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=> i do not affect grudges in any ways, it shouldnt be affected at all, so its a compatibility problem or another mod
=> i never tried to use 2 startpos mod as one always overwrite the other, or they both conflict, its very risky to do so and never healthy
=> affect all playable factions
=> changed objectives to 333 regions ! (there are 353 regions on the map)
=> edited image and description to reflect the changes
have fun !
1=> how many mods do you have ?
2=> do you have EXACTLY the same mods ?
3=> do you have EXACTLY all the mods in the SAME ORDER (very important and usually forgotten by players !)
hope it helps ^^
the map contains around 310 regions so... no probs ^^
and in my lastest update i have even put 333 as objectives so you can be sure its impossible to get ^^
( 57x2 edits :O )
thanks ;)
i dont care about stars and votes, people do what they want
as long as they have fun, thats fine :)
Thank you so much for your detailed answer. I really appreciate it. <3
There is a tool called Save Parser. You can edit a lot of stuff but not go into it manually like with an editor - you only can change predefined values.
Hmmm, I think I have to give up then...
Anyways, thanks again for opening my eyes.
this mod edit the "startpos" file:
=> objectives are given from start and saved in your savegame
=> my mod needs to be installed before starting a campaign as it edits the starting position of each playable faction (= objectives)
=> CA coded thier game that way: objectives are given at start and then saved in your campaign saved file
in other words, if you want to modify an already started campaign, you need to edit your and your friend's savefile (its heavily harder as it needs hex editors and you have to know where to look, which i totally dont know)
hope it helped
NB: there are probably "save editing" tools or tutorials, its perhaps possible that you find your answers that way (if other modders found a way)
Why doesn't it work on MP campaigns when your friend has the same files like you?
There must be a way to make it running on already started camaigns. I want to understand the logic behind it. Has mybe the safe file be altered as well?
I would appreciate your reply, telling me your thoughts.
(56 playable factions => 900 clicks and 112 edits)
have fun !
uhm, the AI do not focus on player, there are many factors affecting diplomacy in the game now, so there is no "artificial difficulty"
your problem is tied to more factors i can highlight with more infos (if you need ;-) )
have fun !
- i get my new computer tomorrow, so i will be able to update my mod between tomorrow and monday
=> have fun all while waiting !
=> this mod is conflicting with the new ORC BIG BOSS agent (as it needs startpos update)
=> i will update it WHEN THE PATCH GOES LIVE !
(to make sure i dont have several update to do)
it is not working ? i have updated it :-/
for me it works with my friends, what factions and MP campaign game mode have you and your friend chosen ?
you can modify the default file (BUT you have to keep a backup because i dont know if there will be compatibility troubles with friends) or even create your own mod
;-)
have fun !
it seems the launcher still had bugs
so if you "discovered" that you didnt have my mod effect ongoing in your current game, you cant change it mid-game :-(
the only way to verify if the mod is activated for your future game is to start a new one and check the objectives :-/
i advice you to do the following fix (as it fixed me + some other friends)
fix 1)
"open the following location => ”USER”\AppData\Roaming\The Creative Assembly <=
and delete the “Launcher” folder if it is present. This will remove any corrupted or old Launcher data."
note: this wont do any bug, this directory will be auto-recreated when launching the launcher again (while starting TWW2)
fix 2)
when you start the launcher, desactivate all your mod and start the game to make sure you dont have "hidden mods" still activated (as the launcher seems to not desactivate properly the unsubscribed-deleted mods from teh workshop)
=> if you still got mod activated that you have deleted, just hit the button "desactivate all mods"
(tell me if you still got the bug after this)
have fun !