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Tbh this mod hasn't changed a bit since I made it for WH1, highly doubt this patch will break it. But if you encounter a problem let me know.
Thank you i guess :p
My quest for cringe against CA continues when modders fix their shit faster and better than they can :p
It's compatible with this one of course.
Removing their tag really doesn't seem like an option for consistency sake.
Not sure how something is outside the scope of modding in this case. But fair enough im just making the point. Im just a stickler for detail i guess.
Still great mod, friend. I always cringe when the modding community needs to fix a developers mess.They can do so much better with the budget they have.
Balance-wise though, savage boar big 'uns are pretty strong vs infantry, far stronger than the regular version. Adding BvsL on top of that would probably be too strong.
Plus this has nothing to do with unit categories but just the stats of this particular unit, so it's outside the scope of this mod.
@ChickenMadness Of course. I added new tags, I did not remove the old ones.
I can't imagine this mod conflicting with with anything, so there should be no problem using it with SFO if that's what you want.
As for why CA gave Arrer boyz infantry bonuses I can only guess, but they do have the "Decent Melee Combatant" tag and fluffwise they are just Orc Boyz with different equipment.