Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Rising
141 Comments
Elemental Israelite 6 Dec, 2021 @ 4:13pm 
Woah.
Gejnor  [author] 6 Dec, 2021 @ 1:50pm 
Thats the thing, Warriors of Chaos looks to NOT be a horde faction in Warhammer 3.

They will own Settlements, this has been confirmed.
Elemental Israelite 6 Dec, 2021 @ 6:07am 
Hopefully CA puts in an anti-colonization mechanic for them in WHIII, then. When I play horde factions I like to take one settlement in a large area and lay the rest to waste.
Gejnor  [author] 5 Dec, 2021 @ 11:31pm 
Sorry no, its beyond my skillset currently.

On the bright side we're only 2-3 months away from Warhammer 3 where WoC can just occupy settlements themselves!

Though we most likely won't be able to play them until Immortal Empires releases.
Elemental Israelite 5 Dec, 2021 @ 6:43am 
Have you implemented some kind of blood ground style mechanic for the WoC? Without the capability to block the AI from recolonizing, I feel it is an entirely lost cause to play the WoC. My campaigns are dampened when Elector C*nt number 3 follows me around recolonizing every damn ruin I leave behind. This is why I use SFO because they built a blood ground anti-recolonization mechanic into their newest mod update.
Gejnor  [author] 4 Dec, 2021 @ 11:21pm 
Yes, that was the intention.

At most its an attempt to make WoC a bit closer to how a later DLC race would be, though to be fair ive not messed with their base mechanics that much so they still play very much like they would without this mod.

You just have slightly more units, more techs, and some hopefully more choices as to which starting lord you pick though even i still think Archaeon is probably the best.
Gabe 4 Dec, 2021 @ 2:57pm 
Is this balanced with vanilla?
Gejnor  [author] 2 Dec, 2021 @ 7:45am 
The only thing that comes to mind is that you have a script mod of some kind being spooky for you.

Any mod like "instant quest battles" or some such can and have messed up quests for me in the past.

Do a check of any mod that sounds like they use scripts and try turning them off, most of the time the quest will fire if given a turn with offending mod off.

Worst case scenario though you need to restart the campaign.
Dopamine 2 Dec, 2021 @ 6:57am 
Gejnor i love ur mod but the quest... help please xD i dont know anything about making mods... just a free loader lel
Azran 2 Dec, 2021 @ 12:20am 
Gejnor once saved my family from NFTs, I am forever grateful to him for that reason, even though his mods cause quests to break.
Ganj 2 Dec, 2021 @ 12:16am 
Gejnor saved my prize dairy cow from drowning in a winter storm
Blinks 2 Dec, 2021 @ 12:09am 
I lie, of course. Gejnor is a wonderful mod make who never makes any mistakes and is always timely.
Blinks 2 Dec, 2021 @ 12:05am 
Much quest issues. Update pls?
Gejnor  [author] 1 Dec, 2021 @ 11:12pm 
That sounds like a script error, this mod does not have any scripts.
Dopamine 1 Dec, 2021 @ 10:58pm 
After finishing the first quest of slayer of kings with archaon, the next quest wont show up, as well as the other quest
Gejnor  [author] 30 Nov, 2021 @ 9:48am 
Sounds like a mod conflict aye, they most likely have their own techs and that does screw with the techs both ways.

Sadly i do not use that mod, so my only real advice is to either turn my or their mod off.
Majora 30 Nov, 2021 @ 6:50am 
Thx man. The tech tree in my version is shorter and confused with lot of empty cells. i also have the ultimate chaos mod and a few more running, wich use division of the 4 gods. so i can locate the problem further and with ur help i can tell at this point, that the
ULTIMATE CHAOS MOD
causes most of this confusion.
Gejnor  [author] 29 Nov, 2021 @ 7:42am 
And Majora, uh not sure why you need this at all but okay, here it is in three parts:
https://i.postimg.cc/ZqrVTDhd/image.png
https://i.postimg.cc/4NmPK3gZ/image.png
https://i.postimg.cc/BvGBwc1Q/image.png
Gejnor  [author] 29 Nov, 2021 @ 7:38am 
Bugged Quest? What are you on about? This mod doesn't touch the quests, at all.
Dopamine 29 Nov, 2021 @ 7:16am 
Bugged quest... the quest after the first slayer of king quest does not show up
Majora 27 Nov, 2021 @ 3:41pm 
can u please show a screenshot of the modified tech tree?
have a shorter techtree and wanna work out, where it comes from. thx
SDgamer 13 Nov, 2021 @ 7:45am 
yeah......... i don't know why that happened which i am very sure it is not because of the Chaos occupy anywhere mod
Gejnor  [author] 13 Nov, 2021 @ 2:15am 
*shrugs shoulders in bewilderment*
SDgamer 12 Nov, 2021 @ 8:58pm 
I have noticed that when using the Chaos Dwarfs mod this mod seems to add stuff for chaos dwarfs as well. is that supposed to happen?
Gejnor  [author] 25 Oct, 2021 @ 6:20am 
You basically get 0% upkeep forces eventually, and razing/sacking will give 10-20k Favour every time mid game, so 100k is really nothing.
Gejnor  [author] 25 Oct, 2021 @ 5:35am 
Yes, thats the intention.

Its to force those techs into more of a mid and late game role, but they also give far more than vanilla.
IL CAPITANO 25 Oct, 2021 @ 5:23am 
Uhhh are the main tech tree unlockables supposed to be that costly? the first one is 5000 Chaos Favours and the Daemonic Pact is around 100k
Elemental Israelite 23 Oct, 2021 @ 6:38am 
..............

Would it change your mind if I donated $$...?

Like... a personal commission?

Because such a submod is actually quite important to me lol and I have no idea where to start learning how to mod (the learning curve is STEEEEEEP).
Elemental Israelite 20 Oct, 2021 @ 8:35am 
:( *tears*
Gejnor  [author] 20 Oct, 2021 @ 7:11am 
Sorry, if i made submods everytime someone asked for it i would go insane.
Elemental Israelite 19 Oct, 2021 @ 9:00pm 
Damn. Any chance you could make a standalone mod that just adds javelins and throwing axes to the chaos roster? I'm sure I can patch it myself if it exists. :)
Gejnor  [author] 19 Oct, 2021 @ 2:29pm 
Not as far as i know.

I do not use SFO.
Elemental Israelite 19 Oct, 2021 @ 2:10pm 
Is there an SFO patch for this? I really, REALLY want those Norscan missile units.
Gejnor  [author] 25 Sep, 2021 @ 3:51am 
And that should fix the Chaos Metal Sorcerer issue, i had it set to Norscan Metal sorcerers, whoops.

I also buffed Mark of Khorne, it is now functionally Frenzy ++, instead of +8 melee attack and +15% base damage increase it now does +10 melee attack and +15% base and ap damage.
Gejnor  [author] 25 Sep, 2021 @ 3:28am 
Not sure what you are talking about Lord of the Flies, however i have updated the mod once more.

I will look into Crowmeats issue however, that may be something i missed.
Lord Of the flies 24 Sep, 2021 @ 7:19pm 
one more thing , too long a time to recruit and upkeep is too high, cant wait 3 turns to recruit chaos warriors.
Lord Of the flies 24 Sep, 2021 @ 4:16pm 
hey some feedback, the removal of upkeep discounts on settlements makes life miserable for chaos. While enemy factions get 3 or 4 armies , I get to field just one . Bring back lightning strike skill , without it the game is unplayable.
Crowmeat 9 Sep, 2021 @ 9:51am 
So far everything seems like its working well, except I noticed that my Metal sorcerors don't have the God choices, while the Fire one I recruited does. Happened to two metal sorcs in a row.
Villas 10 Aug, 2021 @ 10:21pm 
Yeah some weeks ago I've tested this alone and it didn't display the new faction perks on the characters screen.

Now that I'm going to do a Chaos campaign I'll test it again.
Gejnor  [author] 9 Aug, 2021 @ 5:55pm 
Honestly at this point i have no idea, it seems to be working for everyone else myself included.

But try:

Make sure both launchers are clear (no mods loaded) so you're only using one of them to launch the mod. Preferably KMM.

Delete the .pack file from your data folder and have it manually re-download.


Worst case scenario either try checking local files for warhammer or reinstall the whole game.. honestly i get if you do NOT want to do that over a single mod however.
thelybithian 9 Aug, 2021 @ 2:19pm 
Even tried to run Chaos Rising by itself, with NO other mods enabled. Tried starting a game as Archaon. Still no luck. Not sure what the issue is.
thelybithian 9 Aug, 2021 @ 2:16pm 
@Gejnor Well I downloaded Kaedrins Mod Manager, have it successfully unzipped and it starts up and displays all my mods just fine. However Chaos Rising still isnt working for me. :/

Here are the mods I currently have turned on with it. Any ideas?

-Never obsolete AI Lords
-Banner Overhaul II
-2x skill points
-Better Camera Mod
-Chaos Rising
-Community bug fix
-Improved lighting and Weather
-UI modding framework
thelybithian 9 Aug, 2021 @ 1:57pm 
@Gejnor awesome thanks for the link man. Let me try to run a campaign with only a couple mods and chaos rising and see if there's any issues.
Gejnor  [author] 7 Aug, 2021 @ 11:48am 
@Not a NHP Awesome!

The Genghis Crew sends its regards!

"Genghis, for when you absolutely have to commit warcrimes."
Not a NHP 7 Aug, 2021 @ 6:08am 
It is indeed a Lancer reference!

Thank you for the update, absolutely love the mod.
Gejnor  [author] 6 Aug, 2021 @ 10:54pm 
@Not a NHP ( is that a Lancer RPG reference?) I have done as asked, it was a slip-up on my part, i also added the Marauder Hunters (both variants) to the Ranged (Hellcannons and Marauder Horsemen) Rank 7 skill.

@thelybithian It should've honestly worked, it was updated..? It's updated again now, give it another try? If not maybe check out the 3rd party Mod Launcher instead of CA's rather poor one?

It is called "Kaedrins Mod Manager" and is in use by.. well nearly everyone who play this game.

You can find it here:
https://github.com/Kaedrin/warhammer-mod-manager/releases/tag/v1.8.15
Not a NHP 6 Aug, 2021 @ 9:09pm 
unit_set_to_unit_junctions_tables doesn't have an entry to allow Norscan Berserkers to benefit from any of the gold chevron skills, would you be up for adding them to the wh2_dlc11_chs_vets_marauders_aspiring_champions_forsaken_chaos_warriors_chosen category?
thelybithian 6 Aug, 2021 @ 3:41pm 
@Gejnor Hi there! Absolutely love the mod. It is exactly what Chaos needed in this game. However the mod manager gives it a green check, but when I enable the mod it does not work ever since the Taurox expansion. Any idea when we'll be getting an update? :steamhappy:
Villas 29 Jul, 2021 @ 11:12am 
@... Do you use any other mods alongside this? Maybe it's a conflict between them.

Also, it's good to make a backup save everytime before you add mods which make big changes for factions.
Merchant 29 Jul, 2021 @ 3:08am 
I would like to mention this mod is not save game compatible. It bugged my save so i cant play it anymore.