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I don't know.
You could try to let it load before it, by renaming like windows file order alphabetical or numerical.
Do you know if this is compatible with Crynsos' faction unlocker though? I know that mod makes some changes to the Chaos invasion.
Nope, im Not good enough for this with Scripting.
Aint there this Modding Framework or confing Tool in the Workshop for, is it Not compatible?
1. the number of chaos hordes and
2. the turn in which they spawn?
I think this mod is already great, if you can do that its much more flexible. Thanks
It means dont use after a first Chaos Wave rolled in, or after there was an early Game Message - you could try after around 30 Turns, but make a Backup before.
Oh man, thx for the Information!
Im sorry about that and fixed it immediately :/
Sadly im not allowed to add easily more Factions to be at War with Chaos without any Problems.
The second Invasion works perfectly with those, but not the first, which i didnt see, because i used the Test Function of the Script, which triggers both close to another with my Settings.
- reduced Numbers of Armies, Units and Waves, but still more than before
- adjusted Character Levels
- added Heroes to Beastmen, Chaos and Norsca Armies
- more Unit Variety for the Norscan Invasions
- added more War Declarations for all of them to all playable Factions, especially for the southern Norsca Invasion
Download this:
https://github.com/Frodo45127/rpfm/releases/download/v1.6.2/rpfm-1.6.2-windows.7z
Open the .pack File in "Steam\steamapps\workshop\content\594570" with rpfm.
Screenshot:
https://i.imgur.com/XV8j9uU.jpg
Screenshot is from the normal Version of this Mod!
Save and close after editing
Change ONLY the Numbers, if you dont know what you are doing!
- reworked all Unit Compilations, from Chaos to Warherds and Norsca Invasion in the South and each Army of Archaon, Birdman, Sigvaldi and Khollek
- more Armies to spawn, more Waves
- more Exp, higher Ranks
You will see very good high End Unit Compilations with high End Armies, some with more Exp.
Expect more hard Monsters combined with Chosen, Dragon Ogre Shaggoths, Armoured Trolls, Minotaurs, Giants, Wyrms, Mammoth etc. pp.
Reason:
Chaos should be a Force to be reckoned with, not just an Event, which is soon be gone...
Otherwise you could just deactivate it o.O
I dont know, sorry.
Will this mod work with intrusion setup: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1576253740 ?
The fact that more armies and better Units is cool.
This Mod is the hard Version of my Chaos Invasion Mod, so expect sooner Arrival, more Armies, better Units.
And I did not even capture all the provinces for the Empire :(
Warning:
When using these Script Mods,
make a Backup Savegame File before subscribing and using these, in Case of any Bugs!
Hey, do the Chaos Warriors replenish their armies with this mod? Notice with other Chaos Invasion mods they don’t recruit more units after battles.
Is it possible to give Chaos Warriors extra gold, or give them bonus gold% from razing settlements? Also to reduce their unit recruitment cost? These things would help them replenish troops to keep going.
on whichround did the Invasion trigger for you?
You can use it with anything, as long as it not changes the Chaos Invasion.
Standalone!
The Script declaring War only on the Player got fixed by CA.
The Chaos and other AI Factions targeting or avoiding the Player only is meant by Design...
I made a Mod to remove that so called "Feature":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1196729342
Vanilla:
-- the number of hordes we want the Chaos faction to have when spawning a new wave
-- mid game | late game
-- easy, normal, hard, very hard, legendary
local ci_max_num_hordes = {{4, 4, 5, 6, 7}, {6, 6, 7, 8, 9}};
Mod:
-- the number of hordes we want the Chaos faction to have when spawning a new wave
-- mid game | late game
-- easy, normal, hard, very hard, legendary
local ci_max_num_hordes = {{10, 11, 12, 13, 14}, {12, 13, 14, 15, 16}};
Should be.
It is mainly made to work with Better AI 2, when the Game is harder to get that Size.
By looking into the Fame Levels Tables.
Usually you get 1 Point per Settlement and Vassal Settlement, extra for Capital/Home Region.
So it happens now on 4 (-30 great Power in Vanilla and around 20 to 24 Regions) and 6 (-50 Great Power in Vanilla and around 30 to 36 Regions).
- Chaos Invasion will come a little Bit Earlier (135 and 225 Turns) and on 2 Imperium Level earlier (4 and 6)
Upped the Turn Timers, but reduced Imperium Level - this will ensure Player is ready for it and leaves more Time for conquering.
Yes, it's with Turn Timers here in this harder Version.