Total War: WARHAMMER II

Total War: WARHAMMER II

03 Better Beastmen and Savages Hordes (Optional)
68 Comments
Fikus 29 May, 2021 @ 10:05am 
HI
does this still; work :) ??
paulwhitlock2 2 May, 2020 @ 5:42am 
Hi Minos I have a question.

I am trying to teach myself to mod the campaign and I made a new Savage Orc faction as a horde, but I am having trouble adding them to the campaign map. I can't see how to add them, so any help would be greatly appreciated.
heroxuting 30 Jan, 2020 @ 10:12pm 
Compatible with SFO?
MINOS  [author] 21 Dec, 2019 @ 9:44am 
Could happen with outdated Mods...
Crusader 21 Dec, 2019 @ 9:41am 
Game is crashing with this mod immediately after launch
slapda11as 12 Dec, 2019 @ 7:07pm 
M I N O S is this going to stay updated your mods a a must to play with
Lux Imperia 15 Oct, 2019 @ 1:17pm 
@slapda11as yes it is
slapda11as 15 Oct, 2019 @ 12:23pm 
Hello, M I N O S is this mod compatible with Rise of the Beastmen - revisited (ME) (Empire Patch Read??????
SuGuRI 13 Oct, 2019 @ 5:03am 
s it compatibility with zarkis Rise of the Beastmen - revisited ?
Pimpin Pippin 27 Sep, 2019 @ 7:57am 
Yea if possible making Nakai keep coming back similar to beastmen hordes would be great!
Lux Imperia 12 Sep, 2019 @ 2:46pm 
@Anyndel yea that would be great (I think CA said something about making that in the next big patch, but lets be real that could be months away)
Anyndel 12 Sep, 2019 @ 2:15pm 
Hey Minos, been using this mod for a while and I have an idea, people are complaining that Nakai dies too fast and he doesnt respawn once he does, maybe this script can be used to make him come back every x ammount of turns?
Vollhov 13 Aug, 2019 @ 11:17am 
@MINOS
Thank you for reporting.
I found the reason in another mod.
Thanks again.
Vollhov 13 Aug, 2019 @ 10:37am 
I put and crash when the game starts. If I do not put this mod, then everything is ok.
Perhaps due to the combination of several mods.
Chaos mod works fine. The recruit mod works fine.
MINOS  [author] 12 Aug, 2019 @ 7:32pm 
@ Vollhov :

Not true at all.
Vollhov 11 Aug, 2019 @ 1:42pm 
Puggly the Grey 22 Jun, 2019 @ 10:08am 
Thank goodness, this is one of my favorite mods to use.
hugoleomarinho 6 Jun, 2019 @ 7:55am 
Thank you Minos
Sugar Bear 30 May, 2019 @ 7:27pm 
Thank you
Lux Imperia 30 May, 2019 @ 11:21am 
wooooo update :D
MINOS  [author] 30 May, 2019 @ 10:12am 
Warning:

Make a Backup Savegame File before using this, in Case of Bugs!
MINOS  [author] 30 May, 2019 @ 9:30am 
Updated.

Please report back any Errors immediately!
Thank you!
0Q0m 29 May, 2019 @ 5:00am 
Ahhhh, I testing great vortex campaign at three time, So i think no any luck there. If you using this them won't spawn anymore.:steamsad: (But thank you anyway.)
Lux Imperia 3 May, 2019 @ 6:17am 
out of everything its the spawn positions of the hordes that i liked most. Such an annoying feature in vanilla that they always spawn near you army.
:{BabyloN_PaladiN}: 2 May, 2019 @ 10:18pm 
Wow i didn't ecpect you will anwser, welcome back ! So you gonna update your awsome mod soon ?
MINOS  [author] 2 May, 2019 @ 10:02pm 
Scripting this was a Pain in the Ass...
I dont know if its working currently and i dont think so - well you could try and see if they spawn, then it is correct.

So, an Update will take a longer Time.
:{BabyloN_PaladiN}: 2 May, 2019 @ 3:08pm 
Is the mod working with Kaedrin's Mod Manager ?
LeFr33man 18 Mar, 2019 @ 1:24am 
Compatible with Choas Gate mod ?
Lux Imperia 16 Mar, 2019 @ 1:00pm 
pls update ;-;
Lux Imperia 17 Nov, 2018 @ 3:48am 
any chance of an update?
hugoleomarinho 10 Nov, 2018 @ 12:08pm 
Update this mod please
Puggly the Grey 9 Nov, 2018 @ 7:01am 
Update please?
MINOS  [author] 10 Sep, 2018 @ 1:42pm 
Yes, but I don't do startpos Mods.
Lux Imperia 10 Sep, 2018 @ 1:36pm 
@minos, is there any way to edit this or are they stuck in the vortex campaign only?
MINOS  [author] 10 Sep, 2018 @ 1:24pm 
@ Krasus :

No, the Reason is, they are bound to the Vortex Campaign in startpos and Faction Tables, as ive seen.
You can stil see Blue Vipers.
Lux Imperia 10 Sep, 2018 @ 11:25am 
@Krasus, ah that makes sense, shame they are not in ME by defualt.
Puggly the Grey 9 Sep, 2018 @ 9:41am 
The skrinderkin and the stone horns aren't spawning because the horde respawn script says a faction must have been destroyed at least 9 turns ago before it can spawn again. Since they aren't present at the start of the game, they never count as "destroyed 9 turns ago".
Lux Imperia 13 Aug, 2018 @ 3:23am 
@MINOS yea seems likley, is there any chance this will be added in or would it be too difficult or long to do?
MINOS  [author] 12 Aug, 2018 @ 3:52pm 
@ Lux Imperia :

I dont really know currently.
But i guess it has to be a startpos Mod then, i guess.
Lux Imperia 12 Aug, 2018 @ 5:24am 
Hi again, do you think it would be possible to add those two beastmen factions into the ME campaign or is there some script that blocks their spawn?
MINOS  [author] 31 Jul, 2018 @ 3:13am 
@ Lux Imperia :

Maybe then they are not allowed to spawn into, only in Vortex... :(
Lux Imperia 31 Jul, 2018 @ 2:53am 
Hi again, one thing ive noticed is that the two beastmen hordes you added in (skinderkin and stonehorn) have so far not spawned in. I started using this mod around turn 30 in my game (but it says its savegame compat), now it is turn 153, all of the deafualt warherds have spawned in, all 3 orc tribes have also spawned, just not the two beastmen herds. Is this because i used the mod mid game and the two hordes are not in mortal empires by deafualt or is there another reason? srry for the long read.
Lux Imperia 30 Jul, 2018 @ 9:42am 
np :)
MINOS  [author] 30 Jul, 2018 @ 9:29am 
@ Lux Imperia :

Ah, you tested it with and without - thx!
Lux Imperia 30 Jul, 2018 @ 9:23am 
in vanilla next to my horde (im beastmen) when using your mod the jagged horns spawned in estallia while i was at khemri
MINOS  [author] 30 Jul, 2018 @ 9:20am 
@ Lux Imperia :

Where did they spawn?
Lux Imperia 30 Jul, 2018 @ 9:06am 
oh ok thanks :) i just saw the shadow gore spawn in my vanilla after i posted that comment -_- and its great you have added the extra hordes :)
MINOS  [author] 30 Jul, 2018 @ 8:52am 
@ Lux Imperia :

But in Vanilla Shadowgor do spawn - i added 3 additional, left out Factions:

"wh2_main_bst_stone_horn",
"wh2_main_bst_skrinderkin",
"wh2_main_grn_blue_vipers",
Lux Imperia 30 Jul, 2018 @ 5:51am 
I noticed the blue vipers and shadowgore hordes never respawn in vanilla. Does this mod allow those factions to respawn and if not could it do that?
MINOS  [author] 3 Jul, 2018 @ 12:35pm 
Update:

- finally got it removed, that they only spawn around the Player (big thanks to Drunken Flamingo !)

Let me know, if theres still some Trouble