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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1414697588
I just had an instance where a guy was willing to join my colony after I let him get eaten half to death by an ostrich and bandaged his wounds, and another one that was triggered by an event where a wanderer noticed my colony needed help and offered to join.
"What are your qualifications and skills? Can you send me a resume?"
Burning passion for medicine but skill 2? My colonists are not for practice.
...Actually, I'm OK with saving a random stranger from pirates, I'd just like to have the option to accept/reject them into the colony pop up *after* the fight, when I know a bit more about them.
My point is that this is all just playing pretend, so why feel creepy about it?
I more view it as:
"HELP ME!"
"Why?"
"Because i'm a psychopath who loves to cook... oh and i'm a little smart. And I hate to talk to people! Please help me!"
/click
Why?
Thanks!!
I just scroll around the edge of the map until I can see the refugee.
Thanks.
If the "RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking)." line is on it's own row that's expected and is not the problem
Fair warning: I have been attempting to insert the effects of the "Psychology" mod into an existing save. It is my belief that this is most likely the cause of my issue...
Having a similar issue where I cannot load my save, possibly caused by this mod?
(Only one other possibility deduced from a non-modder's/"non-coder's"[?] understanding)
Is this what you're looking for?
"Fallback handler could not load library D:/Steam/steamapps/common/RimWorld/RimWorldWin_Data/Mono/data-1672EB48.dll
RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking)."
The "Harmony" part doesn't appear to fit with this mod's function...? So, maybe not?