RimWorld

RimWorld

[KV] Change Research Speed
122 Comments
Ralathar44 29 Jul @ 11:34pm 
Since Gazoose apparently nuked their update of the mod it looks like this mod needs someone else to pick it up lol.
wardogg 25 Jul @ 4:23pm 
update this mod pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaasssssssseeeeeeeeeee
zachtac 22 Jul @ 5:36pm 
I can't find the 1.5 version of this mod either now it desynced from my mods since it was workshop i didn't download it in time anyone have a dl link to it ?
Sumatris 21 Jul @ 10:55pm 
I just noticed the 1.5 version of this mod being absent from my list all of a sudden. Anyone know what happened to it or its author?
ccczzz01 16 Jul @ 7:06am 
なぜ使えなくなったんだ?1.5リンクも
申し訳ございません。
リクエストの処理中にエラーが発生しました。
アイテムへのアクセスに失敗しました。 もう一度試してください。
ってなってるんですが?
Makujah 15 Jul @ 6:43pm 
@Atari 2600 I've been playing with the 1.5 one from that link just a few days ago (on 1.5 client obviously), but now it perished from my mod list :O Wth does that mean, did Gazzoose nuke the mod?
Atari 2600 13 Jul @ 11:43am 
The links go to: "Sorry!
An error was encountered while processing your request:

There was a problem accessing the item. Please try again."

Anyone know of a mod that does the same with research speed?

Where can we manually change it if not?
KiameV  [author] 26 Jan @ 7:24pm 
@Angels_Rising
This has been picked up by another modder - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878619856
Angels_Rising 26 Jan @ 6:55pm 
This was the most important mod on my list. I was so happy I even gave you a Steam award. Only to find out it is not updated to the latest version of Rimworld. Please update. Thank you.
Gazzoose™ 22 Oct, 2022 @ 1:57pm 
Hello! Took the liberty of recompiling this to work with 1.4, minimal changes needed (just added new references and commented out some debug lines) seems to work but idk if the Tech Advancing functionality works as intended https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878619856
KiameV  [author] 6 Oct, 2022 @ 8:57pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
东方彩虹🌈 5 Oct, 2022 @ 6:15pm 
thanks
KiameV  [author] 30 Jul, 2022 @ 2:20pm 
Just tested and it's working fine.

Just to make sure you have the game running, then adjust the `Game` value and apply?

If you set `Global` then load an existing game it will not update. `Global` only applies to new games.
B.O.D 30 Jul, 2022 @ 9:38am 
It doesn't work. I tried 0.1, 0.01, 0.001, 2, 3, 5 .. and nothing.
chasicles 16 Dec, 2021 @ 5:21pm 
Aight thx
KiameV  [author] 16 Dec, 2021 @ 5:18pm 
0.1 is faster as it takes a tenth of the time
chasicles 15 Dec, 2021 @ 2:10pm 
"A Factor of:
1 means the research times will be the same as the base game.
5 means research will take five times longer to complete
0.1 means research will take a tenth of the time to complete" im confused rn. So i cant make it go faster???
Baby Shoes Never Worn 24 Nov, 2021 @ 8:23am 
@idobdv2009 get mod manager
MermoTEC1133 17 Nov, 2021 @ 6:24am 
how do i use that mod
help pls
Sumatris 19 Jul, 2021 @ 7:38am 
Would you consider adding post-spacer technology levels to the options menu? By now there are so many mods that introduce ultratech or even archotech research options that spacer starts feeling like late-midgame instead of the be-all-end-all it's usually treated as.
KiameV  [author] 8 Jul, 2021 @ 7:35pm 
Updated for 1.3
Rocky Bukkake 26 Jun, 2021 @ 8:57pm 
Nevermind, just found it, it literally shows up as Change Research Speed. dunno how I missed it the first time
Rocky Bukkake 26 Jun, 2021 @ 8:49pm 
Same, I can't find it either.
KiameV  [author] 13 Jun, 2021 @ 10:36pm 
Hmm interesting. If you find the issue let me know. And just to make sure, are there any error messages either when the game loads or when you open the Mod Settings window?
Omega13 13 Jun, 2021 @ 10:04pm 
Yeah I am guessing I must have some sort of weird mod conflict
Omega13 13 Jun, 2021 @ 9:57pm 
Yes, I did. Though I am currently double checking to see if I missed something and accidentally allowed the game to revert to its old mod list.
KiameV  [author] 13 Jun, 2021 @ 9:41pm 
Real quick, have you enabled the mod?
Omega13 13 Jun, 2021 @ 9:37pm 
After installing this mod, I am not finding any applicable entry under Mod Settings with which to use it.
SkyLarkBlue 5 May, 2021 @ 4:35pm 
I'm having load issues too and I just noticed today I get a research speed message at the top just before loading fails. I also run DubsMintMenus. This has been happening for a while, but the second time I try to load the game it always works so it hasn't bugged me much. Lmk if anyone has any solutions or needs any corroborating info. Maybe it's already been solved if I start a new game? I have definitely updated my mods since 4/17 when AngleWyrm said a fix went out.
Alu 17 Apr, 2021 @ 7:01pm 
didnt know exactly which so i had just opted to send on both ends of the issue
Alu 17 Apr, 2021 @ 7:00pm 
thats fine i sent to both
KiameV  [author] 17 Apr, 2021 @ 6:59pm 
This mod does not modify LoadGame which is called from Save game which is shown in the logs.
Alu 17 Apr, 2021 @ 2:56pm 
appears to still be happening , check if updated if s then not fixed
AngleWyrm 17 Apr, 2021 @ 1:49pm 
I've brought this to the attention of the author of Dubs Mint Menus, and he uploaded a fix.
Gazzoose™ 17 Apr, 2021 @ 1:27pm 
@AngleWyrm unfortunately this only resolved the issue for a single run, came back when I restarted the game. Also discovered that removing this mod made all my research incomplete as the game wrote the modded research progress to my save, thankfully I wasn't too far in so I could just edit my save to re-complete the default research
AngleWyrm 16 Apr, 2021 @ 9:49am 
@Gazzoose, where did you find the config file for Dub's Mint Menu?
I'm also having a problem with loading save files, and would like to try this solution.
Gazzoose™ 16 Apr, 2021 @ 9:21am 
Follow up: I deleted my config for Dub's Mint Menu and reset the Research window width to 500, seems to have resolved the issue for me now
Gazzoose™ 16 Apr, 2021 @ 9:07am 
Same as Nex-Razin, this mod apparently seems to have a conflict with Dub's Mint Menus - removing either no longer causes savegames to be unloadable.
Nex-Razin 13 Apr, 2021 @ 5:55am 
I was also having the corrupt save issues, I think it became unusable with dubwise's mint menu.
KiameV  [author] 30 Mar, 2021 @ 5:57pm 
Strange, first time I've heard of this issue
O R'lyeh Chiko Stan? 30 Mar, 2021 @ 2:28pm 
I'm not sure why, but this mod causes saves to become corrupted upon attempting to load in after exiting out of rimworld entirely. The only remedy I've found is this corruption dose not effect autosaves.
KiameV  [author] 9 Mar, 2021 @ 7:48pm 
Any number you can fit in the text box and can be converted into a 32 bit float can be represented. If you want "20000.2" you can. If you want "1.33333" you can.
I prefer a text box over a slider as a slider limits what you can do and is not precise. A text box allows freedom and precision.

As for whether commas work, they do! Both 1,32 and 1.32 work!

If you're curious here's documentation on 32 bit floating numbers in C# - https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/floating-point-numeric-types
KiameV  [author] 9 Mar, 2021 @ 7:47pm 
@mkdr - At this point I can tell you haven't even tried this mod. You haven't entered a number into the text box and hit the "Apply" button. If you had you would have seen the success message on the top left and a "good" beep if your number is valid. If you had entered an invalid number you would have heard a "negative" beep and a failed to apply setting message. If feels like you're now trolling this mod and I'd ask you politely stop and just try this mod out or delete it and forget about it.
mkdr 9 Mar, 2021 @ 8:33am 
Is 1.25 also allowed? 1.33333 too? There need to be a filter or mask which filters automatically inputs. Or give a input what input is allowed. In most countries it is 1,3 for example not 1.3. Is the mod also multiplayer compatible? Or could it cause issues?
KiameV  [author] 8 Mar, 2021 @ 8:33pm 
@mkdr
AngleWyrm is correct (thanks!). This is all based off fractions where 1.0 is default. 0.5 is half the time to research. 2.0 is double the time to research. In the mod's options you can adjust global settings (will apply to all new games in the future) or the current game's research speed.
AngleWyrm 8 Mar, 2021 @ 1:49pm 
@mkdr, setting the multiplier to a fraction smaller than 1 speeds up research and setting it larger than 1 slows research down. The settings take effect immediately.
mkdr 8 Mar, 2021 @ 10:41am 
Can you change the value in mid game? Or do you have to do it before loading? Changes will take effect mid game? You should also maybe give a hint what numbers are allowed. n.m is allowed I guess? And it has to be . not , right?
KiameV  [author] 26 Feb, 2021 @ 8:01pm 
You can move to spacer but the game doesn't define any advantages for that level so it'd just change the text. I want to say it broke something too but it's been too long to remember. In short I just limited how far a colony could advance. (really it just decreases the time to research each tech as a colony advances)
Depraved Arachnophile 26 Feb, 2021 @ 7:55pm 
Is it possible to go beyond the Spacer tech level if certain mods or expansions have technologies in Ultratech range or beyond?
KiameV  [author] 7 Feb, 2021 @ 3:39am 
No clue. Try it and let us know =)