Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They will own Settlements, this has been confirmed.
On the bright side we're only 2-3 months away from Warhammer 3 where WoC can just occupy settlements themselves!
Though we most likely won't be able to play them until Immortal Empires releases.
At most its an attempt to make WoC a bit closer to how a later DLC race would be, though to be fair ive not messed with their base mechanics that much so they still play very much like they would without this mod.
You just have slightly more units, more techs, and some hopefully more choices as to which starting lord you pick though even i still think Archaeon is probably the best.
Any mod like "instant quest battles" or some such can and have messed up quests for me in the past.
Do a check of any mod that sounds like they use scripts and try turning them off, most of the time the quest will fire if given a turn with offending mod off.
Worst case scenario though you need to restart the campaign.
Sadly i do not use that mod, so my only real advice is to either turn my or their mod off.
ULTIMATE CHAOS MOD
causes most of this confusion.
https://i.postimg.cc/ZqrVTDhd/image.png
https://i.postimg.cc/4NmPK3gZ/image.png
https://i.postimg.cc/BvGBwc1Q/image.png
have a shorter techtree and wanna work out, where it comes from. thx
Its to force those techs into more of a mid and late game role, but they also give far more than vanilla.
Would it change your mind if I donated $$...?
Like... a personal commission?
Because such a submod is actually quite important to me lol and I have no idea where to start learning how to mod (the learning curve is STEEEEEEP).
I do not use SFO.
I also buffed Mark of Khorne, it is now functionally Frenzy ++, instead of +8 melee attack and +15% base damage increase it now does +10 melee attack and +15% base and ap damage.
I will look into Crowmeats issue however, that may be something i missed.
Now that I'm going to do a Chaos campaign I'll test it again.
But try:
Make sure both launchers are clear (no mods loaded) so you're only using one of them to launch the mod. Preferably KMM.
Delete the .pack file from your data folder and have it manually re-download.
Worst case scenario either try checking local files for warhammer or reinstall the whole game.. honestly i get if you do NOT want to do that over a single mod however.
Here are the mods I currently have turned on with it. Any ideas?
-Never obsolete AI Lords
-Banner Overhaul II
-2x skill points
-Better Camera Mod
-Chaos Rising
-Community bug fix
-Improved lighting and Weather
-UI modding framework
The Genghis Crew sends its regards!
"Genghis, for when you absolutely have to commit warcrimes."
Thank you for the update, absolutely love the mod.
@thelybithian It should've honestly worked, it was updated..? It's updated again now, give it another try? If not maybe check out the 3rd party Mod Launcher instead of CA's rather poor one?
It is called "Kaedrins Mod Manager" and is in use by.. well nearly everyone who play this game.
You can find it here:
https://github.com/Kaedrin/warhammer-mod-manager/releases/tag/v1.8.15
Also, it's good to make a backup save everytime before you add mods which make big changes for factions.