MudRunner

MudRunner

Skull/Forces K5 Blazer
75 Comments
MandarynMops 7 Sep, 2023 @ 9:58pm 
good job:praisesun:
MudRunner Maniac 8 Jun, 2022 @ 6:49am 
Awesome scout truck for exploring trails
https://youtu.be/yDYj5tDpT-s
joshmustang 1 Jul, 2021 @ 6:38am 
Nice truck. Will definetley subsribe
Viidhh 7 Sep, 2019 @ 8:30am 
It's well balanced scout vehicle. But the car's texture often crashes and turn to black/white
JZeeJr 8 May, 2018 @ 2:23pm 
This truck + Smeds Moab crashes my game, I don't know about other maps as I've just started using this truck, but I'll try it out on other maps and see what happens.
Mikal 22 Apr, 2018 @ 10:23am 
The truck drives a little bumby.
louditore 28 Mar, 2018 @ 3:02pm 
That is a cool truck, and yeah I understand the details wouldn't be so great but your trucks are all awsome! I'll keep my eye out for it if you decide to convert it over. Thanks again!
☠ Skull ☠  [author] 24 Mar, 2018 @ 8:52pm 
@louditore i might do the power ram w250, but if i do it will be a good bit and the truck wont be as detailed as the last game due to having lower memory room than the last game.
louditore 24 Mar, 2018 @ 8:23pm 
Would be nice to see more of your trucks on here, great job
Alex98sc10 8 Jan, 2018 @ 1:58pm 
okay, makes sense to me. To be fair this isnt the only mod i have issues with, and most of the problem mods are carried over from original spintires aswell. Frustrating as hell, i had no clue whats going on till now. Hopefully the devs hear us and figure out how to change this issue, would love to see more of your work but if the game cant run your detailed mods, not much we can do unfortunately
☠ Skull ☠  [author] 8 Jan, 2018 @ 1:44pm 
@a.ferra blame the game for not having 64bit.exe and the base game taking up most of the memory, most mods don't work due to the base game taking up too much memory, this truck and countless others work fine on the other game, but as soon as you port them over to mudrunner they have all sorts of problems due to the game having very low memory room. im not making mods until this gets addressed, which hopefully it will because A LOT of people are bitching on the forums about the game having low memory and modders being limited due to it.
Alex98sc10 8 Jan, 2018 @ 10:12am 
this mod is un-usable for me, may try to re download later. Half the time it crashes the game in the vehicle selection menu, or itll crash the game when loading into a map with this truck selected. get the same c++ runtime error message then the game freezes or crashes. doesnt matter if i have other workshop vehicles selected or the other trucks are base game. NO this is not just a computer glitch, i can run other mods and the base game without fault. if you have an idea whats up that might be causing issues on my end let me know, i liked your mods and this truck on original Spintires.
keithb 1 Jan, 2018 @ 10:57pm 
my dad had 90% identical 89 when i was 11, 21 years ago....
☠ Skull ☠  [author] 27 Nov, 2017 @ 6:41pm 
@dutch thanks man :)
Dutch 27 Nov, 2017 @ 12:31pm 
Like the game play balance on this truck Skull! Rolled it on the Paramount map, nice!
☠ Skull ☠  [author] 20 Nov, 2017 @ 12:01am 
@𝓐𝓡𝓐𝓑 also center of mass changed from 085 to 08 almost forgot about that
𝓐𝓡𝓐𝓑 20 Nov, 2017 @ 12:00am 
☠ Skull ☠Thank you
☠ Skull ☠  [author] 19 Nov, 2017 @ 11:58pm 
@𝓐𝓡𝓐𝓑 intake effect removed, mud handling changed from 1.0 to 1.1, should be the last update unless i find some major problem with it.
𝓐𝓡𝓐𝓑 19 Nov, 2017 @ 11:55pm 
☠ Skull ☠ What has changed?)
☠ Skull ☠  [author] 19 Nov, 2017 @ 11:40pm 
@ImALittleTeaPot wasnt built to go on a offroad racing map though, mainly trail rides and to be quick in auto on a straight line. should have seen the first version on the private test build, was way more top heavy compared to the public build lol
ImALittleTeaPot 19 Nov, 2017 @ 7:09pm 
A little too top heavy to get around Paramount Circuit map. I like the look though.
☠ Skull ☠  [author] 16 Nov, 2017 @ 12:09am 
@bandit

Headlight tweaks, garage cart addon added, wheel mass changed from superheavy to 400, wheel friction changed from 2.0 1.5 to 2.0 and 1.0 mud, garage points changed, small crate 1, crate 2, garage cart 1, center of mass changed from 0.09 to 0.085, dampening changed from 0.023 to 0.024, stop signal light changed, reverse light changed, fog light changed, water damage changed.
Bandit58 15 Nov, 2017 @ 10:06pm 
What has changed?)
Карлсон 15 Nov, 2017 @ 11:13am 
Спасибо за прицеп.Вы один из немногих мододелов которые быстро и четко устраняют дефекты.Браво!!!
☠ Skull ☠  [author] 15 Nov, 2017 @ 8:43am 
@Карлсон

Пожалуйста
Карлсон 15 Nov, 2017 @ 4:47am 
Автор сделай доброе дело исправь прицепное у прицепа.Если оторвался прицеп он не становиться и становиться свечкой которую перевернуть и поставить на колеса уже нельзя!А в целом машинка клевая получилась.Спасибо.
☠ Skull ☠  [author] 14 Nov, 2017 @ 12:07pm 
putting a comment here so everyone that has already downloaded vehicle knows that this vehicle has been updated.
Majenta Snow 12 Nov, 2017 @ 12:31pm 
I love this truck, but can't use it, it corrupts all of my saves i use it on.
AlphaNilla 12 Nov, 2017 @ 2:21am 
Corrupts my save as well- otherwise a badass vehicle.
DrinkYourWater 8 Nov, 2017 @ 9:19am 
Really digging this one, fingers crossed you bring your W250 over from spintires to mud runner.
Kazen 7 Nov, 2017 @ 8:07am 
Good point about the fuel, I dont think I was converting correctly to Imperial in my head so the amount of petrol seemed unrealistic, but it really isnt.
EightDrunkenGods 6 Nov, 2017 @ 11:00am 
Awesome. This thing looks great and is fun as hell to drive. I wish more vehicles let you look directly behind when inside the cabin. Good job with the interior.

Looking forward to the balance update. Too many garage points as is.

Maybe adjust sound balance a bit? The spring creak (I guess? What sounds like a subwoofer?) is pretty loud.
☠ Skull ☠  [author] 5 Nov, 2017 @ 6:23pm 
@Kazen fuel points i wont turn down (considering it has 6 30L jerrycans), but i will tone down the garage points to lets say 2, 1 point for each box. Im working on a update for it to balance it a bit, can get stuck in really deep mud now, and i have worked on headlights as well, same goes for addons being able to be hidden when the repair points are all used.
Kazen 5 Nov, 2017 @ 5:56pm 
absolutely love this truck but it corrupted my save :( I would say the amount of garage points and the amount of fuel it carries in the jerrycans is a bit overpowered. Tone down the auxiliary fuel and maybe allow it to haul the 1 pt garage trailer or something.
400Hoursand0Heirlooms 5 Nov, 2017 @ 3:34pm 
cool mod but it makes my game crash.
ISL4577 4 Nov, 2017 @ 1:27pm 
I love this mod, great offroader. Works amazing for exploring and unlocking garages
spindec 4 Nov, 2017 @ 6:19am 
Отлично!))
ThisOlManIsTired 3 Nov, 2017 @ 7:21pm 
Can't seem to roll long with this truck in game. Keeps crashing. But when I don't use it, game works fine
NODRAMASM8 3 Nov, 2017 @ 5:37pm 
can u please make a gq patrol with lots of addons please
KaosKorruption 2 Nov, 2017 @ 7:54pm 
how do I make a mod, or can i have someone help me make one. I would like a landrover D110 Defender.
☠ Skull ☠  [author] 2 Nov, 2017 @ 7:19pm 
@Mr. Willy i felt the same way, i may tune down mud handling a bit from 1.8 to 1.5 in a future update.
motohead74 2 Nov, 2017 @ 7:05pm 
i love this truck its a little bouncy but its killer to drive
Sean Ranklin 2 Nov, 2017 @ 5:55pm 
Kinda broken, rips thru anything you throw at it, tune it down
wrangmog 2 Nov, 2017 @ 2:51pm 
I thought you had to add something to your model like the guide says
wrangmog 2 Nov, 2017 @ 2:50pm 
Sorry what do you mean by that??
☠ Skull ☠  [author] 2 Nov, 2017 @ 2:25pm 
@wrangmog you dont add it in max you add it in your vehicles.xml
wrangmog 2 Nov, 2017 @ 2:16pm 
Nice mod dude but can you tell me how you got the cockpit view to work. I have the _cockpit added in max but it still doesnt work
Калькулятор 2 Nov, 2017 @ 1:24pm 
вместо кого он?
NibbsF643 2 Nov, 2017 @ 10:33am 
Awesome work !! need more square body in that game :). Next step is a Suburban!