Total War: WARHAMMER II

Total War: WARHAMMER II

Stupidly OP High Loremaster Teclis
43 Comments
Ulrik H.D  [author] 22 Aug, 2022 @ 4:49am 
Update regarding these mods:
They all got their final update and should be working with TWW2 out its lifetime assuming CA doesn't go back to make changes to TWW2

Will new ones be made for TWW3?

Never say never, but it's unlikely. While I do have some nostalgic feeling to where I started out with modding, there is simply too many individual mods and I can't justify the time spent maintaining them. Even if the mods are basic in nature, the volume is simply overwhelming when it needs to balanced with my studies, something that wasn't an issue when I first started out with these. For this update, RPFM gave me more than 600 errors/warnings that had to be fixed to make the mod compatible with the latest version of the game.

As for all your comments on the mod pages, I got 100+ unread messages so I won't go though and read/reply to them all, if this status update doesn't answer your question, feel free to write another comment.

Hope you guys are enjoying TWW 2 and 3
-Ulrik
Koperface 15 Oct, 2021 @ 4:53am 
works fine till the phoenix mount, it delets his new spell and bring back to the old stats. But you can recover it back in game by just giving him his horse.
Same issues with other lords that uses recents new mounts, and some as alarielle one is just making your game crash.
The guy said it wasnt planned for them to be updated so be aware ^^
VelourNaga20653 21 May, 2021 @ 7:05am 
You should rename it to 'Lore-friendly Teclis'
tobor8888 12 Jun, 2020 @ 7:31pm 
I feel like I have to give him this just so he'll have a chance to live past turn 50.
Primus_Aquila 17 May, 2020 @ 11:02am 
Will you update for the Phoenix mount coming in the Warden and Paunch release?
James 24 Apr, 2020 @ 1:19pm 
tried but doesn't work
Malding 19 Apr, 2020 @ 11:46am 
Awesome mod, thank you :). Would it be perhaps possible to add a flying mount for Teclis? Since if I use another mod it overwrites your stats and then its messed up. Would be awesome if that were possible. Thanks and have a nice day. P.S. - if you can't be bothered I understand, it is your free time and you can do whatever you want with it, just a suggestion, don't mean to push or anything.
Ulrik H.D  [author] 21 Oct, 2019 @ 2:52pm 
@Lemon God It's just how the game count kills. The only one who can change that is CA
Lemon God 20 Oct, 2019 @ 1:49pm 
I love this mod, especially the modified comet of cassandora spell,
but is it intended that kills with the spell dont count as kills by teclis?
(im assuming that this is the case for everyone, not just me)
and is it possible to make it so that the kills do count as his?
Nyx 27 Sep, 2019 @ 2:16pm 
@Ulrik H.D Well if anything it could be my drive being HDD because other specs are rather high end, but yes, if you say it's alright on your end then sorry for bothering you xd thanks for checking
Ulrik H.D  [author] 27 Sep, 2019 @ 11:06am 
@Nekta Works fine when I test it. It may ve your computer can't handle it, what specs do you have?
Nyx 27 Sep, 2019 @ 10:16am 
Meteor spell still (or again) causes crash to desktop during battle. Can we hope for a fix?
Ulrik H.D  [author] 17 Apr, 2019 @ 3:20pm 
@ℬ𝓊𝒸𝒽𝒶𝓃𝒶𝓃 It's pointless as the mod woks fine, it's the launcher that is bugged

https://www.reddit.com/r/totalwar/comments/beb5bd/new_update_seems_to_only_allow_one_mod_at_a_time/?utm_medium=android_app&utm_source=share
Blazemight 16 Mar, 2019 @ 8:12am 
Pl0x update
Ulrik H.D  [author] 27 Nov, 2018 @ 9:37am 
@Donato There are too many variables that can go wrong when making a new spell so I can't really be much of a help without looking at the mod tables. When you say toggle, are you talking about placing the spell on the ground? In that case you have to go to "unit_special_abilities_tables" and make sure you have the correct "target" checked on.
Heartless 26 Nov, 2018 @ 10:31am 
I tried adding a custom spell, in the same way you did, only when everything is done and I go ingame to test it out, I cant actually toggle the bound spell. Have you encountered this while adding custom spells, any idea why?
Ulrik H.D  [author] 19 Oct, 2018 @ 7:14am 
@moon234 Well I do. You need to go to the unit_special_abilities_tables and find the column that says recharge_time. (3. column) The values are in seconds. You also got initial_recharge which is currently at -1.
Astrogha 18 Oct, 2018 @ 10:53pm 
anyone know how to change the cooldown on the meteor?
Ulrik H.D  [author] 4 Jun, 2018 @ 5:38pm 
@JEEZY Yes

@Veldoran Stardrake Both
JEEZY 3 Apr, 2018 @ 9:01pm 
does teclis work with SF yet ?
ExaltedPhoenyx 2 Apr, 2018 @ 5:43pm 
Are these for player only or ai as well?
Ulrik H.D  [author] 10 Jan, 2018 @ 6:15am 
@Dovienya I'm afraid not, as that would demand me messing with campaign effects.
Deus Ex Angel 8 Jan, 2018 @ 8:47pm 
Hi! Thank you for the mod. Would you be able to increase the campaign movement speed for Teclis as well?
Ulrik H.D  [author] 17 Nov, 2017 @ 7:17pm 
The ports are finished, check the description
MactaLeMacta 12 Nov, 2017 @ 1:09am 
Thank you! :)
Ulrik H.D  [author] 11 Nov, 2017 @ 3:13pm 
@MactaLeMacta @martin_peregrina12 The bug is fixed. It slipped in during the porting of TWW1 LL.
Ulrik H.D  [author] 11 Nov, 2017 @ 2:12pm 
@martin_peregrina12 Looking into it
martin_peregrina12 11 Nov, 2017 @ 2:00pm 
Hi, first of all, i love this mod.
I also have crashes when using the meteor spell.
Ulrik H.D  [author] 11 Nov, 2017 @ 12:08pm 
@madsjensen170 Har du prøvd å verifisere game cache?

@MactaLeMacta I'll take a look at it
MactaLeMacta 11 Nov, 2017 @ 10:53am 
Since the update the meteor spell crashes every fight when I use it.
madsjensen170 3 Nov, 2017 @ 8:40am 
same for me. the Hp is unchanged.
Ulrik H.D  [author] 2 Nov, 2017 @ 7:11pm 
@Hugh de Salle Malekith works fine in ME with mod?

@ravnatz I have started the work, will take some time though, quite busy with uni.
Hugh de Salle 2 Nov, 2017 @ 3:09pm 
If you thinking about changing the hp in ME dont bother it wont work for some reason unless ive missed a table in PFM they just dont increase.
ravnatz 2 Nov, 2017 @ 5:40am 
can u also make LL from twwh1 to be used also in mortal empire ttwwh2?
Sojir 1 Nov, 2017 @ 12:31pm 
@Ulrik H.D thank you very much for the resources. i´ve dabbled a bit this 2 days but it was not nearly as good as yours. thank you for the resources linked.
Ulrik H.D  [author] 1 Nov, 2017 @ 9:20am 
@Sojir Thanks for the offer. Currently the old mods will not work in TWW2 as their tables are incompatible with the TWW2 tables, so it isn't as simple as merging the mods. I'm planning to update the mods for TWW2 later this week.

If you want to learn how to mod units, I highly suggest to watch these two youtube videos as they should teach you a lot. Introduction to unit creation and mod organisation and naming conventions

If you have any other questions, feel free to ask. Modding (new) heroes and generals are slightly more complicated and I don't think there are any videos out there, though I'm sure I can help with that too when I got time.
DafticalDandy 30 Oct, 2017 @ 10:10pm 
Thx m8!
Sojir 30 Oct, 2017 @ 8:00am 
hi! i have some time and i want to learn how to mod characters if you want i can merge your old mod and your new one if it is ok with you...
Ulrik H.D  [author] 29 Oct, 2017 @ 10:11pm 
@DafticalDandy Can do it later this week.
DafticalDandy 28 Oct, 2017 @ 3:27pm 
hey man would you consider making a mod that just adds the meteor spell for Teclis without the stat changes? Great job man love the mod its super cool.
𝒦.ℒ.ℬ. 26 Oct, 2017 @ 2:23pm 
sick
Ulrik H.D  [author] 26 Oct, 2017 @ 2:22pm 
No "stupidly OP" mod (with the exception of the all-in-one version) should conflict.
𝒦.ℒ.ℬ. 26 Oct, 2017 @ 2:21pm 
hey bro will this conflict with the tyrion mod?