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Id love to see this mod do that, how epic would it be to have a ton of mods installed (like i do) an never know what random skills/spells an npc/enemy has... If its not a thing, please make it a thing!!!!
I believe you could also just delete the whole RandomEnemyBuffs event and that would work. Then under the Champions event, you could replace %ChampionChance with your own number, like .25 for a 1 in 4 chance for champions. The champions will still get champion loot. Hope that works for you.
I wanted to turn off the random buffs but increase the rate of champions, so I set BuffsOn to 0 in EnemyBuff.charScript, but it says that is linked to the loot table. Are champion enemy loot tables increased or does mean they lose the bonus loot as well since the random buffs are off?
will there be any update for the other one?
5 new standard buffs
5 new champions, standard champion type removed (too boring)
Several buffs and champions now have new or altered visual effects
Some tweaks and buffs to existing champions
-Champion of Death can now cast Corpse Explosion
-Champion of Persistence now automatically receives Guardian Angel Aura
Tweaked champion loot tables to drop more runes/skillbooks instead of rares/legendaries.
Question: Does buffed enemies give more exp?
i want to ask if i this mod can be use with multiplayer?
Also Baardvaark, I noticed you've got LuckRedux.charScript in this mod. I was wondering if this one and luck redux (standalone) will work together without the bard mod? I don't want to use the bard mod at the moment, however definitely interested in having luck redux and ER working together. Is that possible?
If anyone can explain why or has had any success getting them to work I'd greatly appreciate it as I really enjoy this mod and don't want to disable it if there is a solution.
Must be one of the other new mods I installed.
I'll check again to see if earth spells are also doing physical. I know poison was applying 4 turn dot.
Maybe update your acension too, I know he just made some big changes to try and improve compatibility with other nods.
Should it be this way, and those 2 mods don't work together, or did i do something wrong?
Not sure if it's because of the Ascension mod which adds 5 tiers of chill, don't think so as it simply freezes me.
I need to knock that other mod that gives immunity to CC for 1/2 turns after being CCed down in the load order.