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It will be interesting to see where Union fits- most people are concerned about balance/synergy that compatibility now.
Due to permissions etc. I cannot upload this, but i will be uploading "Patches" and Items I do have permissions for, but it may take time. Since 2.0 made significant changes a lot of thing have been removed, adjusted or even updated.
@Xnadu27 Thanks for holding the fort. I also see you in the process of doing your own compilation.
If the devs want exposure they should post on the subreddit.
@Robin the fix will be applied on the next update.
https://www.catupload.com/filesgroup/2ad466023a88d7e749f5fb5c9b37de83.html
This is the reason why I have not yet uploaded the update, which includes several other Mods and Compatibilities.
@xnadu27: Yeah, I know. I don't really know, why I have mentioned near future. Wishful thinking got me :-)
I think it is because, I always use the Cultural Overhaul (aka EGR by Petruxa), which touches the capital buildings.
Could we expect a compatibility patch sometimes in the near future?
Because if my memory does not betray me, the Cultural Overhaul is intended to be compatible in the future.
ALIEN SUNS: ATMOSPHERES - S.C.Watson's Workshop
More Planet Types - knuckey333's Workshop
More Star Classes - Kepler68's Workshop
Hypothetical Stars - Vµ? ?'s Workshop
Planetary Diversity - Gatekeeper's Workshop | Including Souldoubt and Tommy.
Strange New Worlds - docflamingo's Workshop
Real Sol Textures - Alex FRD's Workshop
Real Space - Annatar's Workshop
Real Space - Planetary Ringworlds Patch - Terran538's Workshop
Novus Orbis
Immersive Galaxy - Planet Variety - by Dwaine <-- please subscribe to his mod seperately as it is completely compatible.
Guillis Planet Modifiers - Have to subscribe to his mod and a compatibility patch is available via the links.
This is what is included with some tweaking and adjustments :)
Because I am looking to reduce my ammount of mods, and if one big project could combine several of them it helps the game go a lot faster(since mod GUI is so unresponsive after 100 mods)
Great mod! Loving it so far, only wish I could play it with Alphamod.
@sixtrojans - As it stands it does not require the DLC's as such but for best play it is recommended as nothing is used from either DLC's, eventually though however it will be a must, but the team is still deciding how to accomodate the Project where it does not require the DLC.
We have not tested this with AlphaMod, and due to restrictions in place by the original Modder unfortunately it will not be included, so i cannot guarantee hundred percent compatibility, however we may in the near future create a Patch :)
How is competability for Alphamod?
but I actually meant a collection for the Union-mods itself, once they are finished or at least developed further. That way you can give people quick access to your work
Amazing work so far btw. You just started (basically) but one can already see the potential
The Project has been updated to Version 0.08, with the integration of Novus Orbis. Which is used as the Base of Union Core. However all Icons as it stands is Work In Progress or/and will be changed in some form eventually.
Enjoy :D Oh and please let us know if there are any issues
@Rohzdear - We will have a look at it, thanks for letting us know. I think it is to do with the Planet Habitability Traits found in Original Mod having Trait Points (very high) linked to it compared to ours. But we will look and see if we can resolve the issue.