Natural Selection 2

Natural Selection 2

Better Map
8 Comments
Sinistral 5 Mar, 2013 @ 10:04am 
Wouldn't this give players an advanatge by allowing them to see which tech points are in use? IE, instantly know when a hive goes up?
Frenetic 22 Feb, 2013 @ 4:50am 
Thanks for this very nice mod. Makes it alot easier to spot enemy and friendly players by a glance. That extractor points are shown on the map is great if you dont know the map that good. Please keep up the good work! :)
Andy_Pipkin 24 Jan, 2013 @ 1:14pm 
Guess this mod needs an update...check release notes for build 237
Ownkruid 22 Jan, 2013 @ 7:08am 
Great work!
null  [author] 8 Jan, 2013 @ 12:33pm 
Here's what I got currently. http://i.imgur.com/3I65M.jpg Not gonna upload it here untill I get the time to actually test it myself tho.
rubyinsidezsz 7 Jan, 2013 @ 4:14am 
try this out:
http://i.imgur.com/69BQH.jpg
red aliens can sometimes blend in with cut-off cyst chains so it can be annoying, I made them yellow/orange/red scheme vs. marines teal/blue. eggs are colored pink. would like to see what you've come up with for whips and turrets. keep up the good work
null  [author] 7 Jan, 2013 @ 3:54am 
Hello gliss. Thanks for the input. I'll look into it. For the next release I've actually changed some colors to distinguish whips and turrents. I also tried to outline some stuff but that didn't work out. Might be because of icon max size, but I'll look into it!
rubyinsidezsz 7 Jan, 2013 @ 3:45am 
nice work.

if you're looking to make improvements, I would suggest an icon rework to help distinguish the different marine and alien structures. when there are a lot of clumped up buildings it just looks like a mess of useless information. maybe turn the whip icon into a triangle, crags into square, shift into circle? shit I might do this