Kenshi
Expanded Cities
29 Comments
ramsuzenet 27 Mar, 2020 @ 11:03pm 
Does it work with Reactive World?
Nugg 23 Oct, 2019 @ 4:48pm 
This mod collection is outdated (unfixed) for me. Clownsteady is pasted on top of the old clownsteady. All the shinobi thieves towers are removed from UC. The hub causes frequent crashes and has locked off areas and permanently locked gates.
I have not been to the other expanded cities as i've had to uninstall the mod.
Its a shame because the new city layouts are absolutely gorgeous.
Can only hope that Zark returns to sort it out :/
Aetherisax 2 Oct, 2019 @ 4:41am 
Does this still work? Looking to install this full set of potentially awesome mods. I am however new to Kenshi so I haven't really followed the developments of this set.
Shadowkaisa 21 Aug, 2019 @ 7:14am 
My game is crashing at the hub i do have other mods and installed but whenever i hover over the hub i crash
Hobbes 28 May, 2019 @ 2:18pm 
I aggro'd one citizen and it ruined my rep, now in any town I walk into the citizens aggro on to me. Is there a reliable way to up my rep with citizens as a faction or is it a bug?
Ltc. Frost 19 Apr, 2019 @ 11:34pm 
@Bert John, Yes they do. But there are bugs
Bert John 15 Apr, 2019 @ 6:36pm 
Do these still work?
Lukewarm 24 Feb, 2019 @ 9:27pm 
all of these mods are awesome, thank you so much for your hard work!
DubMeister 21 Jan, 2019 @ 12:13pm 
Do all the expanded cities stay in ruins? Or will the local faction eventually build it themselves?
ZarkXav  [author] 12 Jan, 2019 @ 6:48pm 
I just wanted to let everyone know that I've been a bit busy with running servers from home and learning a new skill for a career. I apologize for disappearing on this project, as I'm not entirely sure when I'll come back to this.
Celsus 3 Jan, 2019 @ 12:55pm 
you good sir are based
ZarkXav  [author] 18 Dec, 2018 @ 4:01pm 
@Black, it's possible that running some of the towns with some of TreadLightly's expansions may interfere. I don't think it would be anything game breaking, but there could be different NPCs for EC - Squin while running Shek Kingdom - Augmented. You can try changing the load order to see if that helps.
Black Raven 18 Dec, 2018 @ 12:04am 
Quick question, is your city expanded range fully compatible with following range of mods? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1590251269
ZarkXav  [author] 13 Dec, 2018 @ 7:23pm 
I'm not 100% sure, but it seems like it will be okay based on the mod description. The Hub could potentially have strange issues. Let me know what your experience is if you run both, and I'll see if there's anything I can do to fix compatibily/add a patch.
Bedelguese 13 Dec, 2018 @ 6:23pm 
Are these Reactive World compatible?
ZarkXav  [author] 12 Dec, 2018 @ 9:24pm 
Now that Kenshi has officially released, I'll be back to mod/add towns from time to time! Post in the pinned discussions if you experience issues with the older towns as well as the newer ones. You can also go to the bugs discussion for each mod/town.
OnePiece 16 May, 2018 @ 3:21am 
did npc weapon armor n general bug? cant buy or sell or talk to them?
MechWarrior 9 Mar, 2018 @ 12:30pm 
This does not seem to work on 0.98.6.
Chaplinchap 26 Feb, 2018 @ 8:15am 
@TheWolfDrone, try either make an import of ur save (remember buildings and research) OR import where u (in advanced options) disable "bandit loots player". Hope this helps
TheWolfDrone 19 Jan, 2018 @ 6:52pm 
I seem to have an issue with your set of mod's in the sense that , if I have a gate to my town open the people of certain thug factions run into it. Then they procede to grab what they will, and the guards I have set up do absolutely nothing to them at all. They stand right near a container as the npc commits a crime and shrug it off. Any tips on how to handle this? Having the issue across new and old saves.
catanbros 21 Nov, 2017 @ 9:15pm 
COOL, but heres the thing, i would have to delete the current hub mod you have to install the second version of the hub. I dont mind a drop in performance because i already have reduced thhe texture quality all the way down to the lowest. Good work, i appreciate the stuff you did.
Tanna Tuver 21 Nov, 2017 @ 5:28pm 
Mostly yes. I guess there could be other drifters of other races or something that stay at a bar or something along those lines. This is just my idea though, you're open to do whatever you want.
ZarkXav  [author] 21 Nov, 2017 @ 4:24pm 
It might be awhile longer until the next expansion. The school semester is coming closer to an end.

@Nitro, Sounds pretty cool! I'll check out the area to make a defensive village/outpost. To confirm, were you wanting them to be mostly hivers?

@catanbros, Yes. It'd be interesting to see The Hub alive and most buildings populated. Unfortunately, it'll demolish the game performance, but I'd probably be willing to play at 15 FPS to experience a massive city.
catanbros 16 Nov, 2017 @ 10:57pm 
what do you mean by hub rebuilt? Do you mean you will hav two hub mods?
Tanna Tuver 16 Nov, 2017 @ 1:48pm 
Maybe like a resistance village on the border zone river?
Tender Loins 16 Nov, 2017 @ 7:19am 
ah yeah it seems like a lot of work. Good stuff, keep it up!
ZarkXav  [author] 15 Nov, 2017 @ 11:14pm 
@Nitro, Hm, do you want random nests with various exiled hivers that wander in and out of towns?
ZarkXav  [author] 13 Nov, 2017 @ 2:58pm 
@Patrick, Yep. Them 2 cities use their own AI. Changing all towns and citizens without the right tweaks might break some towns.

I'll be adding more overtime, and I'm nearly done with The Hub. I've just been taking a lot of time since it's quite a large overhaul.
Tender Loins 9 Nov, 2017 @ 7:23am 
This only works for clonwsteady and blister hill?