Space Engineers

Space Engineers

Terminal Cleaner
21 Comments
MiggyMan 5 May, 2018 @ 9:38am 
Well, that is working marvelously :D

But i've had another idea, how about including a named text panel on each subgrid with the name of that subgrid on it so that when you run the script while docked it renames all subgrids to a set name as well ? :D
MiggyMan 27 Apr, 2018 @ 8:24am 
Nice :D
lblackthorne  [author] 26 Apr, 2018 @ 12:13pm 
Update!

Note: for the GridName argument to work, the owner of the PB running the script must own the grid.
lblackthorne  [author] 26 Apr, 2018 @ 9:13am 
It's not a bad idea. I've been trying to think of a way to handle merge blocks intelligently.
MiggyMan 26 Apr, 2018 @ 6:57am 
Could you add the option to also rename the grid to a given value first, it would make this script insanely handy in situations where your using merge blocks.
lblackthorne  [author] 4 Feb, 2018 @ 8:33pm 
Update!
lblackthorne  [author] 4 Feb, 2018 @ 7:57pm 
Turning off the cargo hiding is simple enough though. Just comment out the following lines in the HideableBlocks list at the top.

"LargeBlockLargeContainer"
"LargeBlockSmallContainer"
"SmallBlockLargeContainer"
"SmallBlockSmallContainer"
"MediumContainer"

so they'll look like this:

// "LargeBlockLargeContainer"
// "LargeBlockSmallContainer"
// "SmallBlockLargeContainer"
// "SmallBlockSmallContainer"
// "MediumContainer"

I'll see about adding a tag that it checks before hiding blocks.
FortressButress 4 Feb, 2018 @ 9:36am 
I would also like to add support for a toggle in hiding blocks. I use Taleden's Inventory Manager, so having cargo blocks be automatically hidden with this mod is quite annoying. In addition I always group my batteries to make buttons from them on my toolbar, but I still frequently check their status/power levels and this is also annoying to have them hidden from view.

I typically only hide blocks that I never really touch - such as thrusters - or have no modification options like assember modules. Would love to see a toggle for auto-hiding blocks in the future :)
lblackthorne  [author] 9 Dec, 2017 @ 1:22pm 
The only blocks it hides are those that are already grouped, and those that are pointless in either the terminal or the toolbar config. The feature vetted well, but I'll consider adding a configuration option when I have time.
aikiwolfie 9 Dec, 2017 @ 12:59pm 
Auto hiding blocks really should be something the user needs to request via an argument. It's actually quite annoying as a default.
lblackthorne  [author] 12 Nov, 2017 @ 12:33pm 
Currently, there is no way to modify block groups from the pb. The terminal doesn't really support renaming at all, unless you create a new group from the same blocks and delete the old one
TheMadCat 12 Nov, 2017 @ 10:46am 
Is there anyway to rename groups? I assume maybe bad idea...

Thanks so much for the script.
lblackthorne  [author] 12 Nov, 2017 @ 10:01am 
How about some automatic block hiding? New version now live.
Purrfect-Blinky 10 Nov, 2017 @ 11:12am 
There is a very simular script like this I have been using for a long time now, what are you bringing to the table compared to 'Block Naming Made Easy' ?
Dying Dark Star 10 Nov, 2017 @ 4:43am 
thank you for this you know how long it takes to change the the name of every single block in the Terminal on a large grid it takes forever again thanks for this
lblackthorne  [author] 9 Nov, 2017 @ 8:34pm 
Please update your scripts. I found a bug.
nubeees 9 Nov, 2017 @ 4:29pm 
I can't wait to try this out!
FlamingNinja 8 Nov, 2017 @ 11:07am 
i mean as part of the vanilla game. This should be one of the things Keen adds in their next mod intergration update :)
lblackthorne  [author] 8 Nov, 2017 @ 10:34am 
This script is entirely vanilla. It will work with any programmable block.
FlamingNinja 8 Nov, 2017 @ 4:39am 
Saw this on W4sted’s stream, a version of this should be in vanilla!
MacGynan 8 Nov, 2017 @ 4:00am 
This is a godsend. Thank you.