Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Yet Another Wrong Door!
30 Comments
nikolabokanic21 22 Mar, 2023 @ 10:31pm 
very good map
sebul 24 Oct, 2022 @ 1:19pm 
short and sweet with lot of wacky enemies.
Zhorich K. 11 May, 2022 @ 1:27pm 
Автор не обманул и действительно поучился на своих ошибках.
Всё ещё проблемы с балансом есть, но в целом очень играбельно. Хорошая карта!
Но биомех с кучей пушек и летающие аптечки с пилами явно лишние. хд
MonsterGamer 18 Feb, 2021 @ 6:02pm 
Yet another good map!
Alfeos 14 Jun, 2020 @ 7:56am 
Great
Andreiki 17 Dec, 2019 @ 11:44pm 
Mike Uchiha 22 May, 2019 @ 7:19am 
10/10
SeriousAle 8 Mar, 2018 @ 10:00am 
another great map, good job again
Thanadrax  [author] 18 Nov, 2017 @ 1:56am 
Hmm.. Thank you! I think I will take a closer look to the highlander and final boss battles. There is probably something to do with all of it :)
artzpiip 18 Nov, 2017 @ 1:52am 
Overall, great map!
artzpiip 18 Nov, 2017 @ 1:52am 
This is definitely one of those good maps. The battles are generally well-designed and don't feel like they drag along. Even when the battle is long, thery're enjoyable kind of long (meaning that there are indicators that you're making progress). There are some issues of some major enemies spawning right next to you (for an example, first major biomechanoid in the 4-ankh area). The ammo provided is sufficient but may be too abundant on serious difficulty as there are no extra enemies on higher difficulties.

Note that your fix made the first highlander reptiloid so that you can hide from him by placing yourself between the pillars. Perhaps you could fix it by making those pillars retract to the ground when that battle happens.

Also, as the final boss has a hitscan attack it might be a bit of a problem trying to take cover, despite meager amount of cover still being present. However, it seems that the place where I get hit the most are in the final area when kleer warlocks spawn.
Crema 11 Nov, 2017 @ 7:44am 
Great map. Had tons of fun in coop with a friend! Nice level design and good use of the enemy pack, loved it
Nigmas 1 Nov, 2017 @ 4:04am 
even better now ugh
Thanadrax  [author] 31 Oct, 2017 @ 8:59am 
Update!
- Added a cutscene for location of first ankh! You will not wander for couple of minutes anymore :)
- Minigun moved to the middle.
- RL corridor has been nerfed as good as it has to be. Pretty much :D
- Picking first ankh will show you how much more you have to get!
Have fun :)
Nigmas 31 Oct, 2017 @ 8:37am 
looks great lol
Thanadrax  [author] 31 Oct, 2017 @ 6:33am 
Thats decided then. Once i get home, all these problems will be solved :)
Solais 31 Oct, 2017 @ 6:13am 
Cool map! My only problems with it were mentioned below: The RL corridor seems really difficult and unfair, while the ankh arena should show a cutscene about the ankhs spawning, because I didn't know what to do until I read it here.
Thanadrax  [author] 31 Oct, 2017 @ 4:25am 
Interesting ideas. I think replacing minigun would be good. About the enxounter with obelisks.. well i think it would be okay
Macho Pastelito 31 Oct, 2017 @ 3:05am 
Great map, nice work! It was challenging and action-packed. Enjoyed it all the way through. :)

If I could suggest some things, though:
- Maybe put a short SS1-style cutscene to show the Ankh spawn after the fight is over? Didn't notice they were there until after a few minutes of wondering around.
- The first Highlander boss can get stuck behind obelisks and its projectiles collide with them. Maybe make it immobile?
- Maybe move the Minigun on the opposite side of the alley? That way the player's encouraged going to stay there, and the Highlander boss won't spawn on top of their heads.

Looking forward to seeing more maps from ya! Well done as always~
Thanadrax  [author] 31 Oct, 2017 @ 12:51am 
Going to nerf corridor with RL today once i get home. Stay serious :)
PootisMayo 30 Oct, 2017 @ 7:50pm 
Was a great map. But some of the explosion effects didn't even show due to some bugs.
аnŌn 30 Oct, 2017 @ 2:52pm 
An actual good map in Serious Sam Workshop? No, it can't be.

But it is.
PootisMayo 30 Oct, 2017 @ 2:49pm 
Alt. Title: Yet Another Bogus Detour
Thanadrax  [author] 30 Oct, 2017 @ 1:23pm 
Well, there was another doorway before final arena, there was laser gun :)
Rocket launcher corridor is just a place where you have to go carefully. Some kind of trap place :D
Warmonger 30 Oct, 2017 @ 1:02pm 
Okay, this is intense and awesome. Good pressure, but not too hard - maybe except the corridor with Rocket launcher, WTF?

Also, I didn't find Laser at all, even though there's ammo for it.
Thanadrax  [author] 30 Oct, 2017 @ 11:58am 
Hmm, you need to check out for ankhs.
Warmonger 30 Oct, 2017 @ 11:55am 
Okay, Tommygun area was brilliant - but the door out of here won't open!
Riba4ok13 30 Oct, 2017 @ 11:46am 
Nice
Warmonger 30 Oct, 2017 @ 11:35am 
Thana made normal map? Must try it :)
Andreiki 30 Oct, 2017 @ 9:32am 
Very good!