Arma 3
Kunduz Afghanistan - Fixed Doors
55 kommentarer
Lihan 23 apr @ 3:24 
yo what's the file name of this mod? trying to port it to different scenarios
Gunter Severloh 26 jan @ 3:40 
Clear your steam cache and repair the mod in the launcher.
Darkrider 26 jan @ 1:33 
the doors remain closed for me. Anyone have a fix?
Gunter Severloh 5 jan @ 16:28 
My ISIL Foothold mission is on this map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1733288691
I have 4 versions, vanilla, ace, cup and RHS with Iraqi Syrian conflict mod.
Reticuli 5 jan @ 13:26 
What are the best missions and campaigns for this map that aren't tied to specific weapons / vehicles packages like CUP, RHS, etc? I do use ACE.
Gunter Severloh 18 jun, 2024 @ 15:49 
@ShyyGuyy see my video on how to port scenarios to any map:
https://youtu.be/wmJgHdl3slI
ShyyGuyy 7 jun, 2024 @ 13:24 
How do I move my mission from the old map to this new one??
Gunter Severloh 29 nov, 2023 @ 3:25 
I think only vanilla buildings have the 3 stage destruction, not buildings from Arma 2oa.
Murdock 28 nov, 2023 @ 13:50 
I don't get 3 stage destruction of buildings. If I plant a charge, the entire building gets demolished. Any idea what I'm doing wrong?
Gunter Severloh 8 okt, 2023 @ 16:34 
Look at the screenshots for the tunnel entrances on the description tab.
st_yarrick 8 okt, 2023 @ 9:08 
can anyone give map coords of the tunnel entrances? thanks
GRAPTIK 26 mar, 2023 @ 11:45 
The best Afghanistan map in existence. Thank you so much for fixing the doors.
MxFloofy (Trans Rights) 29 nov, 2022 @ 14:23 
Anyone know a good, basically free-roam, mission for this so I can add it to my server.
Gunter Severloh 29 sep, 2022 @ 20:25 
@roflcake$ this is not a mission its a terrain, when you sub to it, it will show listed in the
editor for the maps, you basically choose the map and then when your in the editor,
create a mission with it.
roflcake$ 15 sep, 2022 @ 0:03 
how do you play this?
interrupt 8 jun, 2022 @ 10:30 
Amazing. :steamthumbsup:
Bigg Gunny Wiggin 12 okt, 2021 @ 11:42 
First my compliments to the Authors for this and previous versions of Kunduz.

Just a quick inquiry:
What is it about this map and DRO that causes my rig to crash to desktop
with Every single version of DRO that i have downloaded and tried? This is
NO KNOCK on any of the authors of the Maps or the Missions but this has
confounded me for the longest while. Maybe someone out there encountered
a similar problem and would like to share.

I still play on the Map alot with other senarios. :steamthumbsup:
KiD 10 apr, 2021 @ 13:05 
How do I "start" it
KingofHearts84 23 feb, 2021 @ 15:08 
Hey Delve,
can you put up a close up view of where the tunnels and underground bunkers are located, Im having a hard time finding them .
Cheers
Feeble Gamer 1 dec, 2020 @ 17:48 
Cheers!
delve  [skapare] 1 dec, 2020 @ 12:30 
@Feeble Gamer, not sure how that happened, updated with it along with the fixed meta.cpp
Feeble Gamer 1 dec, 2020 @ 9:01 
@delve the files are bisigned but I think you forgot the bikey. Everything else looks great!
delve  [skapare] 1 dec, 2020 @ 7:53 
Now updated with the mod signed.
Feeble Gamer 30 nov, 2020 @ 15:26 
@developer, your mod is broken because it doesn't allow key validation enabled. Please properly bisign the PBOs and and upload again with new .bikey and .bisign files. Also while you are fixing things please go into the mod.cpp and add your publishedid in there so it isn't 0. Thanks!
daysonmcknight88 13 jul, 2020 @ 15:02 
this mod is not working so im fucked
Gunter Severloh 31 mar, 2020 @ 8:05 
Idk what the previous posters are talking about but the doors open np for me,
the open door shows up for me in the action menu, and it works on my server.
Statuquo 6 mar, 2020 @ 10:03 
A little info, the "open door" option doesn't appear in the menu anymore.
But with this version, the IA teamates open doors !
Smiley 4 dec, 2019 @ 10:24 
For some reason, the MP fix version does not fix the doors. Just uplaoded to my server and tested, no worky :(
Blackened_Angel49 22 jul, 2019 @ 12:42 
Same issue as @Moonraker...
[TLS] Commander A9 18 jul, 2019 @ 13:29 
What are the chances we can get this mod signed?
domokun 14 maj, 2019 @ 13:09 
Hi, why not add the Kunduz map as a requirement to this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=421620913
Moonraker 27 jan, 2019 @ 18:04 
Any idea why the map doesn't appear in my maplist when loaded?
zblack121 25 jan, 2019 @ 15:15 
Doors not working even with action menu
Stratidemic 16 jan, 2019 @ 16:50 
If anyone finds a fix for the bikeys please say :)
Gold John King 13 jan, 2019 @ 1:28 
Hi, I'm using this mod, but its key seems to be incorrect. I'd like to ask if you could fix it, or if it's ok to fix the problem and reupload my own fix version? Thanks.
LoneGunner 11 jan, 2019 @ 1:40 
Why this is complaining about .bikey singning on .pbo files?
Gunter Severloh 5 nov, 2018 @ 5:39 
@GapStop Just add zeus to it yourself its easy, do this:
Place zeus game master module on map, under owner in the module put p1 then press ok.
Place a player name him p1 and save. Preview the mission and press y for zeus.
GapStop 29 okt, 2018 @ 20:26 
Can sombody send me a zeus version of this?
AAO_Optik 28 sep, 2018 @ 13:23 
Do you know if this version still works with ALiVE?
Jockeyboy2_0 3 sep, 2018 @ 10:07 
Sorry for Being an Idiot , I saw you have updated the name of the mod can it also be adjusted in the meta.cpp file Pretty sure this is the Description in the mod Uploader it still has a "," I should have explained it more clearly.
Jockeyboy2_0 31 aug, 2018 @ 9:26 
Thanks for the Fix , However a small request it may help others who use Flax Arma Server Tool

This Mod Breaks the Server config file due to it having a comma in the Mod title. The Comma is used as seperator for the mod list, and the one in the title is being read by the software. Can it be removed Please
HeroesandvillainsOS 27 jul, 2018 @ 21:27 
Thanks for making this. In the event you’re still supporting the door issues on the map, the large blue doors object, such as at the ANP police station in the central part of the map, are set to open the window portion of the door when using the on-screen prompt and not the actual doors themselves. For now I’m able to workaround this issue by deleting the doors completely with the hide terrain object module, but if a fix is possible, it would be appreciated.
[RAM] Kam 3 jul, 2018 @ 13:12 
The pbo files aren't signed, or is it just me ?
Simo [C.E.S.A] 30 jun, 2018 @ 14:59 
NICE
JoeJoe7 26 jan, 2018 @ 19:57 
the doors still dont work?
ColinM 17 jan, 2018 @ 10:32 
Is this going to be signed? It's been a few months since anybody commented regarding that
PrimarySuspect 17 jan, 2018 @ 0:07 
thanks
JoeJoe7 4 jan, 2018 @ 3:41 
thanks didint know the map had an error until i her about it.
邪王✡真眼 30 dec, 2017 @ 5:09 
nice:steamhappy: