RimWorld

RimWorld

Bulk Craft Everything [v18]
74 Comments
NECEROS 29 Aug, 2018 @ 4:43pm 
@joseph Got you, mate. Thanks for your work and effort!
Cotton Joe  [author] 28 Aug, 2018 @ 10:49pm 
I wont be updateing any of my mods, Anyone who wants to can take them over.
Maxxmillian 28 Aug, 2018 @ 9:19pm 
B19 was pushed out to everyone today as the current version, love your mod, will you be updating it?
Glerk 4 Jun, 2018 @ 8:08am 
It's just something I thought of.
Cotton Joe  [author] 3 Jun, 2018 @ 11:48pm 
Fun exploit, lots of work when you could just turn on dev mode in any game and spawn in some food. if you want to exploit why not just use the tools already in the base game for the same resaults?

Glerk 3 Jun, 2018 @ 10:21pm 
I thought of an exploit.

Unfinished meals do not spoil, meaning that one could be started and then forbidden leading to another being made, which is then forbidden and so on. How much work is left doesn't matter.

In the case of a food shortage the meals could be cancelled to provide fresh food that could've been stored for years.
Tea 25 May, 2018 @ 7:55am 
I think bulk crafting 10x is a bit much and wouldn't mind a 5x version, I have been looking though the files to make the change myself but am i bit confused. Is there anyone that has done this?
Dr. Amanda 10 Mar, 2018 @ 1:59pm 
For some reason, even with all ingredients needed available, I am unable to create bulk simple meals.
Redeye 2 Jan, 2018 @ 9:51am 
is there a skill requirement to bulk craft? If comparing to a mod for cooking where this is a thing, please add this to your mod. makes it more challenging that way.
Kai 29 Dec, 2017 @ 11:00am 
@joseph, thank you for your hard work! Could we possibly have the option to turn off some of them? It gets a bit cluttered with a few other mods.
Cotton Joe  [author] 28 Dec, 2017 @ 4:08am 
@Kai they can alredy be bulk crafted, I just need to update the preview imagie.
Kai 27 Dec, 2017 @ 1:24pm 
Mortar shells, please!
Cotton Joe  [author] 27 Dec, 2017 @ 5:21am 
@Xion I'm not sure if that mod uses the same names for bulk recepies as this one, if so then one of the mods would just override the other. I'm not sure why you would need to use both that mod and this one. If you just want the option for changeing the craft to ammount, I would reccomend using
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935982361&searchtext=bill
instead.
Cotton Joe  [author] 27 Dec, 2017 @ 5:16am 
Yes, when Adding this mod you need to delete any old crafting bills and create new ones. If not anything you craft that has an unfinished thing that didnt before will just vanish.
Ailithic 26 Dec, 2017 @ 6:06pm 
ohh um it happens when you have an old simple meal and a bulk simple meal bill on the oven
Ailithic 26 Dec, 2017 @ 6:05pm 
There is a bug with old cooking bills that causes the pawn to deliver food to the bench and it instantly disapears making the pawn delete food until you draft him out of it (maybe its because the old bill doesn't get an unfinished cooking item like the bulks do?)
Xion 21 Dec, 2017 @ 6:19pm 
Is there any conflict with "Feed the colonists" mod?
Kanjejou 9 Dec, 2017 @ 4:00pm 
nice finaly no more walking+crafting 10 time to create 10 stuff... thx you
Cotton Joe  [author] 6 Dec, 2017 @ 11:50am 
@hykal94 I really dont want to mess with posting mods anywhere else.. lets call it lazy. If anyone else wants to post any of my mods anywhere other than on steam I give them full permission to do so.
Hykal 6 Dec, 2017 @ 5:58am 
hey this mod is awesome! could it be uploaded to github or somewhere like that? my internet connection is very spotty
Cotton Joe  [author] 3 Dec, 2017 @ 2:57am 
Its not in the description, but it is in the picture, and the description says everything in the picture. :P
As far as straying from vinilla, its easy to ignore a couple of receipies. They have zero impact on the game if you dont choose to use them.
Flesh Forge 3 Dec, 2017 @ 2:43am 
Thanks :) I do have a lot of meals stacked but I'll work around that, appreciate that. I'm sure some people do want that kind of change in mod form and you ought to release it separately, it'd be popular!

I think the cost of the neutroamine recipe is completely fine, but again there's probably people who wonder where that came from because it's not in your description and not everybody wants to go that far away from vanilla (I'd use it though)
MadCat 3 Dec, 2017 @ 1:14am 
Seems like it. Thank you!
Cotton Joe  [author] 3 Dec, 2017 @ 1:12am 
Fix: Meals should stack to 10 again.. this time for real...


MadCat 3 Dec, 2017 @ 1:00am 
Didn't like the 75 stack change - buuut now that it's reverted, it doesn't seem to stack at all anymore
Cotton Joe  [author] 3 Dec, 2017 @ 12:53am 
@Flesh Forge, yes I added the neutromine recepie and a glitterworld medicine recepie. They are fairly costly and honilsty it would usually be better to purchase them instead of makeing them. However I think that they are within the spirit of the bulk craft everthing mod, so they will stay.

Dehydrated food should likely be in another mod, but I'm not going to remove it now since it would mess up saves for anyone that has it.


As alwasy I welcome feedback and will try to do what I think is best for the majority of people using my mods.
Cotton Joe  [author] 3 Dec, 2017 @ 12:50am 
Update:Reverted meal stacking change.
I hope that this does not cause too much trouble.
Flesh Forge 2 Dec, 2017 @ 7:52pm 
You know what, I'm gonna say the same about the neutroamine recipe (I'm pretty sure you added that also) - I really like having it, I don't think it's unreasonable balance wise, but it should be a separate mod - I'd 100% use it if it were but there's people who would rather leave that out I'm sure.
Flesh Forge 2 Dec, 2017 @ 6:41pm 
It works correctly but you shouldn't bundle all this into one mod, that's actually a really profound change that affects a lot of things - partly balance because stuff is supposed to take up a certain amount of space and require you to defend it, but also (more important to me) it makes it really difficult to maintain multiple food dumps, e.g. I like to store meals at my prison, hospital, work room as well as the main dining area. You should make that a separate mod, I'm sure a lot of people would like to use it but some definitely would rather it be split.
Cotton Joe  [author] 2 Dec, 2017 @ 5:37pm 
I changed the stack limit to 75. Is it working correctly, and what do you think about changeing stack the size?
Flesh Forge 2 Dec, 2017 @ 2:42pm 
Some mod just recently changed to allow meals to stack to a larger amount (looks like 100), was it yours?
Cotton Joe  [author] 27 Nov, 2017 @ 8:39am 
I had it that way to begin with, but when my colonist "finished crafting" the unfinished thing, it just dissapeared and I didnt get any meals.
Flesh Forge 27 Nov, 2017 @ 4:45am 
You should put 'unfinished meals/pemmican/vegetables' in the Items category I think, rather than specific food types (they're never edible anyway).
Flesh Forge 25 Nov, 2017 @ 3:04pm 
Oh that's why that's happening, thanks.
killer tomato 25 Nov, 2017 @ 12:34pm 
Nothing to be sorry about, your mod does what it had promised. I just wanted to make sure it wasnt a bug.
Cotton Joe  [author] 25 Nov, 2017 @ 12:28pm 
Unfortunantly the fininished foods are classified as raw foods, thats how i got them to not just vanish upon compleation of the recepies. I told the standard recepies to exclude the unifnished food by dafault. but If some one else has custome recepies then your unifnished meals and stuff will likely be included as ingredients. You will have to go into those recepies and exclude them.
Sorry about that.
killer tomato 25 Nov, 2017 @ 12:21pm 
There seems to be a problem with bulk pemmican (there is appeared but maybe others are there too). I have medievil times installed so maybe there could be some problems but still.

Problem:
Unfinished bulk pemmican was tried to be used in another recpie,
I made bulk dried meats from medievil times and although he got the 100 needed Meats he added the unfinished bulk pemmican into the recipe. Game gave exception .
Cotton Joe  [author] 20 Nov, 2017 @ 10:09am 
Agreed
Flesh Forge 20 Nov, 2017 @ 9:28am 
I like it but I think you should offer it as a separate mod, especially if you expand the food options.
Cotton Joe  [author] 20 Nov, 2017 @ 8:40am 
@Flesh Forge, That sounds cool, maybe next time im thinking about what to do, I'll work on a mod that is spicifically about food and go from there.
TBH I wasnt sure if I should add the dehydrated food to this mod or not. I have already added some other recepies and I may have to eventually spilit this mod into a base and addon version but im not sure.
Flesh Forge 19 Nov, 2017 @ 10:54am 
It took me a little while to figure out where the new cooking recipe came from. Good change!

If you feel like expanding on that it'd be nice to have a low tech/low power method of preserving food like pickling, curing or the like, in addition to dehydrating.
Cotton Joe  [author] 18 Nov, 2017 @ 2:25am 
Update: Added dehydrated edible plant matter.
Food made of fruit or vegitables - same ammount of nutrition required as simple meals, but gives less food when eaten (.75 instead of .9) takes roughly 2 seasons to spoil.
Cotton Joe  [author] 11 Nov, 2017 @ 7:07am 
@captainRastaman Have you had the bills for the food for a long time? If you had them before I updated the food to have a "unfinished thing" then that would happen. Please deleate your food bills and make new ones. Let me know if that dosent work and I will look into it further.
CaptainRastaman 11 Nov, 2017 @ 6:46am 
wen i try to make meals my food just disappear
Cotton Joe  [author] 4 Nov, 2017 @ 9:07pm 
Update:
Added an unfinished thing for Bulk Pemmican. **Remove old bills and add new ones**
Changed graphic for Unfinished Medicine ... more graphics to come.
Cotton Joe  [author] 4 Nov, 2017 @ 8:38pm 
@MaddoxX I am sorry about that, if you could manage to deleate the bill then you would not have to rebuild, but it looks as tho you didnt have that option. I wish there was something on my end to fix that, but if there is I dont know how. If you havent used a mod to dissable it you can use god mode to deleate and rebuild that bench.
MaddoxX 4 Nov, 2017 @ 5:38pm 
So, this is weird. But we must destroy our old tables and build new. WTF

MaddoxX 4 Nov, 2017 @ 5:25pm 
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)

(Filename: C:/buildslave/unity/build/Runtime/IMGUI/GUIClip.cpp Line: 490)


https://i.imgur.com/jESXoS9.png

Ehh
Derpino 3 Nov, 2017 @ 8:25pm 
I am crafting bulk pemmican at fueled stove and it don't seem to have its unfinished thing.