Total War: WARHAMMER II

Total War: WARHAMMER II

Control zone + 20%
63 Comments
KP 9 Dec, 2022 @ 7:17am 
it was actually very easy to transfer it in this particular mod
Xteel  [author] 9 Dec, 2022 @ 7:13am 
Noice!
However it seems to me ww3 is more complex with more calculations happening backend, I didn't try to carry it over because of that, whish you GL !
Lampros 1 Mar, 2021 @ 5:33am 
Rational Human Being,

I agree, LOL! ;)
Josef 22 Nov, 2020 @ 3:49am 
wtf is this
a tree 12 Aug, 2020 @ 2:11pm 
probably the best mod picture i have ever seen
benio1230 9 Jul, 2020 @ 8:27am 
You can also make +30/50% version
Lampros 17 Jun, 2020 @ 3:45pm 
I agree with Mr. Dain in endorsing the march stance mod!
Lovecraft 29 Apr, 2020 @ 5:51pm 
@The Black Kaiser - I recommend using the mod march stance 100% cost. It makes it so that you need to "buy" march stance on 1st turn (70% movement). Next turn and after that 100%. It makes it so that the ai won't marc stance all over the place. It also means that you, the player need to be fully commited to the stance because of the initial cost. It's a great mod and reduces the Benny Hill chase all over the damn map.
The Black Kaiser 8 Apr, 2020 @ 2:13am 
Im talking about falling back extremely far. Even if i attack with an army that has used almost all its movement points and raze or sack a city I fall back almost my entire movement range in a random direction. Puts my army in an undesirable position.
Xteel  [author] 7 Apr, 2020 @ 8:22am 
I think too
Dragon32 7 Apr, 2020 @ 6:48am 
@The Black Kaiser
The falling back is vanilla game behaviour I think, I see that without this mod enabled.
The Black Kaiser 7 Apr, 2020 @ 6:05am 
I believe this mod causes an army that successfully sacks or razes a city to fall back randomly in a specific direction using the remaining amount of movement it has. This results in some armies falling back extremely far away.
Sisyphus 4 Dec, 2019 @ 12:23am 
Ok,Get it:evafacepalm:
Xteel  [author] 3 Dec, 2019 @ 9:07pm 
Hello, that's not possible sorry, the propretry (control zone radius) is commonly shared by all cities.
Sisyphus 28 Nov, 2019 @ 6:23pm 
It would be so cool if we can increase a city's control zone with some military building.
Sisyphus 28 Nov, 2019 @ 6:17pm 
love this mod~
I wander is that possible to make this effect working alone with each city?
I mean is that possible to make different city have different control zone?
MorglumNecksnapper 24 Sep, 2019 @ 7:55am 
Thanks so much for the update, loving this mod!
Strider009 11 Sep, 2019 @ 8:13pm 
Appreciate the update, lets people like me know that it will work for the new DLC
Lampros 11 Sep, 2019 @ 11:32am 
Thanks, bro! ;)
Xteel  [author] 11 Sep, 2019 @ 11:17am 
No, but I'll update :)
Lampros 11 Sep, 2019 @ 11:13am 
Does this need an update to work?
Xteel  [author] 18 Apr, 2019 @ 10:04am 
Done, there is always something tricky with TW launcher to do :)
Xteel  [author] 18 Apr, 2019 @ 9:57am 
I've updated it like 1 hour after the patch went out, weird.
Anyway, working
Naitachal 18 Apr, 2019 @ 4:05am 
can you please update this mod
Lampros 25 Mar, 2019 @ 10:22am 
Thanks, bro!
Xteel  [author] 25 Mar, 2019 @ 10:16am 
Yes
Lampros 23 Mar, 2019 @ 11:13am 
Does this work with the latest Festag update?
Xteel  [author] 9 Nov, 2018 @ 4:58pm 
Fixed, thank you by the way, the mod wasn't tagged as obsolete for me hence I was not aware of the issue, enjoy the new Patch / DLC :)
Xteel  [author] 9 Nov, 2018 @ 4:54pm 
Indeed, ok I'll try to fix this point.
Anyway the mod should be working well, this parameter has not be impacted by CA and I've udpated it after each new patch.
Strider009 9 Nov, 2018 @ 4:37pm 
it might work than. I looked at your update date and it said May 31 so I thought it still needed it. I'll be playing tonight so I'll know then if it works or not.
Xteel  [author] 9 Nov, 2018 @ 4:28pm 
Ah ? It has been done yesterday, I'll do it again
Strider009 9 Nov, 2018 @ 3:51pm 
please update
Xteel  [author] 13 Oct, 2018 @ 3:56pm 
@Delicious, I would advise to do it yourself based on my mod, it's very easy to do.
@Zero, yes it does
Sin 6 Oct, 2018 @ 9:34am 
Does this effect your opponents too?
EyeBags.On.Fleek 26 Jul, 2018 @ 1:20am 
Excellent work friend this mod is essential thank you. Do you feel you would have any interest in making different versions? I would love for the control zone to be a bit larger still. Thanks for your time either way.
Overduyn 9 Jul, 2018 @ 5:18am 
@Naturgewalt, look in mods for Kaedrin. There you see a mod called Kaedrins mod manager :)
Naturgewalt 7 Jul, 2018 @ 9:38am 
Stupid question maybe, but how can I change the load order? I mod skyrim for 3 years now but in the TW mod organizer I use I dont have the option to change priorities for loading.
I read somewhere it is about naming the mod in a certain way?
Xteel  [author] 7 Jul, 2018 @ 3:17am 
I've installed Radious and checked it.
You're right, there is a conflict between Radious and this mod, my changed value is overwritten.
I'll have a look to change to the loading order and thereby being able to override Radious pack.
It won't impact Radious mod in either way except for this specific radius hence you should be able to play with both mods activated.
Naturgewalt 3 Jul, 2018 @ 11:36am 
I installed it without problems. But I can honestly not see any change to the control zone. Maybe 20% is just not visible enough or the mod is not working, hmm.

It is not showing any conflicts in the mod manager, too.
Xteel  [author] 3 Jul, 2018 @ 9:49am 
I think so, do they change the radius ? If not then it is.
Naturgewalt 2 Jul, 2018 @ 5:23pm 
Is this compatible with Radious?
lastspartacus 23 Jun, 2018 @ 6:03pm 
Very important mod to me, thanks.
Xteel  [author] 27 May, 2018 @ 12:17pm 
You're welcome !
Lampros 27 May, 2018 @ 9:23am 
Great - and thanks for the quick reply!
Xteel  [author] 27 May, 2018 @ 9:20am 
Yes
Lampros 27 May, 2018 @ 7:47am 
Is this still working?
Xteel  [author] 4 May, 2018 @ 7:22am 
There isn't any way to change it with the common database changes did by (almost) all mods.
That gameplay design must be hardcoded and can't probably be changed.
Except if anyone has:
1- Found how to change this behavior (which part of the code)
2- Found the way to change it (new community tools required, ect)
Strider009 4 May, 2018 @ 12:23am 
Is there a way this would work so the straights of Lothern could be under the control zone?
溥天之下小灵通 29 Apr, 2018 @ 11:42am 
Thanks
Xteel  [author] 11 Feb, 2018 @ 1:52am 
Hi, no