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I just want to add units to the Vanilla / base game that give some more variety! TO add flavor!
Yes
I do intend to update that mod when my schedule permits it. I do not have plans to update this mod anytime soon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1335731347
enjoy!
Hedge and House hold knights tier 3 is more balance.
Fleur de lys, White and Grove would be cool with a cap of 4. I like unique building but they got to be worth it
A caster lord with a 2 hands sword is nice!!
I decided to add new paladin variants to the campaign and they just need to be tested. Most importantly, I decided to work on a new lord type. A caster lord with a 2h sword whose mount options are the warhorse only. He will not be duelist but will have good defensive stats and regeneration. His spells with be life and heavens, with a focus on debuffs and defensive spells. His melee tree will have “stand your ground”. His army tree will be the standard bretonnian tree.
His campaign tree will have some skills from the HE that focus on upkeep and replenishment. Let me know what you think
Tier 3
-hedge knights
-house hold knights
- slightly better than foot squires. The only unit that does not require a unique building. Cap starts at 2, each new lvl2 Smith will add +2 to both caps.
Teir 4
-knights of the fluer de lys
-knights of white
-knights of the grove
Each will require its own unique building. Initial cap of 1 and each building adds +1. Can be built anywhere They will be a little worse chaos chosen and around the same as sword masters.
-dragon knights of corounne
-hollow knights
-knights of mont morceaux
-knights of the Arden’s
-all mounted knights
-the orders listed here can only be built after constructed certain landmarks, and to increase the cap you have to build a unique building only available in faction capitols. Try start with a cap of 2 and each building adds +2, the cav starts at 1 and each building adds +1. They will be some of the best infantry in the game. The mounted versions of the tier 4 orders will be better than questing knights, but not as good as grail knights. The mounted versions of the teir 5 will be some of the best cav in the game. Their rarity will ensure you still use regular Bretonnia cav.
https://imgur.com/a/rgyix
Things left to do:
-8 more unit cards to go
-4 more buildings to add
-rework the heroes of bretonnia into something new
-officers for the cav.
About 80% done.
They can choose to buy better weapons or armor (never as good as even the lowest knights), but most do not own either and are given their gear which is property of the order. You can see a variety of armor choices in the unit models. The order being as wealthy as they are and being much smaller than a lord’s levy, can equip their men much better.
Knights who join have to make a large donation to do so, and the order used profits to invest in and trade commodities and luxury goods as well as provide financial services such as banking and investment.
Unit abilities
knights of the fluer de lys- stand your ground
Knights of white - frenzy
Knights of the grove - mists of the lady (aura -8 attack debuff pasive)
Knights of the tower: apotheosis
Knights of the hollow - regeneration
Knights of mont morceaux- hold the line
Dragon knights of couronne - onslaught
Heroes of Bretonnia - heroic killing blow
Hedge knights - rally
House hold knights -rally
Mounted versions will be the same plus lance formation
Let me know what you think. Not sold on a couple of these choices.