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1.my mod in rpfm
2. open the folder named WH_variantmodels
3.find zombies, open their TEX folder.
4. delete what you find within related to zombies.dds . that will delete the custom mouldy zombie skin.
these are things I took into account when doing reskins :)
namely 'skeletons "sword and shield" hahaha
Otherwise I'd suggest perhaps waiting for the release of tomb kings (and can we hope, Araby?) to bring us some more exotic assets to work with.
Blood Knight
Bret Knight
Ex Empire Knight
pirate/borderprince/estalia noble
Fallen Witchhunter
as Im not completely happy with the fallen witchhunter I might end up trying to swap him out for a different bretonnian cultured vampire. Just need to find some gear which suits then edit the gear. In this I'm actually open to suggestions if you have any ideas for a culture/type of vampire lord, aka model bits I can use as a base to edit :P
the wight kings also have the same treatment but memory is even foggier(they got a lot more custom textures )
2ethereal wight kings
2x bret wight king
1xother spooky wight kings
Like this one, or at least mod profiles\presets so I could simply have a preset called ‘mod variations’ stick in the variant mods which I don’t have to manually toggle off and on after every hotfix/patch whatever nor clutter up my mod manager with another dozen mods I wouldn’t be using. I suffered through hosting many mod variants in wh1, not again
@sg radical: back and better than before ;p
Actual texture editing this time
@Rafal I hear you and sympathize but creme made this mod foremost for his own enjoyment and was kind enough to upload it to others in case their interested. It’s not selfish really, some people make mods for different reasons, like personal enjoyment. The fact creme uploaded at all is a sign that they’re not selfish at least. That said I can teach you how to PFM if you’d like to make the changes yourself
That what you are doing, is being selfish. A lot of people dont even know what PFM is and wont even bother trying to know what it is.
I did it in wh1 with all the variants and it's just infuriating when you already have several variants!
A: because due to the nature of mod launcher hosting multiple redundant mods which are inactive is tedious annoying and time consuming. Once we get an upgraded mod launcher sure :)
@mrflackattack: This mod is a vast reskin and retexture of existing units, no stats are changed and it is completely save game compatible.
second line of the mod description friend. the ai has access to alll the reskins yes