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The tertiary color is affected by the secondary color, seemingly laying underneath it.
This causes the tertiary color to be faded for instance if the color underneath (secondary) it is white, while popping out normally if the secondary color is black. This is abit of hurdle.
I find this issue abit saddening, cause it prohibits me from making it look how I desire.
None the less, it is the best skin for Saryn in my humble opinion!
At the moment, its trash. which is super annoying because it was my favorite skin in the game.
DE request 2048x2048 textures for the body and 2048x1024 textures for the helmet (what you see on the screenshots there) but they are scaled down by half (exept for the body normal map), and as it was one of my firsts skins, I totally forgot to consider this while designing it and I have no way to make it look higher resolution.
The only thing I could do is maybe arranging the helmet UV but it's already done quite well, the patterns are just not adapted to the final textures resolution...
As we only apply texture to the existing body (we can only remodel the helmet), we can't remove or reshape parts of the body, including those that seems to be auxiliary (skirt, scarf, etc...).
This means I can't change the scarf or the shape of the skirt.
I already tryied to remove some part by making them transparent in the texture, but transparency isn't aviable on warframe bodies for technical reasons in the engine.
Personally it would be even better without that "tentacle' that sticks out. Makes the helmet look deformed and is covering other parts of the helmet.
Skin is gorgeus though. Thumbs up.
I would love to buy this
I'm definitely going to instant buy it!