The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Reneer's Crime Overhaul
100 Comments
Maddog -HH- 18 Sep, 2016 @ 8:06am 
weres the original?
Playtheist 12 Sep, 2015 @ 8:04am 
I used to like this mod, but it created two game-breaking problems for me.

First, the guards can bug and if they do, they'll follow you forever even after you've sheathed weapons and stopped sneaking. Then the next time you fight an enemy, the guard you're dragging runs in front of you, causing you to hit them, and then you have to kill them - at the same time you're killng the original enemy.

Second, when you brawl and guards are nearby, the guards crowd in and make it impossible to avoid punching them by accident. No matter what you do after that, you've forfeited the brawl. It's especially bad in Markarth.

These are serious unintended consequences. Sorry, but I can't recommend this mod.
Anubis 1101 13 Dec, 2013 @ 12:58pm 
heres an idea, i dunno if you know how to do this, but ive noticed that the detection system for crime is... erroneous. passive creatures and guards will instantly detect you instead of using hostile stealth detection, meaning if youre wanted in a hold, even if youre sneaking, the moment you enter the detection radius of a guard they see you and chase after you trying to initiate conversation. I think if they all used the hostile stealth detection system (obviously without actually becoming hostile if they wouldnt normally), it would greatly help.
Assassin 20 Oct, 2013 @ 10:09am 
а что он делает
кстати не кто из русских не знает мод на разложение трупов?
очень надо
Jayombi 11 Aug, 2013 @ 2:39am 
"when a guard is following me and I fast travel, they travel also."

AHHHH so its this mod, my my I have been mod testing galore trying to see why Stormcloaks keep following me around everywhere, and I mean everywhere... *LOL*
Dragonbaze 7 Apr, 2013 @ 10:39am 
Great mod! Made for a lot of interesting scenarios. Unfortunately the guards don't follow me anymore and whenenver I get in a conflict with somone in town the guards say something like "forgive me thane, I didn't know it was you.." even though I'm not thane in that hold. Don't know if that last bug is from this mod... I tried going through the settings again but still no effect. I will keep subscribing and hope it'll sort itself out, it's a really nice mod when it works!
Ren  [author] 25 Feb, 2013 @ 11:27am 
@mucusSTfriend: Ah, thank you for the bug report. I'll make sure to fix that for the next release. Thanks again. :)
mucusSTfriend 25 Feb, 2013 @ 11:09am 
Looking forward to an update then. So far I only have one issue with this mod (MCM is just a suggestion), when a guard is following me and I fast travel, they travel also.
Ren  [author] 25 Feb, 2013 @ 10:29am 
Just looked at Frostfall's scripts. It seems incredibly simple, at least compared to how I had to do it in Oblivion. I'll look into it further.
Ren  [author] 25 Feb, 2013 @ 10:09am 
If you could link me to one of those mods I would appreciate it. I am not aware of how to make Skyrim mods that can optionally use SKSE.
mucusSTfriend 25 Feb, 2013 @ 1:05am 
I am pretty sure there are mods that can use SKSE and MCM but do not require them. This is exactly why I used the word compatilble, no need for quotes.
Ren  [author] 24 Feb, 2013 @ 10:06pm 
@mucusSTfriend: That's a bug in 0.99 that I will fix in the next version. And making my mod MCM "compatible" means that my mod would require SKSE, and unless I find that SKSE is necessary to implement core functionality I will not make my mod dependent upon it.
mucusSTfriend 24 Feb, 2013 @ 1:52am 
I cannot drop the book, even tried a new game. Couldn't you just make the mod MCM compatible? It would not need to be an essential requirement, many mods have MCM optional functions.
HuesOfRosemary 4 Feb, 2013 @ 12:31pm 
Oh I just read your previous comment about the menu configurations :P
HuesOfRosemary 4 Feb, 2013 @ 12:31pm 
I've really been enjoying this mod so far, but could there prehaps be a way to stop the game from forcing you to own the book at all times? Maybe have multiple versions for the options if that's two difficult. I Keep trying to drop the book but it returns. Also if you are overencumbered and it jolts back into your inventory, it crashes to desktop.
HuesOfRosemary 28 Jan, 2013 @ 5:47pm 
Ooh, pretty
Ren  [author] 24 Oct, 2012 @ 1:20am 
@Rotoiti: This bug should be fixed in 0.96.
@Go: When the mod is more stable, I'll be adding in easy-to-use Menu Configurations which will allow you to enable and disable features as you see fit. So, no, I won't be making different versions.
Rotoiti 11 Oct, 2012 @ 4:17pm 
Similarly to ElvenKingSlave, I was having a bug where I entered Solitude for the first time, and the guards would quickly execute the guy on the platform then rush to attack me and wouldn't let me yield until the Captain was dead. Disclaimer: Stage 1 vampire. Thieve's Guild member. No bounty in Solitude's hold.
Resolved by uninstalling this mod.
Nice mod, by the way, but I'll have to keep it uninstalled while the bugs get ironed out. Keep up the good work!
ElvenKingSlave 9 Oct, 2012 @ 11:22am 
I liked your mod, but I would like to ask if you could look into a possible glitch? I am having trouble with random grups of NPC's turning hostile. I have narrowed it down to some specific NPC's like bodyguards and such. I have looked around the interweb and noticed others having the same problem. If it is not a glitch your mod is creating, could you look into it and possibly fixing this? Through consol commands and testing I have figured it out to be somewhere in the NPC's aggresion calculation coresponding to bounties and wanted level. The general ingame handlinge of this glitch is to get a bounty and pay it. But this is only a short term selution until the glitch triggers again. I got rid of the glitch by unsubscribing to your mod. Which is why i am sending you this lengthy comment.

Cool mod. Gives better realism to the crime system xD
Go 1 Oct, 2012 @ 2:00pm 
Reneer, I would like it if there was a version just for stopping animals from detecting crimes - I can't see this anywhere even though it's clearly annoying a lot of players.
kazereal 26 Sep, 2012 @ 5:02pm 
Sorry, looks like it's another mod affecting this after all.. Nevermind previous post :/
kazereal 26 Sep, 2012 @ 4:48pm 
There's some bugs here: visiting the jarl's longhouse in Morthal at daytime is somehow considered suspicious behaviour? (being asked to leave)
Jayombi 29 Aug, 2012 @ 1:49am 
Great, as I been playing since release now, Mod seems to be fine and functioning great like.

*thumbs up*
Ren  [author] 28 Aug, 2012 @ 3:42pm 
Jay_ombie: That mod should not conflict with RCM as it is right now.
Jayombi 21 Aug, 2012 @ 5:48am 
Brilliant , thanks Renfox.

Can you advise and confirm is this mod would conflict :

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88500052

GUARD DIALGUE OVERHAUL
Sentarō 17 Aug, 2012 @ 5:37am 
I'm not sure if it is from this mod, but for some reason, I don't seem to be getting any bounty if I commit a crime. If I punch a guard, he becomes hostile, but he dosen't arrest me. If I yeild, he walks away. Prehaps I should download the Nexus version.
Kaja / Ekho (she/her) 18 May, 2012 @ 2:03am 
guards are following me on sight when i drawn my weapon or use a harmless spell, but the chicken problem is gone.
Ren  [author] 10 May, 2012 @ 12:01am 
Hello everyone. I'm sorry for the delay in updates. My Ph.D work has been really kicking my tail. I'm trying to work on the mod when I find the time, but the Skyrim scripting system is making things difficult.
Klaus 25 Mar, 2012 @ 2:48pm 
0.92 is pretty old, when do we get a new version?
ice_dragon489 16 Mar, 2012 @ 4:16am 
This mod is pretty good, however when I have a weapon drawn and I walk out of a village, say riverwood, the guard keeps following me and won't stop even when I'm nowhere near the village anymore.. hope you get this fixed.
BrundleKev 14 Mar, 2012 @ 3:07pm 
Nevermind. Went to see if it was still broken and got my head lopped off
BrundleKev 14 Mar, 2012 @ 2:57pm 
I really do like this mod (especially the fact that I can't be reported by a fucking chicken) but I am having a problem with it. I can pretty much do what I want in front of the guards.
Glynn 3 Mar, 2012 @ 2:43am 
I am having zero problems with this mod, but I am not using Steam Workshop I am using the nexus version. Also I take care with my load order and use the proper modding utilities like BOSS. So maybe that is why my guards still react to crimes.
Icetalon92 2 Mar, 2012 @ 10:35am 
The Oblivion version was, and still is, great. To see the Skyrim version fail is horrible :(
MrReddiculous 1 Mar, 2012 @ 2:00am 
man, after i had some issues with other mods i unchecked the box to see which mod was causing problems. After that crime has never been so easy and i recently figured out that the situation brian.short experienced was the same in my case as well. Guards totally broken, i can shoot 'm in the face and spit on 'm and they won't do anything. Please!!!! fix this or at least tell me which file i need to delete so that steam will restore the original again.
Otherwise my game will be totally broken and it won't be anymore fun to play this...
thnx
brian.short 28 Feb, 2012 @ 7:08am 
also, I'm pretty sure this guy has all but abandoned this mod... I haven't seen any new updates in a long time.
brian.short 28 Feb, 2012 @ 7:07am 
well, this was a terrible descision... uninstalling this mod, even following the steps above, will *permanently* break the guards all across skyrim. crime is now impossible in my game, the guards don't care even if I'm killing people infront of them.
Aed 28 Feb, 2012 @ 12:48am 
Huh. I have a odd bug to report. I start sneaking while visible, then turn invisible. Turns out that one guard who follows you around knew exactly where I was, even with the sneak eye showing no eye.
Not a issue, really. I decided against picking that lock right then.
Tsewe 22 Feb, 2012 @ 8:38pm 
Has their "hearing crime radius" been diminished? if not, do you intend to do it?
Willy Mo 22 Feb, 2012 @ 5:12pm 
I don't think I'll sub quite yet, reading about the bugs here, but I'll keep an eye on this because the premise and idea is fantastic.
Kaamos 22 Feb, 2012 @ 2:50pm 
Seems to have broken my Skyrim too. I followed the uninstall instructions precisely and the guards only run away or don't do anything. >:C !
Kaamos 22 Feb, 2012 @ 2:21pm 
Doesn't work for me either. Had it work once and after he lost interest...no other guard ever cares about anything and I mean anything I can even kill the entire town and guards couldn't care less.
tishwalter 22 Feb, 2012 @ 8:56am 
This did and didn't work for me. I tested it by sneaking and getting my sword out directly in front of a guard and running away, he didn't follow. Tried not sneaking as I was usually hidden, still no following or behavious. After about 30 seconds of trying this with two different guards I saw a third guard (no idea where he came from) running over to me with his weapon drawn to follow me. Anyway I presumed it worked at that point.
After a bit more playing I had fast travelled to a new town and noticed that the mod is no longer working for me, whatsoever, not even back where I got the original guard to follow me. Any help? The only remotely guard related mods I have is 'Crime pays' which increases bounties.
Valtarien 21 Feb, 2012 @ 2:42pm 
The guard following behavior causes some annoyance when brawling with an NPC. While responding to a fist fighting challenge (Benor in Morthal) a guard positioned themselves right between the two of us. It was very difficult to keep from hitting the guard. Otherwise, this works well so far.
Ren  [author] 20 Feb, 2012 @ 10:04pm 
@Shizukachan91:

I'll look at the code - something must be amiss, because obviously that's not how the mod is supposed to work.
Tinabelle 20 Feb, 2012 @ 9:51pm 
The Guards aren't following me when I'm sneaking or with weapons drawn at any time. Also, when I am caught pickpocketing, it doesn't register in any way. The person doesn't react, guards don't attack, I don't get a bounty, and I can immediately start pickpocketing again. Great for leveling, bad for realism. XD
Avollach 20 Feb, 2012 @ 9:30pm 
Is this compatible with Shenk's thievery overhaul?
Ren  [author] 20 Feb, 2012 @ 5:22pm 
@tak:

0.92 contains uninstallation code and some fixes for the problems you were experiencing.
tak 19 Feb, 2012 @ 1:07pm 
@Renfox: That didn't work, it gave an error -- something about quest not found. It's not a big deal now, I loaded an older save.