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I neither have the hard drive space nor the motivation to get back into Warhammer modding right now, sadly.
But I don't remember why I wouldn't have added it to her personal skill tree or her faction's unique techs... either I had a good reason or I simply forgot about it. I haven't modded the game in 3 years, unfortunately.
Thanks for update. For the Lady
Also, I made small adjustments to the way information gets displayed to the user. This is only visual.
@cybvep: I remember doing this for some particular reason. I think the high morale still affected something else... :D
@Jon: Well, the mods seem compatible to me, but this could make Bretonnia somewhat overpowered
I'm going to try your fix and see how it goes.
However, the scaling mechanic is handled via my self-defined effects which have unique ids and thus, should never conflict with any other mod. Maybe the Green Knight himself was changed by another mod you are currently running.
Can you see the "Empowers the Green Knight in combat" and "Provides garrison: The Green Knight" lines when hovering over buildings/abilities/skills?
Assuming the mod is getting overridden, you could try finding the mod's file called green_knight_actual_protector_of_bretonnia.pack and adding !! or @ in front of its name.
It should be located in one or maybe even both of these folders:
...\Steam\SteamApps\common\Total War WARHAMMER\data
...\Steam\SteamApps\workshop\content\364360
This will force the launcher to prioritize it when loading mods. I'm unfortunately not allowed to change this for already uploaded mods via the workshop :/
I'm enjoying this mod a lot!
I'm not yet sure about the possible interactions that Grom the Pauch can have with Bretonnia, since he starts in Massif Orcal in the Mortal Empires campaign, but everything seems to work fine.
As an additional minor detail, the new Copher Harbour building chain in Repanse de Lyonesse's starting region now grants 1/2 Green Knight strength to the Bretonnian faction in control of it.
@heavystorm: Difficult to tell without knowing more about your campaign? (:
Hello.
My Green Knight has 140 MA-MD and 900 Weapon Strength with all the buffs. Is he supposed to be that strong?
@Lycia Pintella: I haven't forgotten about your suggestions! It's just that I still haven't had the time or motivation to go through yet another Bretonnia campaign, and I don't really want to introduce balance changes without being able to back them up myself with my own opinion/experience.
Just on turn 64 right now. He is going to get stronger too.
What would be your suggestions?
Now it really works. Sorry folks, I really oversaw that one.
But now it's really updated. Haven't found any issues so far, would make sense since Bretonnia wasn't changed at all. Hope everything works for you.
It might be a conflict with a mod I have from before, but I haven't installed any new mods lately, and this used to work..