Space Engineers

Space Engineers

[AAi] HS - Viking 1
60 Comments
TORGMASTER 1 Jan, 2021 @ 9:42am 
very good very very good more caothic design but good work i like it in the caos have a mentalità e ragionamento
Tanikoolukuf 19 Nov, 2017 @ 1:00am 
Shame! I like this ship. Looking foreward to your new tho. Each one gets more complicated than the last.
CONS  [author] 18 Nov, 2017 @ 5:13pm 
Unfortunately they (KSH) removed rotor "safe lock" of which I've abused inside a gazillion of timer... really I wont waste a millisecond to rearrange the platform lifting process.
Dip 18 Nov, 2017 @ 2:37pm 
`nawww shame!! ill be looking forward to your new creations none the less
CONS  [author] 18 Nov, 2017 @ 1:29pm 
heh guessed it! I don't think I will fix it... new rules, new ships!
Dip 18 Nov, 2017 @ 6:26am 
physics update broke the ships mechanics
Dip 18 Nov, 2017 @ 6:25am 
problem
Leaderbot_X400 12 Nov, 2017 @ 1:32pm 
ok
CONS  [author] 10 Nov, 2017 @ 6:54am 
@Leaderbot_X400 Read the introduction at each script I've used in this ship. The ship uses mainly batteries power, reactor will light on only if batteries are below 80% power (or maybe less, forgot which setup I've choose) or if more power is needed.
The ship smoothly fall of because the whips rotor thruster manager works that way. Due to game limitation any VTOL ship that uses the whips script can't still stand mid air.
@Troy didn't tested the ship since yesterday patch, what I know for sure is that the more your rig is good the more the platform is stable since physics play a great role and you need an average to good of to not have strange behaviour
Vulpi 9 Nov, 2017 @ 6:21pm 
Loove this ship, though the rover platform seems to be hit or miss. Sometimes it works perfectly, sometimes it just spazzes out and falls out of the ship :/
Leaderbot_X400 9 Nov, 2017 @ 5:06pm 
when on a planet the reactor's keep turning off and on and it keeps falling inershal dampener's dont keep the ship up other than that the sip is amazing
Asher 8 Nov, 2017 @ 6:26am 
Yo Awsome work man love the design and also its very functional. as always keep up the amazing work that you do!
wack 7 Nov, 2017 @ 8:37am 
Loved the ship, keep up the good work!
CONS  [author] 7 Nov, 2017 @ 5:25am 
@centcom15 I really would like to help but I didn't understand what's happened
centcom15 6 Nov, 2017 @ 8:50pm 
It looks awesome. I wanna use it. But I pasted it into a blank world, and then the ship had zero zero collsion but I could put blocks on it? And it crashed my game. Um. Help?
Tanikoolukuf 5 Nov, 2017 @ 11:41pm 
I have used all of your ships at one point or another. This one is your masterpiece! Simply superb! Good Job!
CONS  [author] 5 Nov, 2017 @ 11:35pm 
@Tiger thanks for the hint, link is now correct
@Captain_Shadowblade then watch the video, no need to build a platform
@everybody thanks guys :)
Alchemheist 5 Nov, 2017 @ 6:16pm 
Honestly your workshop discription is equally as cool as you ship :D
pyr0kid 5 Nov, 2017 @ 4:03pm 
this is godlike
Stratus 5 Nov, 2017 @ 3:29pm 
Awwww This is really awesome!! +1
FreshComa5 5 Nov, 2017 @ 3:17pm 
@Trozzo I meant how to build rotators and pistons not on your ship, no offense.
Tiger 5 Nov, 2017 @ 9:36am 
the link for Corsair's dream LED controller scipt goes to Whip's auto door script instead
Jeffrey Sinclair 5 Nov, 2017 @ 7:15am 
@Trozzo i didnt see it yet, but i mean actually getting the rover onto the platform on a planet. it's difficult for me to do. i've tried building a surface under the ship that i can use as a ramp onto the lift, but that's gone to waste.
Дениска 5 Nov, 2017 @ 3:18am 
круто!):steamhappy:
CONS  [author] 5 Nov, 2017 @ 1:25am 
@Captain_Shadowblade Did you see the video? Did you see how to correctly position the rover to get hooked by the crane in the gif image of the rover page?
It's all but difficult, it may be tricky but not difficult.
Jeffrey Sinclair 4 Nov, 2017 @ 4:48pm 
How the YEEEZY do you get the rover onto the lifting pad. i have tried to get it on several times and it no work. also, a couple of times, clang found a way into teh system and caused the elevator to go into spaz-spray mode. if there's a way to get the rover onto teh ship, please let me know. i want to try that stuff with my SE friends so much!
The Commissar 4 Nov, 2017 @ 1:32pm 
i like it more please:steamhappy:
Lynnuxx 4 Nov, 2017 @ 1:16pm 
The front landing gears can clip into the ground. This is not caused by the ship but a bug in SE.
DarkRubberNeck 4 Nov, 2017 @ 10:48am 
Okay guess you have found the landing gear glitch already lol XD
DarkRubberNeck 4 Nov, 2017 @ 10:48am 
Hey I thought I would let you know I made a video showcasing this awesome ship. I'm also not sure if I found a glitch or not with the landing gears but it should be in the video
https://www.youtube.com/watch?v=DZ_bvTQQimY
braciszek 4 Nov, 2017 @ 6:38am 
It seems that you are back! I certainly have missed you and your amazing creations.
Dip 4 Nov, 2017 @ 5:31am 
fair enough thanks
CONS  [author] 4 Nov, 2017 @ 5:22am 
@Dip ok did some test and briefly the conclusion is that is something related to the game.
What I did:
Found a lake into a earth like planet, pasted the blueprint at 100mt from surface. Got control of the ship, landed.
Locked the landing gears (button 2 on quickbar 1)
Unlocked
Ship completely stuck.
Then tried to shut off/on gears, dampeners on/off whatever... ship was stuck
Saved the game (with ship landed and landing gear on but unlocked).
Exit
Reloaded the world file, The ship was not stuck anymore.

So it's not a matter of what's wrong with the ship but I think is something related on multiple grid safelocked that have a landing gear locking on a voxel.

I hope KSH will look at it.
For now the solution is simply:
A) Not locking the ship, just find a flat area, land and dampeners off
B) Reload the game if you are stuck on the terrain with landing gears unlocked.
Dip 4 Nov, 2017 @ 5:00am 
my front left landing gear seems to be stuck when trying to take off after having landed
SpaaaaaaceMouse 3 Nov, 2017 @ 8:41pm 
I can hear my CPU crying for mercy from only the youtube video.
Bigpoppy 3 Nov, 2017 @ 7:34pm 
OH MY GOD THANK YOU FOR CREATING THIS! I also remember the good days where most didnt work thanks so much for helping relive the old and good days
Blackbomber 3 Nov, 2017 @ 6:19pm 
Is anything really Clang Proof? XD
CONS  [author] 3 Nov, 2017 @ 6:06pm 
@everybody thanks guys, I really hope nobody of you destroyed the arm... if so tell me how :)
CONS  [author] 3 Nov, 2017 @ 5:59pm 
@Mid1085 you don't have to use any piston or rotors using the F menu.

All the main action can be done via buttons in the hangar.

Orange button's on the hangar depressurize it and get off the crane to the land
Blue buttons rise the arm, close the hangar and re-pressurize it.
Yellow buttons: You can (at your own risk) open the basement of the platform to allow a small ship to join the hangar instead of the rover I've published aside this ship. If you are going to touch them and the rover is on the platform = a mess.
Red button force unlock the side doors of the hangar when the hangar is depressurized.
Gray buttons are for opening and closing the hangar w/o using the crane

Beside of that, each button has it's own instruction in the gazillion of lcd's closer to them...

What you didn't get at glance?
FreshComa5 3 Nov, 2017 @ 5:43pm 
"use" as in build
FreshComa5 3 Nov, 2017 @ 5:43pm 
Awesome, request for more railguns and instructions on how to do moving objects because I cant seem to find any parts or instructions on how to use pistons and thoes rotators.
That Gaming Titan 3 Nov, 2017 @ 5:40pm 
#notenoughrotors:Doomsday::Doomsday::Doomsday:
sdmcgee 3 Nov, 2017 @ 3:48pm 
I WISH I HAD FRIENDS TO DO THAT SHIT WITH
:steamsad:
Dungeon Master 3 Nov, 2017 @ 3:33pm 
Holy shit man, your stuff is amazing. I have yet to test it out, but by the looks of it it is both aesthetically pleasing and functional. Can't wait to build a whole fleet out of your ships with friends.
Avaslash 3 Nov, 2017 @ 10:18am 
Saw this on the front page. Super epic! Great work man
Leper 2 Nov, 2017 @ 3:10pm 
do you know what i do with Research ships turn them into Battle-Research ships but this ship will a though one also i like the ship great Design and i love the idea Behind the Landing System.
Jake Raines 2 Nov, 2017 @ 1:33pm 
ok thanks for the reply and besides the few little bugs caused by the game i am throughly enjoying the ship in single player! well done and cant wait to see more ships from you in the future
CONS  [author] 2 Nov, 2017 @ 12:31pm 
@ Drake thanks bud :)
@Jake Rainer, no problem Jake I'm not perfect (nor is this game). The ship wasn't meant to be used in multiplayer and I've stated it in my"background" description. I can't replicate the bug about that front left rotor landing gear. I'm sorry, I've found different bug in the past and they simply disappeared once pasted the ship on a brand new world save. I'm not asking to you to do the same, but since "for now" you are alone whith that bug. You can do 2 things.
1) Delete that rotor and gear, make both brand new ones stick them to the appropriate timer as they were before and see if it's fixed.
2) Put a dozen of mines inside the hangar setting a 30 sec timer before it's explosion just to let you leave the ship before the fireworks.
Honestly I will go for option number 2 :) /love /peace
DarthSandpaper 2 Nov, 2017 @ 12:25pm 
This... is... ... ... ... ... AWSOME!!! Haven't seen something this cool in a while!
Jake Raines 2 Nov, 2017 @ 12:20pm 
also another bug that came up was the pistons and roters dont want to work when ever im in a multiplayer server

sorry about all the bugs im finding i dont mean to discourage you from making more ships i just think i should let you know about all the bugs so you can fix them while they are fresh