Divinity: Original Sin 2

Divinity: Original Sin 2

Start in Fort Joy
90 Comments
Nazeth 14 Feb @ 3:15pm 
I used that mod and activated it, but anyway i must do tutorial. Did i miss something?
Snowman 28 Dec, 2024 @ 11:34pm 
Wonderful work, but please add an option to start at higher level if possible. Thank you very much.
HiYiuGor 29 Jan, 2021 @ 2:01am 
In my opinion, starting the game at the ship is important since I can earn EXP to level 2 and grab death fog barrel. Those barrels help me defeat Dallis so many times. Anyway, thank you for your creation
LvL 1 Ice Mage 21 Dec, 2020 @ 10:43pm 
TO ANYONE WHO HAS TROUBLE WITH THIS MOD - - this mod is for CLASSIC version, you need to download the DE version instead
Freeasabird🕊 8 Sep, 2020 @ 5:42pm 
The mod isn't showing up in my mod list. :/
SimranZenov  [author] 12 Jan, 2019 @ 9:05am 
@___
yes, it's next to the statue on the beach
___ 12 Jan, 2019 @ 9:04am 
But what about the skill that you miss out on if you are an elf? The leg from the corpse on the ship gave you a healing spell, which is quite useful for any elf playthrought. Can it be found somehwere on the island?
Shadowfox85 9 Jun, 2018 @ 11:40am 
@SimranZenov yes I'm referring to when non-host clients teleport from anywhere to the beach waypoint. Not necessarily from the character creation. It very well could be otherr mods, I was just thinking it was this mod since it was when me and a friend teleported to the beach, at seperate times, our client crashed before the game loaded the beach. We restarted the host, and after joining tried teleporting again, and it crashed again. But it very well could be a different mod. I appreciate that you checked into it.
SimranZenov  [author] 9 Jun, 2018 @ 6:32am 
@Shadowfox85
Maybe I'm misunderstanding you. When you say "teleport to the beach from fort joy for non-host clients", do you mean when players join from character creation, or is it when teleporting to the beach waypoint?
SimranZenov  [author] 9 Jun, 2018 @ 6:28am 
@Shadowfox85
I went line by line through the story script that this overwrites, and it still looks the same. I didn't see any modifications that would affect this mod in the recent update. If there is a bug with teleporting to the beach then it may have been there all along and nobody has run into it, or it isn't the mod causing it. Either way, it doesn't look like something I can fix.

This mod adds only 3 lines of code to the fort joy starting area script which is appended to an already existing condition, which barely affects the script itself. Here they are:

UserSetFlag(_Player,"QuestUpdate_FTJ_Voice_TUT_Voice");

ItemToInventory(ITEMGUID_S_GLO_Fane_Shapeshifter_Mask_9e1dd03c-6ceb-47e6-b073-40cf228cb98e,CHARACTERGUID_S_GLO_Windego_d783285f-d3be-4cba-8333-db8976cef182);

PartyAddActualExperience(_Player,1900);

Updates a flag, moves an item, and adds some xp.
Shadowfox85 8 Jun, 2018 @ 10:03pm 
It crashes, can't teleport to the Beach from fort joy without crashing non-host clients (after recent update).
Kreddi 3 May, 2018 @ 3:28am 
Sorry, found an easy fix.
Saving and then loading unlocks every recipe.
So you can do that immediately when you start playing with this mod as well.
Kreddi 3 May, 2018 @ 3:26am 
I just wanna point out that this clashes with recipee unlocker.
Recipee unlocker unlocks all the recipees at the start of the game, where you wake up in the ship hull as a prisoner.
I consider both mods to be great QoL improvements, so would a fix for this be possible?
SimranZenov  [author] 19 Apr, 2018 @ 2:28pm 
@Maingan
Apparently setting it over 2 will cause recruited companions to have their stats for lvl 2 auto set. This was the original reason I had lowered it to 1 and 95%.
Maingan 19 Apr, 2018 @ 2:22pm 
So i read this and it says we start at level 1 95% was im assuming previously level 2 but on the ship you can get 2 and like 15% if you know how to pull this mod seems to cuck part of that exp if thats the case
SimranZenov  [author] 19 Apr, 2018 @ 5:16am 
@Marky Sparky
I'll do some more testing on this mod after work as well
Marky Sparky 19 Apr, 2018 @ 5:12am 
@SimranZenov Sorry, as i said it seems to have dissappeared. I'll turn any other mods off just incase somethin's being weird and test again, thanks.
SimranZenov  [author] 19 Apr, 2018 @ 5:09am 
@Marky Sparky
I responded yesterday but you never said anything so I assumed you found him. He's standing on top of a rock on the beach. Just to be certain I loaded up this mod and made sure he was there.

The options for saving the people on the boat only affects dialogue. Either way he would have showed up, even without the options. (the little girl simply sets a boolean flag to true or false, nothing more)
Marky Sparky 19 Apr, 2018 @ 4:52am 
Not sure if my comment dissappeared or something. I shall ask again, with this mod the Red prince isn't stood by the beach where he normally is (i selected that i saved everyone), any idea where he is or what I'm missing? Thanks.
Lampros 12 Apr, 2018 @ 9:50pm 
You really should start at level 2 (and then some!), because if you engage the first Magister and run all the way to Windego, then you get XP for every dead Magister - and hence putting you way over level 2.
Man man 5 Apr, 2018 @ 12:03am 
Can't talk to stingtail as sebille for some reason. dont have [Sebille] Dialogue options.
Viv91 29 Mar, 2018 @ 3:40pm 
Hmm. I thought I had. Maybe I missed them, or maybe there's a conflict with another mod.
SimranZenov  [author] 29 Mar, 2018 @ 3:17pm 
@The.Mad.Academic
You sure you talked to the right child? There are technically 2 children (1 is part of the main story, and the other is mine). The little girl should be on the beach where you washed up.
Viv91 29 Mar, 2018 @ 3:12pm 
So I found the child near the waypoint, but he didn't give me an option of whether or not I saved everyone. Am I missing something?
Kalavinka 11 Mar, 2018 @ 11:44am 
Thank you very much!
SimranZenov  [author] 11 Mar, 2018 @ 11:03am 
@Black Battler
I'm completely ok with that. I just made these mods for fun. Feel free to modify and re-upload them. :)
Kalavinka 11 Mar, 2018 @ 7:24am 
Simran, I edited this mod to make one of my own. I gave you credit, but I greatly underestimated the amount of work you put into this and should have asked your permission first.

Are you okay with my using this mod in mine? I'm happy to take it down if this is an issue/hand it over to you.
Kolakhan 10 Mar, 2018 @ 4:27pm 
TY that did it.
SimranZenov  [author] 10 Mar, 2018 @ 12:31pm 
@Kolakhan
Unsubbing to mods doesn't always work with this game. Not sure why. You might try going to "Documents\Larian Studios\Divinity Original Sin 2\Mods" and deleting the local copy of it.
Kolakhan 10 Mar, 2018 @ 10:31am 
Decided I didn't like it and unsubscibed from the mod but it is still there and putting me on the beach. How do I get rid of this thing?
Kolakhan 9 Mar, 2018 @ 5:57am 
You usually come on shore with some gold and the gold cup which gives you some ability to buy things. Didn't see either. Did I miss it?
phoenix machine 16 Feb, 2018 @ 10:14pm 
Works as intended as of the latest patch. This mod is such a lifesaver on repeat playthroughs. Thank you sooooo much
Livebait 31 Jan, 2018 @ 10:05pm 
Big fan of both your mods. But I am sick of having to play through fort joy everytime. Frankly it is an incredibly dull intro that plays like an extended tutorial. Which is fine for people who are new, but I would love to be able to skip it. (especially since my friends and I play on hardcore only and enjoy making new challenges. [our latest being 1 character each only using one of the 4 elements and glass cannon]).

I know you said you refuse to make a mod like this that skips to after the fight with Alexander, but is there another way around it? I.e. if I were to have a save file where I completed everything within fort joy, could you make a mod that would let people go to character creation when first loading that save file?
Or something along those lines.
SimranZenov  [author] 28 Dec, 2017 @ 4:13pm 
@Paddon
I think there would be too much intertwined story to do that. Even with just skipping the ship, which is very small, I missed several things which had to be fixed. I think if I made a mod to skip fort joy it would require way too much time to modify the code to account for every little bit of missing storyline/decisions. Sorry :(
Paddon 28 Dec, 2017 @ 8:46am 
Played through Fort Joy more times than I can count. Any way you can make a mod that starts us after the fight with Alexander?
Commander Tom 14 Dec, 2017 @ 8:45am 
Supported !
Commander Tom 14 Dec, 2017 @ 8:45am 
Supported !
Christy 7 Dec, 2017 @ 5:51pm 
My bad, I did not go into MOD tab to check the box. I am sorry, great job on mod.
SimranZenov  [author] 3 Dec, 2017 @ 5:05pm 
@Michael Christy
Did you enable the mod? (checking the box next to this mod inside the 'Mods' menu on the main screen). It should just start you in fort joy if the mod is enabled.
Christy 3 Dec, 2017 @ 4:50pm 
I keep appearing on the ship and not in Fort Joy? Is there something special I need to do?
SimranZenov  [author] 2 Dec, 2017 @ 5:34pm 
@REEE!
I've added the source collar. Let me know if it works. I'm not sure if it just requires any source collar or that specific GUID. If it doesn't work let me know and I'll figure out what the GUID is and add that specific one.
Raatteen 2 Dec, 2017 @ 4:46pm 
Need to add the Broken Source Collar to items scattered on the beach when you spawn in. If you do the arena you need this collar to avoid jail. Normally you can pick it up after Wendigo makes her escape.
Catatafish 29 Nov, 2017 @ 4:42pm 
k thanks!
SimranZenov  [author] 29 Nov, 2017 @ 4:39pm 
@Catatafish
Keep in mind though the first player in multiplayer to talk to the kid at the beginning will decide for everyone whether or not you saved the origin characters on the ship.
SimranZenov  [author] 29 Nov, 2017 @ 4:37pm 
@Catatafish
Yes, it should :)
Catatafish 29 Nov, 2017 @ 4:36pm 
Will this work in multiplayer?
SimranZenov  [author] 14 Nov, 2017 @ 5:03am 
@Vorst
Unfortunately no.
Use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1200914439
I put the mask next to the camp fire where windego is at.
Punished Vorst 14 Nov, 2017 @ 2:14am 
Thanks for fixing the "mask" bug.
Will the "mask" be there if I've already killed the person who had it on them? :U
SimranZenov  [author] 13 Nov, 2017 @ 6:08pm 
@Weiss Ein
Reduced it to lvl 1 at 95%
Weiss Ein 13 Nov, 2017 @ 4:33pm 
If u chose lvl2 begin game , AI will ramdomly chose ur mates skill point which we dont wanna happen , for instance, Sebile will have no thief skill at beginning cause AI chose sneaking +1