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Will you update this and other your mods?
I used to enjoy playing with your mods for a long time!
1. The Mod is outdated.
2. What the Ai recruits depends also on it's Buildings, as there are Limitations.
3. Doeent work correctly if using Overhaul Mods or Mods adding several new Units.
Will work, but not as intended, as some of the new Units and Heroes will be recruited out of Order.
I was talking about some characteristic lords like faction leader of Varg-Surtha Ek and faction leader of Tiranoc-Surthara Bel-Kec. They start with chariot mount and tend to recruit more than 10 chariots per army even if they have barracks available.
I like using 10x chaos waves mods for challenge but some of their armies have 8+ hellcannons from the respawn and its really frustrating to deal with. From what i understand your explanation, you fixed that right?
This can happen because of 2 Things:
- wrong Buildings of AI
- Global Recruitment of AI
Also, due to the Nature of the System, Numbers are valued more than Categories by the AI.
So a Hellcannon has for Example Quality of 15, a Marauder 5.
Artillery Category is capped to 1-2 per Category, but its told that it has 3 Times more Priority than the Marauder - so the System jerks around...
If the AI could instead create Chosen instead of Marauders, it would be balanced, because Chosen have a Quality of 20 and therefore 15 compared to 20 is failry balanced and the Category System works again.
Alith Anar has no specific Table.
i see so is a general or generating more problems with that good to know.
right now i have ai Alith Anar with 7 dragons only 2 shadows i know shadows are no good in late game but still
Specific Legendary Lords Compilations made by CA have been deactivated, as they cause Trouble with them, not recruiting their Armies to full, less than half, when they cant recruit those specific Units.
Putting the same Unit several Times into the Tables, even if set to 0, leads to even more Problems.
Only by creating own Templates it would give me the Option to specify and create perfect Templates for each Factions.
But that would make the Mod incompatible with most any additional Unit Mods, as those always use the Vanilla Templates to include their new Units.
do they recruit units of that tipe? so far on my campain i dont see that
idk if LL have uniqe skills or trait they should be focus on that unit to recruit 6 min max.
i can see in some case like HE dragon trait with 6 dragons be OP but hey is total war.
Negative:
- Ai wont field completely elitary Armies, when it can anymore
Positive:
- AI saves Money and fields more Armies
- completely diverse Armies
- some Fixes
- should now be again compatible with every Unit Mod as it uses CA Ranges
The Thing is, can only see this really in work on a Campaign.
- much more diverse Unit Compilations !!!
- much better Ratio!!!
I have now very much fully understood the Army Creation of AI. and this lead me to a nicer balancing of Armies :)
Thank you.
Yes, i make a Mistake, will be fixed in the next Update - i mistake archer ror for the normal one.
- reduced Bloated Corpse Recruitment
Then they cant build in this Province anything else. - or you have somewhere a bad Mod,.
- raised 1 point priority the Infantry and lowered the Missile and Heroe Units
War Wagons are mostly switched for Steam Tanks and Luminarks.
I cant get the Dwarfs Heroe Generation really to work, its a Problem with it since last Year.
They only produce Engineers and ignore the Ghosts and if i add or reduce some, they totally bug out and dont even build full Armies anymore or no Heroes at all.