The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Towns and Villages Enhanced: Morthal
213 Comments
Chruebert 28 Aug, 2020 @ 3:17am 
Isn't it pointless to have such a huge ship dwelling in the pond in the city? On the other side of the bridge it would make a whole lot more sense as this has a connection to the Sea. Also the Shrine of Kynareth would actually fit better to be a prop in the burned house or on the small graveyard. Also i guess there would be a good point about having the gate with palisade walls including the buildings on the other shore as well.
Spooky Dovah 17 May, 2020 @ 4:51am 
CK errors 3
Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 494 and 490 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 494 Edge 0 and Triangle 490 Edge 1 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 500 and 491 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 500 Edge 1 and Triangle 491 Edge 0 should be linked, but they are not.
Spooky Dovah 17 May, 2020 @ 4:51am 
CK errors 2
Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 491 Edge 1 and Triangle 492 Edge 1 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 491 and 500 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 491 Edge 2 and Triangle 500 Edge 2 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 492 and 491 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 492 Edge 0 and Triangle 491 Edge 2 should be linked, but they are not.
Spooky Dovah 17 May, 2020 @ 4:50am 
CK errors 1
Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 490 Edge 0 and Triangle 494 Edge 1 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 490 and 361 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 490 Edge 2 and Triangle 361 Edge 0 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 491 and 492 have opposite normals but are linked
Spooky Dovah 17 May, 2020 @ 4:49am 
Found sadly more navmesh errors with this mod too, that makes 3 now and once again going to have to split them over a few posts to fit them all in.
Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 361 and 490 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 361 Edge 2 and Triangle 490 Edge 0 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 490 and 494 have opposite normals but are linked
Coronaextra715 5 Apr, 2020 @ 10:40am 
its a good mod but why does it add a sinking boat
Vodkavsky 1 Mar, 2020 @ 9:17am 
Great mod, still works and doesnt seem to break
Doktor Dirch 5 Jun, 2019 @ 6:43am 
I have seen the load-issue with this and some 10 other mods. There is a workaround though...
Kudos to "ItsDaKoolaidDude" for this tip:
Theres both been a problem where the CKM seems corrupted, as well as the "archive size bigger than the mod". However, if you hit play before the data loads up that mod, it still works.
Timesplitter 23 Nov, 2018 @ 11:18pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Timesplitter 14 May, 2018 @ 8:09pm 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
Wez 23 Jan, 2018 @ 1:57pm 
i hate this comment section.
Marcel 23 Apr, 2017 @ 5:12am 
compatible with Open Cities?
Layla Spellwind 26 Nov, 2016 @ 4:35pm 
Look for the lower case L... Hint, it's in the word "lower" . Now that's done with, can someone delete those comments? They are kind of irritating... Anyway. About the Mod. I love it, I forgot I had it and I thought Morthal was always like that, that's how good this mod is. It fits the game perfectly and looks damn good.
gorgophone 11 Jun, 2016 @ 6:01pm 
Trying out the version 2.0, but I didn't have any problems with this one besides the entertaining side effect of the town having frequent mudcrab attacks. I might even miss the guards flailing about over All The Mudcrabs.
Red-_-Monkey 5 Oct, 2015 @ 12:47am 
Please address the NavMesh in this wonderful MOD. I have to unsub this and other better'towns'mods until you do
Not A Robot 2 Sep, 2015 @ 4:10pm 
Nice makes Morthal a actual town no a tiny village.:steamhappy:
Insomniac Jack 16 Aug, 2015 @ 11:24am 
Lovely mod. I've used it back when it was released, as well as most of Matthieu's other work, for over 120 hours without an issue (despite the dirty edits).

One thing I find ironic is that these kind of mods tend to introduce more vegetation in a town/city than there is in the area surounding it. Although this one here is, relatively, conservative in that regard, I feel Ishould mention that a lot more trees/flowers/shrubs≠better.
x_Bhais_x 29 Jun, 2015 @ 6:41pm 
PISS OFF tyrone...this isnt an elementary school chat room, blog or place for pure B.S chain letters >:-[...ahaha...its steam.....Annny whooo....has anyone recently encountered any issues with this mod?
Icey. エクスプローラ 5 Jun, 2015 @ 1:47pm 
I'm not sure, but I think the Navmesh problem has something to do with the fact that I cannot go to certain areas of the map or else I'll crash. There's a guide in solving the Navmesh error but the guide is so complicated and time consuming to the point where I thought I was trying to decrypt a message or something.
moongrumpy 6 May, 2015 @ 3:47am 
this mod destroyed my game, i reinstall it
Charlemagne 26 Apr, 2015 @ 8:19pm 
There's an enhanced cities Morthal 2.0 by the same author he should link that one and drop this. I've used Enhanced Cities: Morthal 2.0 for a very long time no problems. Couldn't live without the merchants it adds to the game.
System of a Jess 17 Feb, 2015 @ 5:10am 
can confirm Raven's Post I'm having the same thing in loot
http://i.gyazo.com/a9e874b05f6076fd813af32ee8e43815.png
Julius 17 Dec, 2014 @ 9:39am 
LOOT:
Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
=EndOfToon= 27 Nov, 2014 @ 7:59pm 
BOSS: "Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here."
PubWanderer 11 Sep, 2014 @ 6:01am 
yes, it works with lanterns of skyrim, but, the mod as a missing NavMesh and it will cause your game to crash and freeze
Fyrir 24 Aug, 2014 @ 2:22am 
does anyone know if it works together with lanterns of skyrim?
Zappieroth 14 Aug, 2014 @ 5:50am 
•Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.

yup bad just bad thx eey now something will probably go and look bad since it crashes my game.

i will uninstall right away and check what has been removed from the game plz avoid this mod at all cost
AngryPuppy 27 Jul, 2014 @ 3:56pm 
Same NavMesh error. Doubt the Author will ever fix it.
MaeLSTRoM 8 Jul, 2014 @ 8:09pm 
looks nice
Chri 5 Jul, 2014 @ 9:22pm 
nice!
creepy 30 Jun, 2014 @ 10:56am 
i think this is good job)
coconut.png 29 Jun, 2014 @ 5:19am 
is this compatible with the V.2 one?
Landstander 31 May, 2014 @ 7:52am 
yo man navmesh is deleted! fix your mod so we dont crash with others
BrenMan 94 13 May, 2014 @ 9:07pm 
Can you delete the navmeshes and objects from the inn? It's conflicting with Perseid's inn mod.
Neko loveheart 2 May, 2014 @ 3:42pm 
@ matthieu6839 - I get warning saying "NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. " about Towns and Villages Enhanced: Morthal please fix
Markes12344 24 Apr, 2014 @ 2:42pm 
@matthieu6863 Ran BOSS and it detects some deleted NavMesh records with a few of the mods. Morthal being one of them. please feel free to add me so i can further aid you with thease errors.
yannik.schulz 20 Apr, 2014 @ 1:38am 
I have all plugins of the mods in Nexus, but I don´t know what I have to do with that files, if I want to install the mods from steam in Nexuss.
SMOKINSOMTHIN 17 Mar, 2014 @ 3:37am 
Same here with the BOSS warning, and unsubscribing as well
Mack 3 Mar, 2014 @ 5:20pm 
I also get the BOSS "Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game"

I too have tried multiple fixes. I am not knowledgeable enough with the Creation Kit to attempt an true fix. I have unsubscribed until fixed.
Triple 4 25 Feb, 2014 @ 6:38pm 
"Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game"

This is what I'm getting in my BOSS log, I've tried multiple fixes which go way in depth into the creation kit and other editing programs. Unsubsribed until fixed.
SavageHedgehog 17 Feb, 2014 @ 6:44pm 
Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game.
TheGreatMaxwell 28 Jan, 2014 @ 4:52pm 
Is this compatible with your other morthal mods?
Nimue 13 Jan, 2014 @ 4:27pm 
Luv the mod but had to remove because of the deleted Navmesh reported by BOSS and others here. Plus it was doing weird things to my game display, bad Juju, if you can take care of it , I would resubscribe.
ancient fent leaner 4 Jan, 2014 @ 4:04pm 
just amazing ;)
Jensen 30 Dec, 2013 @ 4:26am 
i had a deleted nav mesh checked through BOSS like many others regarding Towns and Villages Enhanced: Inn and Morthal, though it doesn't give me ctd
PirateQu33n 19 Dec, 2013 @ 10:12pm 
Ok I just discovered Morthal in my game and all my towns people are huddled in the left corner next to the Jarl's building... they do not seem to migrate away from that area... anyone else have this problem ?
Slider257 25 Oct, 2013 @ 10:31pm 
Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.

Just so you're aware I just ran BOSS and found this serious error. Just wanted to bring it to your attention as it causd CTD for me a few times and I had to uninstall :(
Allie 6 Sep, 2013 @ 2:16pm 
This has brought much needed "fill"to Morthal.Thanks for a great mod:-)
Daliko 28 Aug, 2013 @ 10:19pm 
Dude you gotta get this on the nexus, every smart guy or gal knows you should not use steam to download mods it just really fucks it up. Please upload your mods to nexus! Ill get em all and endorse them, but if they're only avalable here I wont touch them.
Big Z 8 Aug, 2013 @ 1:04pm 
don't downloud if you want to keep your navmeshes and save a headache