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Всё ещё проблемы с балансом есть, но в целом очень играбельно. Хорошая карта!
Но биомех с кучей пушек и летающие аптечки с пилами явно лишние. хд
Note that your fix made the first highlander reptiloid so that you can hide from him by placing yourself between the pillars. Perhaps you could fix it by making those pillars retract to the ground when that battle happens.
Also, as the final boss has a hitscan attack it might be a bit of a problem trying to take cover, despite meager amount of cover still being present. However, it seems that the place where I get hit the most are in the final area when kleer warlocks spawn.
- Added a cutscene for location of first ankh! You will not wander for couple of minutes anymore :)
- Minigun moved to the middle.
- RL corridor has been nerfed as good as it has to be. Pretty much :D
- Picking first ankh will show you how much more you have to get!
Have fun :)
If I could suggest some things, though:
- Maybe put a short SS1-style cutscene to show the Ankh spawn after the fight is over? Didn't notice they were there until after a few minutes of wondering around.
- The first Highlander boss can get stuck behind obelisks and its projectiles collide with them. Maybe make it immobile?
- Maybe move the Minigun on the opposite side of the alley? That way the player's encouraged going to stay there, and the Highlander boss won't spawn on top of their heads.
Looking forward to seeing more maps from ya! Well done as always~
But it is.
Rocket launcher corridor is just a place where you have to go carefully. Some kind of trap place :D
Also, I didn't find Laser at all, even though there's ammo for it.