Garry's Mod

Garry's Mod

3D Trails
45 Comments
Soupman 12 Dec, 2024 @ 2:34pm 
cool mod:steamhappy:
Soupman 12 Dec, 2024 @ 2:34pm 
seshhhhhhhhhhhhhh:steamthumbsup:
bob 10 Aug, 2024 @ 10:55am 
0_0
Dahell?¡Explosion! 17 May, 2024 @ 10:49am 
nvm
Dahell?¡Explosion! 17 May, 2024 @ 10:49am 
i cant find it
ZETA-475 22 Apr, 2021 @ 1:56am 
Just fucking steam and smoke
ZETA-475 22 Apr, 2021 @ 1:53am 
Once i turned the trail on It was not working it was just blowing 2D textures of smoke and steam
Mitch 22 Apr, 2020 @ 11:09am 
Can you trigger them with the numpad?
charlemace 25 Apr, 2018 @ 2:16pm 
Quack
ShmoogaBooga 6 Mar, 2018 @ 4:45pm 
can you make it to were it like an actual trail so i cant put it on my wepeons so i can grab it and then the trail becomes on me

Comrade Angel 3 Jan, 2018 @ 2:58pm 
hey does this fix the "jet_flame" effect for wire thrusters

which for me it looks like this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168057294

but for other peaple it looks like this https://i.ytimg.com/vi/xRHAwThEPik/hqdefault.jpg

so if it fixes it you are a fucking hero:steamhappy:
TRON 30 Aug, 2017 @ 1:56am 
nevermind i managed it through tinkering so now i can give vehicles at least one part of the temporal defense initiative space set
TRON 30 Aug, 2017 @ 1:15am 
i am trying to replicate the temporal defense initiative impulse engine effects from star trek online https://pbs.twimg.com/media/CqU7Wr4VYAAq6D3.jpg how do i get the particles to do that? as in each one made is a diferent color of the visible spectrum
Mikado 3 Jan, 2017 @ 5:29pm 
how to make invis xD
mightyOllie 23 Aug, 2016 @ 3:42am 
Hot damn it ded.
hargitai 28 Jun, 2016 @ 1:05pm 
BEST:steamhappy:
LiL chipmunk 22 May, 2016 @ 2:08pm 
da hell
Tyto 13 Feb, 2016 @ 7:15pm 
nice


J 15 Jan, 2015 @ 6:20pm 
can you add an option or something to remove the emitter so you can place it on an entity?
Rubat  [developer] 2 Jan, 2015 @ 3:18pm 
This will break in next update, you better fix it. ( Get/SetNetworkedVar is gone )
vandeman306 17 Dec, 2014 @ 6:21am 
best one mod i find ^^
Crystocrene 1 Mar, 2014 @ 12:04pm 
when ever i sub this when i go into a map my game crashs >:/
PanFriedCookie 28 Jun, 2013 @ 8:29am 
cool but too much lag
Imp Regnius 22 Jun, 2013 @ 4:13am 
And then an awesome tool got even more awesome. Thanks!
Panthera Tigris  [author] 21 Jun, 2013 @ 7:51pm 
I have added the parameter "Add Velocity" to 3D Trails.
Imp Regnius 21 Jun, 2013 @ 3:12am 
Is it possible to edit the particle mass slider or add a new slider that ejects the trails from the emitter depending on where it is aimed?

Awesome work by the way. I'll have fun with this regardless.
Panthera Tigris  [author] 2 Mar, 2013 @ 7:01am 
Spawnmenu -> Tools -> Construction -> 3D Trails
sndwtch 2 Mar, 2013 @ 5:51am 
Where to find it ??
Panthera Tigris  [author] 13 Feb, 2013 @ 6:20am 
3D Trails has no workaround for too many emitters.
Sorry it was a bit unclear in my comment.
Licensed Unprofessional 12 Feb, 2013 @ 10:04pm 
Your "Too many emitters!" work around thing is kinda screwed up. I spawned 3 and after 5 minutes they stopped and spammed my console full of errors.
Panthera Tigris  [author] 1 Feb, 2013 @ 10:52am 
I was not being able to reproduce the problem. Could you give me more details?
- Map name.
- Does the console say something.
- If effect always visible is enabled.
- Single player or multi player.
- How long does it approximately take before the problem arises.
- Number of Particles/Second.
- Number of 3D Trail emitters.

If the problem is caused by too many particles emitters then it cannot be solved for now. In that case this message: ParticleEmitter: Could not make emitter! Too many emitters! appears in the console.
MR LEGO 31 Jan, 2013 @ 8:46pm 
is there a fix for it suddenly stopping emmiting after going for too long?
Panthera Tigris  [author] 31 Jan, 2013 @ 8:50am 
Go to Addons -> Click on Open Workshop and search for "3d trails".
lucasbazooka 31 Jan, 2013 @ 8:32am 
where can i find the addon in game?
Panthera Tigris  [author] 27 Jan, 2013 @ 3:54pm 
Does the console say something and for how long is too long?
SBHScion 27 Jan, 2013 @ 11:43am 
Why is it that if i keep the particles emitting for too long, they stop emmiting, even if i spawn a new one or use a different preset? it happens for the particle emitter made by some other guy too back in gmod 12
Mr.Noir 24 Jan, 2013 @ 10:03am 
thanks :)
Panthera Tigris  [author] 24 Jan, 2013 @ 9:50am 
I have added Flame and Heat Wave to effects.

For flame trail use these settings:
Effect: Flame
Fade Effect: None
Particles/Second: 500
Particle Start Size: 50
Particle End Size: 50
Particle Lifetime: 0.5
Particle Maximum Roll Velocity: 180
The rest of the parameters = 0

For big flame trail use these settings:
Effect: Flame
Fade Effect: None
Particles/Second: 500
Particle Start Size: 50
Particle End Size: 200
Particle Lifetime: 0.5
Particle Maximum Roll Velocity: 180
Trail Spread: 200
The rest of the parameters = 0

For just a flame use these settings:
Effect: Flame
Fade Effect: None
Particles/Second: 100
Particle Start Size: 50
Particle End Size: 50
Particle Lifetime: 0.5
Particle Mass: -1000
Particle Maximum Roll Velocity: 180
The rest of the parameters = 0
Mr.Noir 23 Jan, 2013 @ 8:07pm 
i want flame effect
Panthera Tigris  [author] 16 Jan, 2013 @ 9:22am 
Is this what you are looking for?
Effect: Stunstick
Fade Effect: None
Particles/Second: 500
Particle Start Size: 50
Particle End Size: 50
Particle Lifetime: 2
If it needs to go up then Particle Mass: -500
The rest of the parameters = 0
Linkmasterson 15 Jan, 2013 @ 11:34pm 
I need to know how to make it a straight lighting looking line so i can make a infamous styled screen ;c
Panthera Tigris  [author] 11 Jan, 2013 @ 6:13pm 
I could not fix this problem, what I have found:
- Removed everything on the map that could be remove = still problem
- Emitter tool gives the same problem
- CUtlLinkedList overflow! (exhausted index range) spews in the console at the moment everything glitches.
- Problem is client side.
- Server does not give any errors.
korin 11 Jan, 2013 @ 11:49am 
Map: rp_oviscity_gmc4
Entities: map entities or user entities?
Effect Always Visible: yes
Multi-Player
Panthera Tigris  [author] 11 Jan, 2013 @ 10:49am 
I can partially remove this error:
ParticleEmitter: Couldn't make emitter! Too many emitters!
I need to do it on a dirty way and in this case it would not make anything better.
The best way to avoid this error is to keep the settings low enough for now.

I was not being able to reproduce the bug of entity stops rendering. Could you give me more details?
- Map name.
- Which entities.
- If effect always visible is enabled.
- Single player or multi player.
korin 10 Jan, 2013 @ 7:16pm 
YAY IT'S FINALLY BACK!
But if you put a too high lifetime and spawn rate, EVERY ENTITY IN THE MAP BUGS UP AND STOPS RENDERING you probably need to put a particle cap on it