Ravenfield

Ravenfield

Twin Peaks
41 Comments
Dr. House 16 Mar, 2024 @ 11:05am 
this map is amazing, but it defenentially needs a remaster
BANANARAVENFIELD PRO-AWP 2 Aug, 2018 @ 10:39am 
huih iiou0 op[0 oip9 [o] p][[
[l l'p]-
Chastity the Celibate 11 Jun, 2018 @ 10:13am 
Just gotta fix the invisible walls on the bridge, add some ladders, and remove a few trees at the end of the runway.
Chastity the Celibate 11 Jun, 2018 @ 10:13am 
Ok cool. It’s my favorite map still (:
devyndamonster  [author] 11 Jun, 2018 @ 10:09am 
go for it. I lost the map file
Chastity the Celibate 11 Jun, 2018 @ 9:32am 
Are you ever going to improve this map? If not, would you mind someone else making edits?
Chastity the Celibate 9 Apr, 2018 @ 4:56pm 
Hey, could you add some of the new ladders to get on top of the castle towers? Would make my favorite map even better.
Chastity the Celibate 16 Mar, 2018 @ 12:36pm 
I really like this map, I love the long drive distances and plentiful vehicles. But I encountered a problem with invisible walls on the bridge.
superfentanylguy812 21 Feb, 2018 @ 5:52pm 
makes me crash
HenkDeSteen 26 Dec, 2017 @ 1:26am 
Dude this map looks great. And about the vehicle based map you wanna make could you make a map with lots of jeeps with and without turrets. that would look amazing to have a huge convoy to just engulf each other in combat
devyndamonster  [author] 22 Dec, 2017 @ 8:30pm 
I'm planning on making a different map to include the bomber. I really want to make a map with more vehicle centered combat.
Chastity the Celibate 21 Dec, 2017 @ 9:17am 
you should add abomber to this map, and possibly another airfield
Wolf Fang1414 3 Dec, 2017 @ 9:34pm 
This + Midevail wepons pack = extreme awesomeness
Hijong park 5 Nov, 2017 @ 11:12pm 
I think helicopters should be placed in each initial points.
[Ark Diver] 5 Nov, 2017 @ 10:15am 
Haven't even seen the map in person yet but holy crap this looks extremely well made! Great job, hard to find a map like this.
devyndamonster  [author] 3 Nov, 2017 @ 11:57pm 
Alright, the vehicle balance update is out, as well as the addition of boats! Your feedback is always appreciated!
devyndamonster  [author] 3 Nov, 2017 @ 8:31am 
The idea behind having one airbase was to give it some value. I am planning on nerfing the airbase spawns and doing some other vehicle tweaks. Balancing is definitely my priority now.
Hijong park 3 Nov, 2017 @ 6:01am 
vehicle placement is crap. raven have too many advantages for having 2 planes and 2 helicopters. eagle should have airbase too.
devyndamonster  [author] 3 Nov, 2017 @ 5:58am 
Thanks for the feedback. Definitely going to tweak those things soon.
Pelandes 3 Nov, 2017 @ 4:01am 
One last thing: the small fort in the middle of Eagle territory (the one close to the river Island point) doesn't have vehicle spawns. I think it would benefit from having Quads at least, so that attacking the Island as Eagle doesn't take an eternity and full exposure to Raven's fire and incessant tanks.
Pelandes 3 Nov, 2017 @ 4:01am 
May I make a suggestion? The Airfield's planes should have some respawn time larger than three seconds. Playing as the Eagles, I found that the Ravens were getting their air support annoyingly fast after taking them down, and when we finally pushed in enough to take the Airfield, shortly after I noticed that my entire AI team had taken planes and we had fifty-odd planes flying around. That's one hell of air superiority, but we lacked the manpower to actually take any point or defend the ones we had.

Kinda the same goes the same with tanks having an immediate respawn. For as awesome (and terrifying) that it is to watch a three-armor-strong enemy collum rolling out the Island, it eventually drives to a point in which Raven keeps popping out tanks non-stop and shutting us Eagles down. I'm cool with Quads and Jeeps having a non-existant respawn timer: the map is large enough to require them to move around.
EMMVEE 2 Nov, 2017 @ 3:47pm 
Awesome! That is one great map! Takes soem time to load though, but its large, so I understand.
SWrebel87 2 Nov, 2017 @ 10:05am 
well now that I've played I can say, this map is really cool. Now it takes 10 minutes to load but it doesn't crash anymore.
devyndamonster  [author] 2 Nov, 2017 @ 9:37am 
Huge performance update is out! Turns out I wasn't using occlusion on the map, so the game was trying to render everything, including the things the player can't see.
zoop3 2 Nov, 2017 @ 7:55am 
Looks nice. I'll try it.
devyndamonster  [author] 2 Nov, 2017 @ 6:11am 
Just rolled out the next update. Removed alot of trees, and it definitely improved performance. The next step is trying to reduce the cost of the buildings, as they have no LOD at the moment.
Hijong park 1 Nov, 2017 @ 8:37pm 
i suggest to reduce some trees.
SWrebel87 1 Nov, 2017 @ 2:44pm 
It sits loading for around 10 minutes and then an error report comes up and the game crashes.
devyndamonster  [author] 1 Nov, 2017 @ 2:12pm 
For those having trouble launching the map, please try to describe the issue. In some cases it could be that the map is just taking a long time to load, and if you wait long enough it will load. I'm also still working on improving performance, and most of the performance hit comes from tall the trees.
SWrebel87 1 Nov, 2017 @ 1:10pm 
Can't even play it.
Ares 1 Nov, 2017 @ 11:17am 
my computer actually can't even launch it XD
Raventime 1 Nov, 2017 @ 8:06am 
like that map but i needs a little bit more performance but its GOOOOOD :)
devyndamonster  [author] 1 Nov, 2017 @ 6:04am 
I'll release a performance version of the map soon then!
Ares 1 Nov, 2017 @ 5:53am 
PERFORMANCE detail is meh when you can have 100 bots going at each other
Mr. Salad 1 Nov, 2017 @ 1:24am 
Performance, because then you can play it
Free Hugz 31 Oct, 2017 @ 11:19pm 
P E R F O R M A N C E
Poseidonram1944 31 Oct, 2017 @ 11:00pm 
performance
dendruill 31 Oct, 2017 @ 10:43pm 
Perfomance fo course.
Kelph 31 Oct, 2017 @ 9:58pm 
look cool
ni ni 31 Oct, 2017 @ 9:36pm 
PERFORMANCE definitely
devyndamonster  [author] 31 Oct, 2017 @ 8:25pm 
What's more important to yall, performance or detail?