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First, the guards can bug and if they do, they'll follow you forever even after you've sheathed weapons and stopped sneaking. Then the next time you fight an enemy, the guard you're dragging runs in front of you, causing you to hit them, and then you have to kill them - at the same time you're killng the original enemy.
Second, when you brawl and guards are nearby, the guards crowd in and make it impossible to avoid punching them by accident. No matter what you do after that, you've forfeited the brawl. It's especially bad in Markarth.
These are serious unintended consequences. Sorry, but I can't recommend this mod.
кстати не кто из русских не знает мод на разложение трупов?
очень надо
AHHHH so its this mod, my my I have been mod testing galore trying to see why Stormcloaks keep following me around everywhere, and I mean everywhere... *LOL*
Wet and Cold: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=129117101&searchtext=
I do not know how they did it.
@Go: When the mod is more stable, I'll be adding in easy-to-use Menu Configurations which will allow you to enable and disable features as you see fit. So, no, I won't be making different versions.
Resolved by uninstalling this mod.
Nice mod, by the way, but I'll have to keep it uninstalled while the bugs get ironed out. Keep up the good work!
Cool mod. Gives better realism to the crime system xD
*thumbs up*
Can you advise and confirm is this mod would conflict :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88500052
GUARD DIALGUE OVERHAUL
Otherwise my game will be totally broken and it won't be anymore fun to play this...
thnx
Not a issue, really. I decided against picking that lock right then.
After a bit more playing I had fast travelled to a new town and noticed that the mod is no longer working for me, whatsoever, not even back where I got the original guard to follow me. Any help? The only remotely guard related mods I have is 'Crime pays' which increases bounties.
I'll look at the code - something must be amiss, because obviously that's not how the mod is supposed to work.
0.92 contains uninstallation code and some fixes for the problems you were experiencing.