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campaign_cultural_relations_tables
should be deleted/
Also, it would be interesting to see the changes Drakken said, or something of similar vein.
Thanks a ton for a great mod Wiid!!
Just to give you a comparison... As the mod is now it is cheaper to support an army encamped deep in foreign territory than to support an army marching normally right outside of your capital in the heart of your empire. I think the mod will be even better with these balance changes.
Thanks again Wiid for your great mod!
I think that having your troops encamped in foreign territory should have a different effect as encamped in your own territory. For example currently encamping in your territory and you get a 10% reduction in upkeep and recruitment. However, if you encamp in foreign territory you actually get a 20% reduction in upkeep (by cancelling the 10% penalty and adding another 10% reduction) and also still get the 10% reduction in recruitment.
I would think that encampment in foreign territory should only cancel the 10% increased upkeep for being in foreign territory. Perhaps keeping the 10% reduced cost of recruitment in foreign territory makes sense when encamped since you are forced to use global recruitment at that time.
Love the mod. I would like to offer some ideas if you don't mind. I think there is too much uniformity in the values for the different stances.
I would argue that putting an army into march mode should increase its upkeep by 5% in your territory and to +15% in foreign territory. Troops moving faster means less chance to forage and increased effort means troops will eat more, machinery/equipment might need more repair, and so on.
I would argue that sitting in ambush/stalking stance also should have increased upkeep +15% in foreign territory for the same reason. An army in ambush stance is trying to stay hidden so there is less chance to forage for supplies locally hence more upkeep/supply is needed. Perhaps even increasing to +5% in your own territory as well.
Having your armies in these stances should be different than when they are in no stance. It adds to the strategic depth in a logical way.
Despite that, this is great work! it makes marching much more important.
I was having CTD during the Vampire Count AI turn dafter turn 40.
After turning off this mod, I was able to get to turn 41.
While playing a Norsca Campaign, during turn 39 the game started crashing when it was time for Green Skin.
Disabling mods checking the problem, the game kept crashing at this turn and during Green Skin turn until i disabled this mod, I was able to finish the turn to start turn 40. Then I enabled this mod and continued the game.
While continuing my Norsca Campaign, during turn 79 the game started crashing when it was time for Har Ganeth.
Again disabling mods, that I might have added or installed newly, the game kept crashing till i disabled this mod.
I was able to finish turn 79, and start turn 80. I enabled this mod again. and it is working.
Just a little info that i think you guys might need it incase game crashed at a certain enemy turn..
Thanks for the feed back sorry Ive been MIA. I have been reading. I just started dating someone so I lost alot of my free time. That aside. Their seem to be alot of issues with the mod the way its structured right now. This weekend I will attempt to make the mod from the ground up again using all your input and my campaigns play threws to see if I can make it more stable and consistent. Ill let everyone know how it goes. Stay safe out there.
Really hope this gets fixed, great mod! :)
A good mod, indeed, but I lost almost 10 hours to find the culprit.