of success unless you found one specific relic. This is not fun. It destroyed my capital, my best planet after 30 hours of game-play with no chance of me stopping it. It either needs to be removed, or unable to target your capital or be able to be disabled, or make it a reasonable chance to solve. It is a terrible event and implemented very poorly. What a complete waste of a game because of one stupidly written event. (/rant off)
MechaShadowV2 3 May, 2020 @ 6:11pm 
Ok ty.
Lex Peregrine  [author] 3 May, 2020 @ 5:58am 
Yea, the New Words sub-mod for Planetary Diversity is updated.
This mod here is dead. A new one is coming.
MechaShadowV2 28 Apr, 2020 @ 9:14pm 
So is the New Worlds module the new version of this mod? Several of thinks on here are broken.
Lex Peregrine  [author] 14 Mar, 2020 @ 4:28am 
This is for 2.0, im not sure if 2.0.5 is the same, and I dont know if Real Space is compatible with 2.0, or if there is an alternate version of realspace for 2.0. So my bet is No, and I'll eventually remove this mod from the workshop.

There's an updated version that works with Planetary Diversity.
Alpine [rus] 4 Mar, 2020 @ 11:05am 
Should this mod working for 2.0.5 that I can download now?
Lex Peregrine  [author] 14 Jun, 2019 @ 9:22am 
Lol no problem, hope the most recent version works for you.
𝓚𝓲𝔂𝓸𝓶𝓲 13 Jun, 2019 @ 1:20pm 
Lol i even not notice first paragraph text, sorry :c
Lex Peregrine  [author] 13 Jun, 2019 @ 12:10pm 
you're kidding right? read first paragraph please.
maybe you're looking for this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1616934635
with this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1629352664
If you're still using this 2.0 mod with current version of Real Space, you're brave :P
Lex Peregrine  [author] 8 Dec, 2018 @ 7:15am 
Not happening im afraid. I dont have enough free time. But this mod will live on in the upcoming New Worlds Enhanced, and possibly before that in a Planetary Diversity add-on.
Galaxar7 8 Dec, 2018 @ 4:48am 
update please to 2.2.1 ver
Lex Peregrine  [author] 27 Jun, 2018 @ 1:46pm 
New Worlds is now part of Planets Enhanced, with the bonus of having in-built compatibility with both Real Space and Planetary Diversity, no patches needed, please check here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1418548545
Verikan 27 Jun, 2018 @ 12:40am 
what happened to new worlds?
Lagman 26 Jun, 2018 @ 6:18pm 
Hi Lex, this link no longer works: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1389588383

Is there another version avilable?
Lex Peregrine  [author] 30 May, 2018 @ 8:57am 
Im sorry I will no longer update this version to Real Space 3.1, I have my hands full already. Please switch to the new version, you shouldnt have any problems and its already updated for both stellaris 2.1 and real space 3.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1389588383
Lex Peregrine  [author] 27 May, 2018 @ 8:53am 
if any volunteer shows up, he'll have my support :) As for working on that myself, not anytime soon. I've done comp. patches for some of Alpha's sub-mods in the past, but not for the big one.
marcel870 27 May, 2018 @ 6:22am 
@Lex Peregrine thanks for answering my question but do you know if anyone could make a compatability patch for the 2 mods
Lex Peregrine  [author] 27 May, 2018 @ 4:35am 
Not at the moment, Alphamod overwrites a lot of vanilla files. And any mod that adds new habitable planets will not be compatible with NW/PD beta unless its made in a compatible way.
marcel870 26 May, 2018 @ 5:21pm 
does this (or the new beta) work with alphamod?
Lex Peregrine  [author] 25 May, 2018 @ 1:20pm 
lolol
Plerion 25 May, 2018 @ 12:59pm 
Yes don't worry. Contrary to many people, I encourage modders to take all the time they want/need ;)
Lex Peregrine  [author] 25 May, 2018 @ 12:54pm 
Anyway the beta is pretty much in working condition! But if you want to use it together with Planet Diversity and Real Space you must wait for these to be updated to 2.1. I hope I can release my add-on mod during the next week, but this will require the mods I mentioned to be updated too.
Plerion 25 May, 2018 @ 12:49pm 
Amazing, thanks!
Lex Peregrine  [author] 25 May, 2018 @ 12:41pm 
please check the 1st paragraph on the top of the page.
Lex Peregrine  [author] 25 May, 2018 @ 12:38pm 
Actually I havent decided yet :)
I may keep both this and the Star Trek standalone version as 2.0 mods, with no further updating. While the Beta will either be renamed (to remove the Beta) or be taken down and a new version published. Im more inclined in just renaming the Beta as I will be publishing an Add-on mod once I consider the beta-test over.
Plerion 25 May, 2018 @ 11:59am 
Couldn't find this, but both Planet Diversity Beta and Planets Enhanced Beta are going to be removed after the beta stage (to replace their respective main branches), would your beta version also do the same here?
Lex Peregrine  [author] 19 May, 2018 @ 9:11am 
Ok since Gatekeeper published his own Beta, I decided to go ahead and do the same one week early :P Please check here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1389588383
Make sure you disable the old version before trying the new, should work with existing saves but report any issues.
Lex Peregrine  [author] 19 May, 2018 @ 6:01am 
this version of my mod is not compatible with planetary diversity, unless someone made a patch that im not aware of :P
anyway the new beta version of Planetary Diversity has been published, except mine very soon!
Lex Peregrine  [author] 19 May, 2018 @ 6:00am 
what compatibility patch? :P
JMP 18 May, 2018 @ 2:40pm 
@Lex Peregrine i figured it out! turns out that everything fixed itself after i installed the compatability patch for planet diversity.
Lex Peregrine  [author] 18 May, 2018 @ 2:08pm 
Thanks JMP! And keep an open eye for my new version, if you cant figure out whats causing your issue, maybe it will be fixed in the new version :P
JMP 17 May, 2018 @ 1:19pm 
@Lex Peregrine thank you anyway i'll keep looking to see if its a clash problem or if i'm missing a patch somewhere, (realy great mod btw keep it up!)
Lex Peregrine  [author] 17 May, 2018 @ 12:33pm 
Hi JMP: hmm I dont know how that is possible, some other mod must be messing with this.
JMP 17 May, 2018 @ 12:05pm 
@Lex Peregrine hi so i'm not sure if this is part of the mod or not but the terraforming seems to give me the wrong type of planet so for example changing a terrestrial world to a lush world spawns a barren world instead?
danielmadryga 16 May, 2018 @ 5:25pm 
Interesting. Thanks for the information. Sounds interesting.
Lex Peregrine  [author] 16 May, 2018 @ 9:27am 
hahaha ok :)
in the new version it doesnt actually spawn the new planets at game start, a script converts vanilla planets to both more "logical" vanilla as well as New Worlds and Planetary Diversity planets. By "logical" I mean it checks the star type and other conditions like, does it have a moon? is it a gas giant moon? etc So if you increase the habitable slider when starting a new game to get more habitable worlds, then there's more worlds to convert. Meaning you just use the slider and no tweaking should be necessary.
Time frame for beta release is by the end of the month, likely the last weekend (25,26th) I hope.
danielmadryga 16 May, 2018 @ 9:12am 
Ah, that's good to know. I'm just going to stop messing with it then. I don't really know what I'm doing anyhow. :)
Lex Peregrine  [author] 16 May, 2018 @ 8:53am 
Yea from what I understand, in star_classes each star type has a list of habitable planets and their odds of spawning in its respective system, these odds should overwrite the ones in planet_classes. So im guessing if you were to remove all planet odds from the star_classes file, only the ones in planet_classes would be used, and it might be easier to change, but then a hot star will have the same chances of spawning a frozen world as a cold star for instances.

In my last update I think I reduced each planet's odds by half, I dont know if there are any limits that might crash the game. What I do know is right now you'll probably be wasting your time as my new version is just around the corner and it will work in a different way ;)
danielmadryga 15 May, 2018 @ 6:33pm 
@Lex Peregrine:

This question is going to drive you nuts, but I've been playing around with your RS (New Worlds) mod and have been trying to generate a map with *more* habitable worlds. Adjusting the slider in game seems to have little effect, as does altering the values in planet_classes.txt. I was reading the comments here, got the bright idea to try tweaking 00_star_classes.txt, and have been enjoying excellent success on crashing my game when trying to generate maps.

I think I just have no idea what kind of numbers the game is expecting in those spawn_odds fields in star_classes. Do you have any recommendations on how I could/should go about tweaking things to increase the number of worlds about? I'm guessing any changes I make to spawn_odds in star_classes.txt have to be very conservative.
Lex Peregrine  [author] 8 May, 2018 @ 12:20pm 
@cgbspander: Thank you for the preference ;) But soon you'll actually be able to play the game using both New Worlds and Planetary Diversity with Real Space enabled too! :P Do not worry I will post information here when I release the beta in case you miss it in the Recent Mods page.
Lex Peregrine  [author] 8 May, 2018 @ 12:18pm 
Im glad that change fixed this issue, I had to lower the habitable odds in the star classes file (which is edited from Real Space), changing it in the planet classes file makes no difference, I guess I understand a bit better how it works now.
Chastity the Celibate 7 May, 2018 @ 5:48pm 
Oh finally, the habitable planets bug is fixed. There were so many before...
tmonahan23 7 May, 2018 @ 2:47pm 
What was updated?
cgbspander 7 May, 2018 @ 1:58pm 
I'm using x0.5 of habitable planetes now. I've tried x0.25, but it was realy empty.

I have to say that RS New Worlds is way better than Planetary Diversity, because of larger chances of several planets spawn in one system especialy small one. And because, it doesn't metter the amount of types of starting palnets, 9 vanila types is enough. But more important is the diversity of discovered planets through the game.
Lex Peregrine  [author] 7 May, 2018 @ 12:34pm 
Ok I've made some adjustments, I hope its a bit better now. This is actually not a problem with the new version im working on, beta release is close but I know I've been saying this for a while :P
cgbspander 7 May, 2018 @ 2:20am 
@Lex Peregrine Thank you for a great mod and your other RS mods! But this mod is needed a fix of an amount of habitable planets. There is an insane amount of it with the default option of x1 habitable planets.
Lex Peregrine  [author] 7 Apr, 2018 @ 5:56am 
@Alcide: hmm I think thats a realspace issue, we'll have to look into that.
@xnadu: Expedition yes, but im not sure yet if there's any converting that still needs to be done, its one of the things that may need to be tweaked after the mod is published, or it may delay release. Havent looked into Astrogeology much, not sure if anything is required. Guilli's, yes! He's in the team ;)
Alcide 6 Apr, 2018 @ 1:57pm 
When I use this mod,my ringworld look likes 2 bigger ringworlds overlapping...is that a bug?
Chastity the Celibate 6 Apr, 2018 @ 1:46pm 
Awwwwww YEAAAAAAH! Sounds fantastic, since I use Real Space and New Worlds. What about the Real Space addons, Stellar Expedition and Astrogeology? Also, is one of the other mods Guilli’s Planet Modifiers?