Tabletop Simulator

Tabletop Simulator

Glass Road [Scripted]
27 Comments
Ewokonfire 24 Apr @ 10:36am 
I am also having the bug where the tokens on the wheels can't be moved, was there ever a solution for that?
Farmer Giles 15 Apr, 2022 @ 2:43pm 
You mod has some weird bugs in it. Cards are randomly flipping over when you drag them out of your hand which kills the building period phases. The discard button also sometimes gets rid of cards you've had face up so that's not working right either. And why do resource tokens keep flipping over/jumping after you change state on the dial?
Xykon 30 Jun, 2020 @ 3:03pm 
Thanks. Seems to be working for 2 players now.

It'd be neat to add snap-to locations for the resources on the wheel, and then give each piece a starting state and add an option for players to increment or decrement by one.

It's also be neat to change the game wheel to start at 0 at the top and then that would line up states 1 through 11 with the hours on a clock. might be a bit more intuitive.

If i dug in and learned LUA would I be able to contribute updates?
slowslow 5 Jun, 2020 @ 8:58pm 
Thank you for this great mod!
Knaughx 12 May, 2020 @ 9:24am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
paulyd83 24 Aug, 2019 @ 1:19pm 
I just wish there were updated rules or something. There's this new solo tile thing that comes with the game, I believe. Totally different than what's stated in the rules link above.
Ben 11 Oct, 2018 @ 8:48am 
@(OBG) MrAckle Just downloaded the mod today. Works perfect for me!
Overboard Games 21 Jul, 2018 @ 9:09am 
We believe the models on the wheel and the building tokens are now broken for new players. We attempted to play a game yesterday and the models refused to be picked up by our new player who had not loaded this mod unlike myself and my friends
Creative Guy1  [author] 14 Apr, 2018 @ 1:50pm 
No problem. Glad you can get to have fun playing it now.
derecksherrer 14 Apr, 2018 @ 11:22am 
I can and now the game loads fine. Thanks so much and thanks for the work on the mod!
Creative Guy1  [author] 11 Apr, 2018 @ 10:51am 
@derecksherrer
Can you access this image from your browser? (It may take some time to load as it is a big file)
http://cloud-3.steamusercontent.com/ugc/870743744304370824/F5F36E8CC634BF217FCFB8348CCA3C94A12B4632/
The image is the front side of the Specialists deck.
derecksherrer 10 Apr, 2018 @ 11:27am 
All the card faces are blank. Is this a bug or something at my end? Everything else seems to load fine.
merovigiam 3 Nov, 2017 @ 1:47pm 
There was no pattern that I could tell you to replicate the bug.
That automatic rotation AND flip of cards is extremely annoying. The players in the opposite side of the table already have their cards rotated, there is no need to flip and rotate everything they try to do, i strongly advise you against leaving that as default.
Creative Guy1  [author] 3 Nov, 2017 @ 12:02am 
@merovigiam
Thanks for your comments/request.
I can't find a problem with the Discard Button. Unless you can be more specific about the problem (and others are experiencing it too), I can't determine if or how it can be solved.
I will not remove "the annoying automatic flip and rotation of the thing on the table". It is there to assist players on opposite sides of the table.
merovigiam 2 Nov, 2017 @ 10:45am 
Your script to discard cards is not working properly, it randomly discarded cards from my hand.
merovigiam 2 Nov, 2017 @ 9:53am 
Hey thanks, could you please remove the annoying automatic flip and rotation of thing in the table
?
Creative Guy1  [author] 28 Oct, 2017 @ 9:22pm 
@DScalibur
You are very welcome.
Just added all expansions for everyone to play with thanks to a request from a friend.
Have fun and enjoy!
DScalibur 28 Oct, 2017 @ 4:42pm 
Thanks very much.
Naveed #No2IRGC 27 Oct, 2017 @ 9:14pm 
#CleanMods


Thanks
Creative Guy1  [author] 27 Oct, 2017 @ 2:53pm 
Solo Play capability implemented! Have fun playing!
Creative Guy1  [author] 27 Oct, 2017 @ 1:12pm 
OK folks. You have convinced me that Solo play should be incorporated into the Mod.
I will focus my efforts on this so that I can release an update swiftly.
Harvester 27 Oct, 2017 @ 12:46pm 
One more solo request. :)
sharanac 27 Oct, 2017 @ 5:38am 
Another solo request. Thanks.
LordHamster 26 Oct, 2017 @ 11:53pm 
Honestly i realised how they were used pretty much right after i posted the message, also assume it was probably a non issue since they were probably included in the your scripted setup.

On that note, it's probably how you have it scripted since its meant to only work for 2-4 players, but since I'm solo the setup buttons don't do anything, except if i'm black, at which point it just spawns nothing since no actual players were selected. Error messages would be helpful just to know that nothing's completely wrong.
Creative Guy1  [author] 26 Oct, 2017 @ 11:53pm 
@LordHamster
The game is scripted for 2, 3 or 4 players only.
If you are loading the game from a 'Singleplayer' mode the Setup and Next Building Period buttons won't work correctly.
This is the main reason I have not created a Solo capability as using 'Singleplayer' mode requires significant work (in my mind) in order to ensure that the scripting will work correctly.
If (and when) I implement the Solo capability, I will ensure 'Singleplayer' mode works fine.
Hope that clarifies the situation for you.
Creative Guy1  [author] 26 Oct, 2017 @ 11:23pm 
@LordHamster
Many thanks for the feedback. I have added the requested snap points onto the Player Landscape Boards but only where indicated for game setup. The forest tiles (as far as I understand) are never added to the board during game play, only removed.

Solo request noted, awaiting more requests as it requires some work.
LordHamster 26 Oct, 2017 @ 10:13pm 
A little suggestion, maybe put snap points in the spots between the tiles on the player board for the forest tiles to snap onto? Having them there doesn't seem to mess with placing the single tiles and it would make the double tiles fit more neatly.

Also wouldn't mind the solo play if its not too much work.