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Basically this mod just modifies the screen time of these exact notifications to make it zero. Unless SFO modifies the same notifications, which I highly doubt, there is no way anything collides.
How is this incompatible with SFO in any way?
https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection
Thank you all!
Not that I know. What I touch is only a flag "Enable/Disable"
Dude, I am spanish. I sent you a friend request.
Were are you from/Main language?
I read again my last post and I feel like it was a bit cold. What I wanted to say is that I am actually not an expert/not an user of this mod (It was created years ago, I forget things). As a consequence, if you want to share my your thoughts it is better to have a quick conversation there.
https://discord.com/invite/7WKrNZq
Thank you! I actually have not spent a lot of time checking it, I just updated the tables that were breaking the game and tested that it worked in battle (Your lord is under attack!).
If there is any other/specific request, you can contact me in the C&C Modding Den Discord and we can talk it in a simple chat.
I finally moved my ass and updated the mod. I hope you love it!
I might. I have a bit more of free time and I am playing TW:W2 again, so it could be the moment.
Do you miss this mod? I am back modding and just though that this one is not hard to redo.
Un saludo y gracias.
What's the difference with the TK patch? It should still work
iI'm going to take a look to it, but remember it to me if i'm not doing it. I'm a bit busy
But it worked for you before?
@ForeverMorbid_
Can you confirm?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1236273045
Damn... Remember it to me when you can, I had a bit of time yesterday but I'm really busy right now.