XCOM 2
WOTC Show Enemies and Terrain on Mission Planning
298 Comments
☥¤§ÑîGHTMÃRɧ¤☥ 7 Jun @ 10:23am 
do you have an option to remove the plot and time ui cause that is overlapping another mod of mine i don't know?
leviathan 3 May @ 10:40am 
The .XComMod file of this mod has in the description field all the steam markup. There are probably special characters that break the syntax, hence the last RequiresXPACK=true is ignored and therefore the launcher think it doesn't work for WotC.
AreYouOKAni 7 Dec, 2024 @ 4:03am 
@Crackity Use the Alternative Mod Launcher, the default one is very barebones.
CrackityJones 5 Dec, 2024 @ 11:24am 
The mod launcher has decided this is for the base game and not WotC, and now doesn't want to run it.
Sephiroth 2 Oct, 2023 @ 3:04pm 
I apologize if this is not the place to post requests, but hear me out: can I get a mod, that will force our beloved central troll to spill the mission objectives BEFORE our soldiers are on their way there?
You know, if I was a commander and got just a "protect the device" description, I´d get hard hitters with low mobility. then I´d probly throw bradford out of closed avenger windows, when he will let me know that the mission is actually about: rush to the gate, that constantly spawns aliens and take out its battery.
I need my right hand man to give me the details about the mission, during the PREP. the same ones that I get when I will be dropped out of firebrand. loading the save is too long for me to start the mission, THEN hear what I am supposed to do, THEN seeing the map and THEN load the previous save to select suitable soldiers (and then load the mission again). mainly with new modded classes with various expertises, such info is crucial.
Dragon32 18 Jul, 2023 @ 5:50am 
@浅夜_阿根廷
Is there a way to view the terrain in the original version?
If you mean the unmodded game: not that I recall

Does displaying terrain disrupt game balance?
Not that I've noticed. Maybe bring fewer snipers on underground missions? Helps you pick the right camouflage for your troopers though.
浅夜_阿根廷 17 Jul, 2023 @ 7:29pm 
Is there a way to view the terrain in the original version? Does displaying terrain disrupt game balance?
RustyDios 26 Jun, 2023 @ 8:55pm 
or possibly try A Different Mod that was made more recently
RustyDios 18 Jun, 2023 @ 3:23pm 
it's more that this mod doesn't have a "default" icon for enemy groups it doesn't recognise.. you will find this issue increases with the more mod-added enemies you add ...

in which case it might be worthwhile to go to the MCM menu and turn off the icons, and just have the list of names
Geobeetle 18 Jun, 2023 @ 3:07pm 
The spark enemies from the mod a better advent say "enemy group not found FERAL_MECH" when viewing the enemy count provided by the shadow chamber when prepping for a mission, I'm assuming due to the fact feral mechs from the shens last gift dlc don't have an icon
BottomScorer 6 Jan, 2023 @ 6:00am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Hiro 28 Nov, 2022 @ 12:56am 
I have the same issue with @SquarelyCircle. I think it’s the lwotc infiltration info that overlaps.

Nothing I do in the mod menu seems to have an effect (except that when I eneble debug mode the Terrain info disappears completely).

Please help.
=[NK]= Col. Jack O'Neil 1 Jul, 2022 @ 2:21am 
Thanks Mani
Manitizer 1 Jul, 2022 @ 1:40am 
For LWOTC, the Advent Drones have no icon and will show up as an error. However, you can edit the XComUIShowEnemies_ConfigStructs.ini file in the config, under the line ";Specific lines for other mods that add enemies group", use a vanilla icon for the drone.

In my case, I used the turret icon, so it should read +EnemyGroupNameIconStrings=(Name ="AdventDrone", Icon ="UILibrary_ShowEnemiesonMissionPlanning.Tug_AdventTURs")
annulen 2 May, 2022 @ 6:15am 
@MessyPaladin: Yes.
MessyPaladin 26 Apr, 2022 @ 6:36pm 
Is this save game compatible?
SquarelyCircle 25 Mar, 2022 @ 8:36am 
I'm messing with settings and .ini values, and I can't figure out how to get the text to move. It's overlapping with another panel. I've tried setting the iEnemiesListPosX = -800 in the .ini file. I've tried changing the topleft vs. topright option in MCM. I don't really know what I'm doing. Anybody have a suggestion?
3LetterAcronym 27 Feb, 2022 @ 12:04pm 
doesn't work for me, iam using the AML
(tho it's written in the savegame file if that helps)
Pimpin Pippin 6 Feb, 2022 @ 5:11am 
This awesome mod did not work for me until i started using a separate mod/game launcher (instead of the one provided by the game).
The one i am using is the Alternative Mod Launcher (AML) from Github (latest beta from september of 2021) though perhaps others exist.
Mike 23 Jan, 2022 @ 7:19pm 
Where have yall been all my life since XCOM 2 released? This mod feels like it should have been part of the base game, thats how good it is
Dragon32 20 Dec, 2021 @ 1:41am 
@Rusty | SkyPaladin
Seeing Intel and the cost of Boosting Infiltration on the right while planning mission loadout would help also.
That sounds only relevant for LWotC so probably best to suggest it there.
Rusty | SkyPaladin 19 Dec, 2021 @ 8:23pm 
This is great! It would be helpful if there was a way to see Supplies, Alloys and Elerium down the bottom before clicking on Build Items. Seeing Intel and the cost of Boosting Infiltration on the right while planning mission loadout would help also.
RustyDios 26 Nov, 2021 @ 10:52pm 
This mod is perfectly fine to run alongside OSSAAT. There is no conflict, no bugs and zero crashing...

There is no mission generated in the OSSAAT so this mod simply has nothing to display. OSSAAT is a useful tool for using the squad select screen to organise the gear and equipment of your troops.

I'm struggling to understand why you cannot use these together...
Bardmaster 15 Nov, 2021 @ 9:16am 
This mod is not compatible with Open Squad Select At Any Time. Which makes sense b/c in that screen there is no mission defined. I use this all the time so sadly cannot use your mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1529472981
ironboy32 9 Nov, 2021 @ 9:34pm 
@zyxpsilon wait what happened to sebkulu?
Иваныч 7 Nov, 2021 @ 11:40am 
Upd. This error occurs only with the "Show Enemies List Without Shadow Chamber" setting enabled. And it does not depend on other mods and on the fact that I edited the configuration files.

I didn't catch this bug before because I never turned on this setting (I turned it on just now for testing mods).

It looks like this is a problem of this mod that needs to be fixed.
Иваныч 6 Nov, 2021 @ 9:10pm 
The mod caused a very strange error. I've been using it for a hundred years and there have never been any problems. But now I'm assembling enemies from different mods (Aba, Bio-division, etc.). I'm replacing some vanilla enemies. In general, I edit the spawn lists in the XComEncounterlists.ini files (both in the game file and in the mods files).

Now about the problem: on missions with the Lost Setrip, Losts will not spawn at all. I spent half a day trying to figure out that it was because of this mod - it wasn't obvious at all.

Now it remains to understand how this is even possible and how to solve this problem? Please help me figure it out.
SBlack 22 Oct, 2021 @ 11:00am 
Instead of showing a messy text string when a mod enemy is not recognized would it be possible to show some default icon instead? A question mark maybe or some generic symbol.
BottomScorer 1 Oct, 2021 @ 1:44pm 
Please add new Steam tag "War of the Chosen" here.
Gutted 4 Jun, 2021 @ 5:33am 
It's not showing Chosen even with the option to show them enabled. :(
Dragon32 27 Mar, 2021 @ 7:31am 
WindFly 27 Mar, 2021 @ 6:09am 
Doesn't work, doesn't even shows up in the mcm menu
Dragon32 15 Mar, 2021 @ 4:58pm 
@TheDuke37
Working fine for me in my current campaign.
TheDuke37 15 Mar, 2021 @ 2:23pm 
wish i had read the comment section before downloading. Mod sadly doesn't work
Zyxpsilon  [author] 28 Feb, 2021 @ 5:31am 
Not a chance from me.. sorry.
The actual X-Com2 files structure is done in a way that makes it very hard to diagnose almost anything with certainty which has been like that for years.
Some mods are easily "repaired" when their runtime footprint is minimal. BUT -- this one in particular has high impact(s) already embedded in its "Logic".

I wish i could help and maybe only Sebkulu would be able to do so.

Players should understand that a lot of factors can ruin interaction between two or more mods when installed together; Load Order, conflicting components, simultaneous access to hybrid solutions (looking at you, HighLander!), complex methods, etc.

Solving **ANY** problems takes a lot of precise details about someone's setup.

Good luck anyway.
ironboy32 28 Feb, 2021 @ 3:57am 
@Zyxpsilon Hi, this mod isn't working for me, even after deleting the config files and redownloading the mod. Any idea how to fix it?
Zyxpsilon  [author] 16 Feb, 2021 @ 5:17pm 
Hey -- Sebkulu is from Nantes & i am still hibernating in 30+cm thick snowy Québec tonight.

Alors.. soyons tous heureux et tolérents en ces temps difficiles sinon covid-empoisonnants!

:)
4rrakis 16 Feb, 2021 @ 3:46pm 
I don't speak french, I can't understand a single word french, and still the screenshots show me exactly what this mod does, so I don't see a problem here.
RustyDios 16 Feb, 2021 @ 3:13pm 
You know.. can't say I ever noticed that lol ... but they're perfectly readable, if you can read french.. lol

Type Of Area : Shanty/Sewers/Wild etc
Biome: Wild/Winter/Temperate etc
Time of Arrival: hh:mm

Expected Enimies: xx
<Enemy List by Icons or Text>
Desert Punk 16 Feb, 2021 @ 2:58pm 
glad the screenshots are unreadable because they're in fucking french
Dragon32 10 Feb, 2021 @ 6:44am 
@RETURN HAVE IED
Worked fine for me in the two or three campaigns I've started and finished since this was last updated.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Brain_is_Back 10 Feb, 2021 @ 6:04am 
2021 02 10. NOT WORKING ON WOTC.
Sinapus 12 Jan, 2021 @ 2:02pm 
Definitely a very helpful mod. Getting tired of waiting to see if the Chosen shows up on a mission and like the forewarning, though I'm going to keep the requirement that the Shadow Chamber be built before I allow that sort of warning.
Sharkologist 31 Dec, 2020 @ 3:19pm 
@Dragon32, thanks man, appreciate the response
Dragon32 31 Dec, 2020 @ 11:16am 
@Sharkologist
No, it'll be fine. A launcher starts the game, once the game's running it doesn't have any effect.
Sharkologist 31 Dec, 2020 @ 11:01am 
not working for me with 2K launcher. I see the comments about using the alt launcher - if I switch to that mid-game is it likely to cause problems with my saves?
Gunner2893 7 Sep, 2020 @ 1:56pm 
Hey, I'm having problems with this mod not showing up on the mod menu and therefore not showing up at all in the game when the Shadow Chamber is built. I'm at a loss, I verified the integrity of the game cache, resubscribed to this mod and others, but so far, nothing's changed. I love this mod, but I just... don't know what's going on here.
Zyxpsilon  [author] 31 Jul, 2020 @ 5:40am 
That would be "somewhat easy" to integrate as an alternate HUD option along with (GFX/Tagging) custom assets. Trouble is.. i'm not sure **IF** @sebkulu could try returning to active coding tasks (although it should require minimal sub-components with minor hooks & one function).
As for Enemy Icons.. ideally, some sort of coloring schema has to be used in those smallish TXT areas while the regular Target shapes could remain as is but calibrated to our standard sizing (48 or 64) limits.

We'll have to see & think about the possibility. ::CrossFingers::
SabasNL 31 Jul, 2020 @ 5:11am 
This has quickly become a must-have for me. Not only does it remind you of the information shown on the Geoscape, it also clearly shows you what terrain you'll be fighting on - which is crucial as some loadouts are ill-fitted for some terrain. All info is extensively and easily configurable as well, which is to be commended. The only thing I don't like are this mod's enemy icons, although they are well-thought out. It's confusing to see other icons being used than the target icons, and some are not distinctive enough. A compatibility option with popular target icon mods would be superb
Dragon32 5 Jul, 2020 @ 12:19pm 
@originalgreatlygeeky
The new 2K launcher is rubbish. It can't parse large .XComMod files, so fails to find the "RequiresXPACK=true" and so falsely flags them as non-WotC
Use the Alternate Mod Launcher: https://github.com/X2CommunityCore/xcom2-launcher/releases