Total War: WARHAMMER II

Total War: WARHAMMER II

No Confederation Bonus for the AI
58 Comments
EverchosenMarkus 27 Oct, 2022 @ 7:44am 
It doesn't work for me
glythe 23 Jan, 2022 @ 1:48am 
Thank you for all the work you have done over the years. Glad to know you are back.

+Much Rep.
MINOS  [author] 14 Jan, 2022 @ 2:18am 
@ Feels :

With this Mod you can see how the Professional Experts from CA designed the Diplomacy, about the Interaction of AIs with each other.

They just threw in Stuff on Top of Stuff which barely keeps them alive and then artificially put in Bonuses to make it look like they created a well thought out System.

CA really does care about AI and a well armed Opponent!
Feels 11 Jan, 2022 @ 8:33am 
do they confederate at all with this mod? im 50 turns in on very high campaign have destroyed bretonia and empire as Kemmler and yet to see a single faction confederate another.
My current thoughts that this makes the game too easy, probably will look at a different mod that isnt this powerful.
Dr_Kira 11 Apr, 2021 @ 10:28am 
That's a mechanic.... If they kill the leader of the others they can confed, orcs are the same.
SsteelEater 11 Apr, 2021 @ 10:22am 
The northern tribes still confederate into one big empire before I even properly get to them. Not sure if it's working at all.
melta 31 Mar, 2021 @ 11:26pm 
Good in theory, but in effect what this ends up doing is allowing Greenskin factions to run rampant with their unique confed bonuses.
TRIALON 19 Mar, 2021 @ 7:26am 
Does it still work for the Racarth update?
Secuter 15 Dec, 2020 @ 1:25pm 
While it may still work, can you update it regardless? :)
FantasyFreak_UK 4 Dec, 2020 @ 4:53am 
Does this still work?
The Yellow Architect 29 Oct, 2020 @ 1:05pm 
Does this mod work properly in Multiplayer?
MINOS  [author] 18 Aug, 2020 @ 8:04pm 
Yes it works, but it only slows down Confederation, it doesn't prevent it, nor does it always work as much, when the Player to Ai Strength Relation is already big.
Notraam 18 Aug, 2020 @ 8:15am 
Greetings, is this mod still working?
Green Rabbit 29 May, 2020 @ 11:57pm 
hey, is this mod needs and update or not?
soylent 15 May, 2020 @ 5:30pm 
I dunno, but Dwarf faction rank 2 joined rank 1. They are enormous now... Feels wrong and not intended
Skootchums 14 Feb, 2020 @ 3:04am 
I don't see any reason this wouldn't still work judging by what's in the mod file. Also, this isn't necessary when using SFO, which already makes the same changes as this.
Drugs 14 Feb, 2020 @ 1:09am 
Not working. Empire still confederats with cosmic speed.
nyyfandan 24 Jan, 2020 @ 6:06pm 
currently appears to be causing crash on launch when enabled, just a heads up to everyone
Buffalo 7 Jan, 2020 @ 5:52am 
if someone now if it's actually still work and can say it please ;) if not an update could be great :)
Promiskuitiv 27 Dec, 2019 @ 11:57am 
This mod is great, i hope you get around to updating it again in the future. :)
Secuter 25 Dec, 2019 @ 11:46am 
I like the idea of the mod, will you update it? :)
Floskan 24 Dec, 2019 @ 7:11am 
Is this mod working as of the latest patch?
CuckoldBen 23 Dec, 2019 @ 10:46am 
Will this mod need a SUB mod for SFO?
Lampros 15 Dec, 2019 @ 10:21am 
Is this working?
Nexus 14 Dec, 2019 @ 5:51pm 
Very nice Mod
Meneldil 14 Dec, 2019 @ 3:11am 
Hey Minos, are you going to upload this mod?
MINOS  [author] 17 Nov, 2019 @ 7:34am 
It doesn't touch Diplomacy Failure Turns for asking for Confederations for the AI,which is set Vanilla to 5 Turns.
Moonshine_Brew 16 Nov, 2019 @ 11:55pm 
@Strider009
that is a vanilla feature. In vanilla, they not only gain a bonus on confederation, they also do not need to wait between confederation.
don't know what values this mod changes exactly, but it could be that it simply doesn't touch that feature^^
Strider009 30 Sep, 2019 @ 10:18pm 
No, this other MOD does it on the very first turn of the whole game and only. On that first turn the MOD lets me decide if I want to confederate and/or let the AI confederate. As soon as turn 2 comes around the MOD's only lingering fingerprint is what I decided on turn 1. It never comes up again for the rest of the whole game. It's basically a turn 1 only MOD.
MINOS  [author] 30 Sep, 2019 @ 7:40pm 
@ Strider009 :

Meaning you have a Confederation on the first Turn with this other Mod, its very likely that the AI confederates every turn, cause it seems the 5 Turns Penalty got reduced to 1.
Strider009 30 Sep, 2019 @ 7:30pm 
Yeah, I looked over my MODS to see if any of them could be affecting it. Yours was the only one that stood out that involved confederation besides the MOD that allows you to confederate on the very first turn. This happened around turn 85 so trying to recreate it is going to be hard. I'll keep looking into it, was just wondering your take.
Appreciate you getting back to me promptly.
MINOS  [author] 30 Sep, 2019 @ 11:15am 
@ Strider009 :

Sounds like you have another Mod running.

The Confederation Penalty is 5 for Player and AI. (4 for Bretonnian and changing this, would it also change for the Player.)

Major AI Factions asks every 5 Turns for Confederation with highest Priority.
(This Number can be raised up).

I guess you are running with a Diplomacy or Overhaul Mod.

But this Mod sets only the BONUS it gets, related to Player Strength, to Zero
Strider009 30 Sep, 2019 @ 1:16am 
When this MOD is enabled, Is the AI supposed to be able to confederate every next turn? Playing a campaign and the Empire just confederated every next turn, if not every other turn. In less than a dozen turns the Empire was pretty much confederated. Same thing with Bretonia, Though slightly slower, but was still confederating under 5 turns in between.
MINOS  [author] 12 Sep, 2019 @ 10:08pm 
🤡
Strider009 12 Sep, 2019 @ 10:06pm 
Thank you :steamhappy:
MINOS  [author] 12 Sep, 2019 @ 9:51pm 
NO!
Strider009 12 Sep, 2019 @ 9:44pm 
Update please
Quineloe 29 Jul, 2019 @ 2:06pm 
I was fighting clan something, they were down to 5 settlements and almost exterminated, then they confederated 45 settlement, #2 strenght clan Rictus.

What
The
Hell.

I assume I won't be seeing that nonsense with this mod anymore
Meneldil 10 Jun, 2019 @ 1:56pm 
Thanks :)
MINOS  [author] 9 Jun, 2019 @ 6:41pm 
Updated.
Nexus 27 Apr, 2019 @ 4:59pm 
update ?
Strider009 9 Nov, 2018 @ 3:46pm 
please update
Meneldil 9 Nov, 2018 @ 12:56pm 
Could you update this please?
MINOS  [author] 6 Jun, 2018 @ 12:19pm 
Updated.
Lampros 1 Jun, 2018 @ 9:26pm 
Is this included in your comprehensive No AI Cheats bonus?
MINOS  [author] 23 May, 2018 @ 12:25am 
This Mod should likely always work.
She Who Thirsts 11 Feb, 2018 @ 9:27am 
Does this still work? Sick of High Elves becoming so dominant so quickly playing as Rictus.
Unnamed_Shadow 19 Dec, 2017 @ 8:28pm 
Thx dude. Hope you update it once Tomb Kings are released, i am sure that patch will be big enough to mess all tables.
MINOS  [author] 19 Dec, 2017 @ 8:19pm 
I'm not playing for the next few Months anymore.
But this Mod should work always.
Unnamed_Shadow 19 Dec, 2017 @ 7:39pm 
Plz update! I need this mod to stop the Dawi Empire conquering half the map.