Total War: WARHAMMER II

Total War: WARHAMMER II

04 Harder Chaos Invasion (Optional)
85 Comments
Lemons 13 Jul, 2021 @ 10:12am 
Does this mod work for mp coop? Save game compatible?
SinsinaT 24 Jul, 2020 @ 9:51am 
This mod still works for me, anyone interested to manually change the number of chaos hordes to what turn can read minos guide in previous comment pages.
Defialtus 17 Dec, 2019 @ 11:57am 
any update needed?
MINOS  [author] 12 Nov, 2019 @ 9:14pm 
@ Oncosis :

I don't know.
You could try to let it load before it, by renaming like windows file order alphabetical or numerical.
Pendraig 12 Nov, 2019 @ 7:33am 
Very glad someone has made this mod - Chaos should feel like a world-ending apocalypse, not another moderately powerful enemy.

Do you know if this is compatible with Crynsos' faction unlocker though? I know that mod makes some changes to the Chaos invasion.
SinsinaT 28 Sep, 2019 @ 12:08am 
there is chaos invasion choice mod that works with mcm but that only determines the turns for chaos hordes also its not compatible with this one.
MINOS  [author] 27 Sep, 2019 @ 5:35pm 
@ SinsinaT :

Nope, im Not good enough for this with Scripting.
Aint there this Modding Framework or confing Tool in the Workshop for, is it Not compatible?
SinsinaT 27 Sep, 2019 @ 1:57pm 
@minos, do you think you can enhance your mod with a UI system that players determine in the first few turns,
1. the number of chaos hordes and
2. the turn in which they spawn?
I think this mod is already great, if you can do that its much more flexible. Thanks
MINOS  [author] 12 Sep, 2019 @ 7:47pm 
@ gameorckiller :

It means dont use after a first Chaos Wave rolled in, or after there was an early Game Message - you could try after around 30 Turns, but make a Backup before.
paxonator 12 Sep, 2019 @ 5:38pm 
What causes the mod to not be save game compatible?
MINOS  [author] 25 Aug, 2019 @ 12:46am 
@ JP :

Oh man, thx for the Information!
Im sorry about that and fixed it immediately :/

Sadly im not allowed to add easily more Factions to be at War with Chaos without any Problems.
The second Invasion works perfectly with those, but not the first, which i didnt see, because i used the Test Function of the Script, which triggers both close to another with my Settings.
JP 24 Aug, 2019 @ 11:59pm 
Beastmen warherd and all other chaos sub factions are not in war with anyone when they spawn. Not sure if the script is somehow broken in my game or your script isnt working.
MINOS  [author] 21 Aug, 2019 @ 11:07am 
Update:

- reduced Numbers of Armies, Units and Waves, but still more than before
- adjusted Character Levels
- added Heroes to Beastmen, Chaos and Norsca Armies
- more Unit Variety for the Norscan Invasions
- added more War Declarations for all of them to all playable Factions, especially for the southern Norsca Invasion
MINOS  [author] 19 Aug, 2019 @ 1:41pm 
How to change the Chaos Army Numbers etc yourself:

Download this:
https://github.com/Frodo45127/rpfm/releases/download/v1.6.2/rpfm-1.6.2-windows.7z

Open the .pack File in "Steam\steamapps\workshop\content\594570" with rpfm.

Screenshot:
https://i.imgur.com/XV8j9uU.jpg
Screenshot is from the normal Version of this Mod!

Save and close after editing

Change ONLY the Numbers, if you dont know what you are doing!
MINOS  [author] 19 Aug, 2019 @ 1:39pm 
Update:

- reworked all Unit Compilations, from Chaos to Warherds and Norsca Invasion in the South and each Army of Archaon, Birdman, Sigvaldi and Khollek

- more Armies to spawn, more Waves

- more Exp, higher Ranks

You will see very good high End Unit Compilations with high End Armies, some with more Exp.

Expect more hard Monsters combined with Chosen, Dragon Ogre Shaggoths, Armoured Trolls, Minotaurs, Giants, Wyrms, Mammoth etc. pp.

Reason:
Chaos should be a Force to be reckoned with, not just an Event, which is soon be gone...
Otherwise you could just deactivate it o.O
xMorentz 10 Aug, 2019 @ 4:03am 
Is there any way to make it so all the Chaos units that spawn are max experience, and/or the LLs have a bunch of trait skills/buffs?
MINOS  [author] 26 Jul, 2019 @ 1:37pm 
@ Vollhov :

I dont know, sorry.
Vollhov 26 Jul, 2019 @ 10:21am 
Question.
Will this mod work with intrusion setup: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1576253740 ?
Vollhov 22 Jul, 2019 @ 10:00am 
Too early :(
The fact that more armies and better Units is cool. :steamhappy:
MINOS  [author] 22 Jul, 2019 @ 9:12am 
@ Vollhov :

This Mod is the hard Version of my Chaos Invasion Mod, so expect sooner Arrival, more Armies, better Units.
Vollhov 22 Jul, 2019 @ 7:42am 
At 90 Turn came Archaon :)
And I did not even capture all the provinces for the Empire :(
MINOS  [author] 30 May, 2019 @ 10:35am 
Updated:

Warning:

When using these Script Mods,
make a Backup Savegame File before subscribing and using these, in Case of any Bugs!
m_ig_uelon 9 Nov, 2018 @ 9:07am 
i hope you are planing to update this mod, love your work
AV-BriaN- 23 Oct, 2018 @ 8:35pm 
Chaos Warrior unit composition should be tweaked as well, too much monsters and cavalry, not enough infantry units.
AV-BriaN- 20 Oct, 2018 @ 8:47pm 
@minos

Hey, do the Chaos Warriors replenish their armies with this mod? Notice with other Chaos Invasion mods they don’t recruit more units after battles.

Is it possible to give Chaos Warriors extra gold, or give them bonus gold% from razing settlements? Also to reduce their unit recruitment cost? These things would help them replenish troops to keep going.
m_ig_uelon 24 Sep, 2018 @ 1:30am 
@Just Monika
on whichround did the Invasion trigger for you?
Anarkitty 15 Sep, 2018 @ 1:44pm 
This mod is pretty baller. It makes the Chaos Invasion feel a lot more like the actual end times than just a minor inconvenience. Kudos.
m_ig_uelon 5 Sep, 2018 @ 2:56pm 
im now on turn 137 wirh bretonnia and no chaos invasion?
MINOS  [author] 23 Aug, 2018 @ 5:57pm 
No, it's just a tweaked Chaos Invasion Script, nothing of Better AI in it.
You can use it with anything, as long as it not changes the Chaos Invasion.
m_ig_uelon 23 Aug, 2018 @ 11:00am 
ah ok thx i was not sure because it says submod, but in this case it contains also everything that is in the better ai mod + the more badass chaos? sorry for my confusion :P
MINOS  [author] 23 Aug, 2018 @ 7:41am 
Read the Description, before you sub anything ;)

Standalone!
m_ig_uelon 23 Aug, 2018 @ 1:02am 
this mod requires the better ai mod to work ? Or is everithing that is in the better ai also in this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168578106
m_ig_uelon 30 Jul, 2018 @ 11:57am 
you are my hero :) and with difficulty you only refeer to the campaign difficulty right? because i play always battle on hard and campaign on very hard. so i will get the hordes from very hard (13 and 15) and how many waves will spamn until you saved the old world?
MINOS  [author] 30 Jul, 2018 @ 9:03am 
@ m_ig_uelon :

The Script declaring War only on the Player got fixed by CA.

The Chaos and other AI Factions targeting or avoiding the Player only is meant by Design...

I made a Mod to remove that so called "Feature":

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1196729342
MINOS  [author] 30 Jul, 2018 @ 9:02am 
@ m_ig_uelon :


Vanilla:

-- the number of hordes we want the Chaos faction to have when spawning a new wave
-- mid game | late game
-- easy, normal, hard, very hard, legendary
local ci_max_num_hordes = {{4, 4, 5, 6, 7}, {6, 6, 7, 8, 9}};


Mod:

-- the number of hordes we want the Chaos faction to have when spawning a new wave
-- mid game | late game
-- easy, normal, hard, very hard, legendary
local ci_max_num_hordes = {{10, 11, 12, 13, 14}, {12, 13, 14, 15, 16}};
m_ig_uelon 30 Jul, 2018 @ 7:02am 
and does this mod also fix the broken script that chaos is only targeting the Player?
m_ig_uelon 30 Jul, 2018 @ 4:59am 
how many armies spawn more in comperation with vanilla?
spaiderqwe 8 Jul, 2018 @ 10:10pm 
This mod compatible with SFO?
MINOS  [author] 5 Jul, 2018 @ 8:34am 
@ Gogopher :

Should be.
Gogopher 5 Jul, 2018 @ 12:03am 
any idea if better ai2 is compatible with sfo?
Gogopher 4 Jul, 2018 @ 9:34pm 
ty no i was just curious...i see a lot of mods talk about imperium level and could never figure out how to see what i was at
MINOS  [author] 4 Jul, 2018 @ 8:24pm 
If People want, i can upload Screenshots of the Script File, where and which Numbers to change easily by yourself, for Imperium Level and Turn Times.
MINOS  [author] 4 Jul, 2018 @ 8:21pm 
@ Gogopher :

It is mainly made to work with Better AI 2, when the Game is harder to get that Size.
MINOS  [author] 4 Jul, 2018 @ 8:20pm 
@ Gogopher :

By looking into the Fame Levels Tables.
Usually you get 1 Point per Settlement and Vassal Settlement, extra for Capital/Home Region.
So it happens now on 4 (-30 great Power in Vanilla and around 20 to 24 Regions) and 6 (-50 Great Power in Vanilla and around 30 to 36 Regions).
Gogopher 4 Jul, 2018 @ 6:53pm 
how can u tell what imperium level ur country is at?
MINOS  [author] 30 Jun, 2018 @ 10:58am 
Update:

- Chaos Invasion will come a little Bit Earlier (135 and 225 Turns) and on 2 Imperium Level earlier (4 and 6)

Upped the Turn Timers, but reduced Imperium Level - this will ensure Player is ready for it and leaves more Time for conquering.
MINOS  [author] 15 Jun, 2018 @ 12:25am 
Updated.
scydrapheen 1 Dec, 2017 @ 2:52pm 
Excellent, thank you for the quick reply
MINOS  [author] 1 Dec, 2017 @ 2:49pm 
@ scydrapheen :

Yes, it's with Turn Timers here in this harder Version.
scydrapheen 1 Dec, 2017 @ 2:48pm 
but not in your mod right?