Total War: WARHAMMER II

Total War: WARHAMMER II

01 Better Army Compilations and Recruitment (Optional)
206 Comments
春蚕冬薯 27 Feb, 2021 @ 5:17pm 
thx
cboye19 24 Feb, 2021 @ 3:56pm 
So is there no proper AI army recruitment left? It's bad enough that Better AI 2 is outdated as well. Plz update if you have the chance.
Revan519 3 Dec, 2020 @ 4:21pm 
same
No WaY 3 Dec, 2020 @ 2:13am 
Dear M I N O S !!!
Will you update this and other your mods?
I used to enjoy playing with your mods for a long time!
Revan519 29 Nov, 2020 @ 7:51am 
update man your was one of the best
MINOS  [author] 7 Sep, 2020 @ 6:12pm 
@ JOK3R :

1. The Mod is outdated.
2. What the Ai recruits depends also on it's Buildings, as there are Limitations.
3. Doeent work correctly if using Overhaul Mods or Mods adding several new Units.
J0K3R 7 Sep, 2020 @ 4:06pm 
ive been using your mod for two months now , used too work great at beginning , then slowly started too fail , i now fight vampire coast armys of pure Bloated Corpses and handcannons and hand gunners , high elves are always the same , make you not want too play with the mass archer spam , like sister of avalorn and half armys of seagaurds , and the dark elves , with the current meta with cult of pleasure invadeing high elf homeland early game , the spam of darkshades ontop of her war hydra and with elves at turn 20 is not very fun , had lots of fun with this mod , but also alot of angry moments
Dwight Schrute 22 Aug, 2020 @ 7:45am 
@✠ M I N O S ✠ I see. Thank you for the quick answer!
MINOS  [author] 22 Aug, 2020 @ 2:46am 
@ Dwight Schrute :

Will work, but not as intended, as some of the new Units and Heroes will be recruited out of Order.
Dwight Schrute 22 Aug, 2020 @ 2:29am 
Would this still "work" or will it break the game?
Trio 18 Jul, 2020 @ 5:55pm 
Minos does this allow the ai to recruit from custom unit packs? or is it just vanilla units?
// 26 May, 2020 @ 5:06pm 
Thanks for the heads up Minos!
𝒦.ℒ.ℬ. 26 May, 2020 @ 2:53am 
would it still work while outdated though?
𝒦.ℒ.ℬ. 26 May, 2020 @ 2:50am 
:steamsad:
MINOS  [author] 23 May, 2020 @ 5:36pm 
Outdated. I'll report when it's updated.
SuperPizzita 23 May, 2020 @ 1:52pm 
It still works?
Avrahammer 17 May, 2020 @ 4:40am 
still works?
Tigas 13 Jan, 2020 @ 12:06pm 
is it updated?
Kyso4ek 26 Dec, 2019 @ 9:19am 
Does this mod work with tabletop unit caps mod?
Parkers 12 Dec, 2019 @ 11:00pm 
any update required?
Guts 31 Oct, 2019 @ 10:17pm 
@heavystorm Using this in conjunction with a unit cap mod will put a permanent end to doomstacks in your game. Tabletop caps and cost based army caps are the popular options. I play with this mod and usually tabletop caps. Works perfectly.
heavystorm 22 Oct, 2019 @ 8:25pm 
@✠ M I N O S ✠
I was talking about some characteristic lords like faction leader of Varg-Surtha Ek and faction leader of Tiranoc-Surthara Bel-Kec. They start with chariot mount and tend to recruit more than 10 chariots per army even if they have barracks available.

I like using 10x chaos waves mods for challenge but some of their armies have 8+ hellcannons from the respawn and its really frustrating to deal with. From what i understand your explanation, you fixed that right?
MINOS  [author] 22 Oct, 2019 @ 1:49pm 
@ heavystorm :

This can happen because of 2 Things:

- wrong Buildings of AI
- Global Recruitment of AI

Also, due to the Nature of the System, Numbers are valued more than Categories by the AI.
So a Hellcannon has for Example Quality of 15, a Marauder 5.
Artillery Category is capped to 1-2 per Category, but its told that it has 3 Times more Priority than the Marauder - so the System jerks around...
If the AI could instead create Chosen instead of Marauders, it would be balanced, because Chosen have a Quality of 20 and therefore 15 compared to 20 is failry balanced and the Category System works again.
heavystorm 22 Oct, 2019 @ 12:17pm 
Did you change norsca chariot and horse archer spam? They're annoying af. Also will i see 8 hell cannon in chaos armies or you changed that too?
MINOS  [author] 21 Oct, 2019 @ 8:00am 
I have deactivated them because of the Problems.

Alith Anar has no specific Table.
V ! P 21 Oct, 2019 @ 7:53am 
when did they deactivated that?
i see so is a general or generating more problems with that good to know.
right now i have ai Alith Anar with 7 dragons only 2 shadows i know shadows are no good in late game but still
MINOS  [author] 21 Oct, 2019 @ 7:30am 
@ V ! P :

Specific Legendary Lords Compilations made by CA have been deactivated, as they cause Trouble with them, not recruiting their Armies to full, less than half, when they cant recruit those specific Units.
Putting the same Unit several Times into the Tables, even if set to 0, leads to even more Problems.
Only by creating own Templates it would give me the Option to specify and create perfect Templates for each Factions.
But that would make the Mod incompatible with most any additional Unit Mods, as those always use the Vanilla Templates to include their new Units.
V ! P 21 Oct, 2019 @ 5:55am 
if LL have unit flavor like Maliketh 50% blackguards, krok gar saurus,honed or normal lord DE faction with random trait like krakenclaw, grey vanquisher, u know traits who buff units.
do they recruit units of that tipe? so far on my campain i dont see that
idk if LL have uniqe skills or trait they should be focus on that unit to recruit 6 min max.
i can see in some case like HE dragon trait with 6 dragons be OP but hey is total war. :emofdr:
MINOS  [author] 12 Oct, 2019 @ 4:56am 
Side Effects:

Negative:
- Ai wont field completely elitary Armies, when it can anymore

Positive:
- AI saves Money and fields more Armies
MINOS  [author] 12 Oct, 2019 @ 4:54am 
Update:

- completely diverse Armies
- some Fixes
- should now be again compatible with every Unit Mod as it uses CA Ranges
MINOS  [author] 11 Oct, 2019 @ 9:46pm 
Ill regularly update for whenever i find some Units to be made too much etc.

The Thing is, can only see this really in work on a Campaign.
Folian 10 Oct, 2019 @ 2:52pm 
Thanks MINOS! I hope that this will fix what CA should have already put into the game. Keep up the good work!
Pimpin Pippin 10 Oct, 2019 @ 2:05pm 
Awesome! thank you MINOS
Lux Imperia 10 Oct, 2019 @ 1:23pm 
nice
MINOS  [author] 10 Oct, 2019 @ 10:42am 
Update:

- much more diverse Unit Compilations !!!

- much better Ratio!!!

I have now very much fully understood the Army Creation of AI. and this lead me to a nicer balancing of Armies :)
Pimpin Pippin 5 Oct, 2019 @ 2:05am 
MINOS you are a hero :)
Thank you.
MINOS  [author] 4 Oct, 2019 @ 7:04pm 
Also the AI ignore most Parts of the Ratio - so i have to redo it, each Unit in each Faction one by one comparing to each other...
MINOS  [author] 4 Oct, 2019 @ 7:03pm 
@ God Save the King :

Yes, i make a Mistake, will be fixed in the next Update - i mistake archer ror for the normal one.
Laughing Forest 4 Oct, 2019 @ 6:39pm 
Just came up against a Stirland army with 12 archer units ¯\_(ツ)_/¯
MINOS  [author] 3 Oct, 2019 @ 5:13pm 
and Teb
MINOS  [author] 3 Oct, 2019 @ 5:12pm 
- reduced Missile Units for Kislev/Vampire Coast/Bretonnia/Empire
Lux Imperia 23 Sep, 2019 @ 1:59pm 
Do ai disband old units to recruit new and better ones once they have the better recruitment buildings? Since my lizard allies have been using an army full of only tier 1 skinks for about 50 turns and they have the ability to train dread saurians xD
MINOS  [author] 23 Sep, 2019 @ 10:07am 
Update:

- reduced Bloated Corpse Recruitment
WhatTheDuck 16 Sep, 2019 @ 2:53am 
I think you are right. They seem to be fine now. Thanks for your great mods : )
MINOS  [author] 15 Sep, 2019 @ 5:39pm 
@ Handsome Pete :

Then they cant build in this Province anything else. - or you have somewhere a bad Mod,.
WhatTheDuck 15 Sep, 2019 @ 3:04pm 
Empire factions seems to build a lot of bullshit atm. They have about 80% missles (archers). I will deactivate all other mods and will try it again tomorrow.
MINOS  [author] 14 Sep, 2019 @ 3:27pm 
oh, also reduced the Ushabti probability, which are in fact in the infantry category, thats why you saw them a lot more than the tomb guards.
MINOS  [author] 14 Sep, 2019 @ 3:04pm 
Update:

- raised 1 point priority the Infantry and lowered the Missile and Heroe Units
MINOS  [author] 14 Sep, 2019 @ 2:53pm 
@ Mofunkles :

War Wagons are mostly switched for Steam Tanks and Luminarks.
MINOS  [author] 14 Sep, 2019 @ 2:44pm 
@ Mofunkles :

I cant get the Dwarfs Heroe Generation really to work, its a Problem with it since last Year.
They only produce Engineers and ignore the Ghosts and if i add or reduce some, they totally bug out and dont even build full Armies anymore or no Heroes at all.