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Since the Chances have been raised, this can also happen in Vanilla.
So after deactivating they only spawned once?
To counter that i will now reduce only the Time between Spawns, but leave the Spawn Chance Vanilla - ive heard also from other People, that Rogue Armies cause also End turn Crash in Vanilla.
And Rogue Armies often dont do anything.
Mortal Empires is still a Beta, sadly...
could it be that this mod is causing a crash during AI turn times?
I had a crash when the "Plunderlooter" (or whatever theyre called in english) spawned two times in a row. After deactivating this mod it worked again?
Same Problem as in Vanilla - if they don't have Enemies I believe it was in one of my Vortex Campaigns.
Maybe their Diplomacy could be changed - I will look into.
Some rogue armies do move, but the majority don't.
It works, doesnt need an Update.
Anywho, I'll probably be using this mod in all of my campaigns going forward, to help spice up an otherwise ordinary campaign. Thank you for putting it on the workshop, cheers :)