Total War: WARHAMMER II

Total War: WARHAMMER II

Wild Riders Damage Buff
17 Comments
Controcetica  [author] 24 Mar, 2021 @ 10:08pm 
I was finally hit with the motivation and inspiration I needed to figure out the appropriate workaround to be able to update the mod, so I have done so! I added support for the Regiment of Renown variant of Wild Riders (finally) and removed the Bonus vs. Large from regular Wild Riders, since the game treats them as if they are just wielding a sword. The spear is for show. They are not dual-wielding... :( Still, this leaves both variants with a distinct niche which I am happy with.

Sorry it took so long and I hope the mod works for everyone that downloads it. That said I am personally all about the Stag Knights nowadays!
Ryaffio 7 Jul, 2020 @ 4:54am 
Thank you!
Controcetica  [author] 6 Jul, 2020 @ 4:44am 
Hi, I never really play the Wood Elves in WH2 so I don't think I know what their weaknesses or strengths are or how to correct them. Sorry! Thanks for letting me know about the Wild Riders RoR though. I will look into that and upload an update if I can. The last several times I tried to update the mod it just didn't work, sadly.
Ryaffio 5 Jul, 2020 @ 1:20pm 
I think that the Hawk Riders probably most need a buff to their ranged combat.
Also, I noticed that the RoR of the Wild Riders does not get the buff.
Controcetica  [author] 10 Feb, 2020 @ 5:45pm 
@Pollen121 I've never really used Hawk Rider's myself, but I have heard that they are underpowered. What type of buffs do you feel they need, and why? Your ideas would help a lot more than me trying to figure out what the weaknesses of a unit I never use or see are. :)
Pollen121 10 Feb, 2020 @ 2:56am 
Cool mods. Can you marke Hawk Riders buff? thats my dream!
Controcetica  [author] 1 Mar, 2019 @ 1:38am 
Added this mod to Estarc's Cavalry Damage Buff so you don't need to use both anymore!
cool_lad 23 Nov, 2018 @ 2:21am 
Same here. The mods have no conflict in my own tests.
Controcetica  [author] 23 Nov, 2018 @ 2:12am 
I downloaded your mod and checked it out in Pack File Manager. There is no way they could possibly conflict with one another. We just don't edit the same tables, and both mods are very clean with no excess edits.
cool_lad 22 Nov, 2018 @ 6:49am 
Hi, I'm the author of the mod that apparently conflicts with yours; could we chat? I'd really like to get an idea of what the conflict may be.
Controcetica  [author] 13 Nov, 2018 @ 9:30pm 
Hard to say. My mod only edits one table. If we each used the same prefix that could be why. I guess you will just have to choose the mod you prefer.
Arctic hydra 10 Nov, 2018 @ 3:25pm 
Better Glade Guard (360 degree firing arcs)
Your mod is conflicting with the above mod. I am not sure why, it is a mod for glave guard. But your mod stops that mod form working.
Controcetica  [author] 5 Jul, 2018 @ 1:00pm 
Thanks mate. I appreciate suggestions don't get me wrong. It just falls outside what I consider have been rather small, surgical tweaks so far.
Briggsy23 5 Jul, 2018 @ 12:58pm 
ahh ok. Thought id ask since i use all your cavalry buff mods! cheers man and love your work
Controcetica  [author] 5 Jul, 2018 @ 12:57pm 
I'll think about it but probably not. My main issue with Warhammer's balance is how armour and armour-piercing damage work. Giving a unit more AP damage doesn't fundamentally alter how it works, it only allows it to fight effectively against foes with high armour values. I'm not sure I'm interested in altering units' stats in detail.
Briggsy23 5 Jul, 2018 @ 12:12pm 
can you buff warhawk riders? maybe more in a unit or better stats or something they suck at skirmish and they suck in combat but i would love to use them on my campaign
Matthias 4 Dec, 2017 @ 1:26am 
good mod again