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Me and some friends are trying to use this but not sure if it's actually on or not, even though it says it's subscribed...
We're on DE btw.
It's clearly meant to be used with your reduced numbers mods, but do your unique weapons scale properly without them?
I'm eating a bunch of crashes on load in a multiplayer game now and this mod is the only thing that's changed in the 11 days since we last hopped in together. Is there anything I can quickly send or look at to see if this is actually the issue?
Actually removed Alexander's faith aura buff from his staff this time, improved other aspects of it.
Removed Ruptured Tendons on hit from Lohar's dagger, which caused crashes.
Removed "cleave" chance on late game Arx bow.
Shields with added skills should no longer use Shields Up skill.
Dispel Cowl now grants destroy summon.
Various other minor changes.
The bow Deiseis Reveil is recognised as a ranged weapon for its skills, and being able at range, but my character is doing a sweeping kick animation everytime he "shoots". He also seems to shoot everything in range of his bow everytime he "shoots", regardless of the target I choose.
This, while awesome, is a tad unbalanced. It also made fighting in an area full of deathfog barells rather hazardous.
Great mod, works fine for the latest patch ( 12 April 2018)
Is it possible for you to upgrade the Braccus Rex helmet? That one was not changed.
Thanks!!
Hope that items can get back the important thievery/lucky charm. Thanks.
Thanks in advance!
DOWLord
thanks, and thanks again for the great mod, really enjoy it :)
I would recommend keeping it modular like you have it. It's less work, easier to maintain and the "overhaul balance" blame off of you. Just create a mod collection; it gives everyone a button to subscribe to all mods in the collection, a 1 button solution to people that want everything.
@HUGE Modding is about choice. It's much easier for people to subscribe to all my different mods than to install a huge gameplay overhaul and need to make their own tweaks to the mod for their ideal experience. Maybe I'll consider a single modpack that will include all of my mods at some point, but only when they're all pretty much done.
I'm not trying to deviate from item descriptions, and the bonuses are often thematically appropriate, but it's hard to replace some with an equally appropriate bonus.
@syrL, I'll try fixing that. I'm not sure if the source hound is really OP or not.
@Hobocap, don't think I touched that one, didn't see the stat for it, but I'll take another look. Listing any other items I've missed would be appreciated.
For example the gloves of aquisition state in their description that they can touch things without making a sound - this implies that you might have an advantage when stealing shit or strangling dudes.
Or Baran Levrewhatshisface Ring of Bartering, where the description implies an advantage with persuade or barter - now grants mobility and chicken claw.